184 research outputs found

    Changing users' security behaviour towards security questions: A game based learning approach

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    Fallback authentication is used to retrieve forgotten passwords. Security questions are one of the main techniques used to conduct fallback authentication. In this paper, we propose a serious game design that uses system-generated security questions with the aim of improving the usability of fallback authentication. For this purpose, we adopted the popular picture-based "4 Pics 1 word" mobile game. This game was selected because of its use of pictures and cues, which previous psychology research found to be crucial to aid memorability. This game asks users to pick the word that relates to the given pictures. We then customized this game by adding features which help maximize the following memory retrieval skills: (a) verbal cues - by providing hints with verbal descriptions, (b) spatial cues - by maintaining the same order of pictures, (c) graphical cues - by showing 4 images for each challenge, (d) interactivity/engaging nature of the game.Comment: 6, Military Communications and Information Systems Conference (MilCIS), 2017. arXiv admin note: substantial text overlap with arXiv:1707.0807

    CCBS – a method to maintain memorability, accuracy of password submission and the effective password space in click-based visual passwords

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    Text passwords are vulnerable to many security attacks due to a number of reasons such as the insecure practices of end users who select weak passwords to maintain their long term memory. As such, visual password (VP) solutions were developed to maintain the security and usability of user authentication in collaborative systems. This paper focuses on the challenges facing click-based visual password systems and proposes a novel method in response to them. For instance, Hotspots reveal a serious vulnerability. They occur because users are attracted to specific parts of an image and neglect other areas. Undertaking image analysis to identify these high probability areas can assist dictionary attacks. Another concern is that click-based systems do not guide users towards the correct click-point they are aiming to select. For instance, users might recall the correct spot or area but still fail to include their click within the tolerance distance around the original click-point which results in more incorrect password submissions. Nevertheless, the Passpoints study by Wiedenbeck et al., 2005 inspected the retention of their VP in comparison with text passwords over the long term. Despite being cued-recall the successful rate of their VP submission was not superior to text passwords as it decreased from 85% (the instant retention on the day of registration) to 55% after 2 weeks. This result was identical to that of the text password in the same experiment. The successful submission rates after 6 weeks were also 55% for both VP and text passwords. This paper addresses these issues, and then presents a novel method (CCBS) as a usable solution supported by an empirical proof. A user study is conducted and the results are evaluated against a comparative study
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