2,835,953 research outputs found
Local computation mechanism design
We introduce the notion of Local Computation Mechanism Design - designing
game theoretic mechanisms which run in polylogarithmic time and space. Local
computation mechanisms reply to each query in polylogarithmic time and space,
and the replies to different queries are consistent with the same global
feasible solution. In addition, the computation of the payments is also done in
polylogarithmic time and space. Furthermore, the mechanisms need to maintain
incentive compatibility with respect to the allocation and payments.
We present local computation mechanisms for a variety of classical
game-theoretical problems: 1. stable matching, 2. job scheduling, 3.
combinatorial auctions for unit-demand and k-minded bidders, and 4. the housing
allocation problem.
For stable matching, some of our techniques may have general implications.
Specifically, we show that when the men's preference lists are bounded, we can
achieve an arbitrarily good approximation to the stable matching within a fixed
number of iterations of the Gale-Shapley algorithm
Mechanism Design with Strategic Mediators
We consider the problem of designing mechanisms that interact with strategic
agents through strategic intermediaries (or mediators), and investigate the
cost to society due to the mediators' strategic behavior. Selfish agents with
private information are each associated with exactly one strategic mediator,
and can interact with the mechanism exclusively through that mediator. Each
mediator aims to optimize the combined utility of his agents, while the
mechanism aims to optimize the combined utility of all agents. We focus on the
problem of facility location on a metric induced by a publicly known tree. With
non-strategic mediators, there is a dominant strategy mechanism that is
optimal. We show that when both agents and mediators act strategically, there
is no dominant strategy mechanism that achieves any approximation. We, thus,
slightly relax the incentive constraints, and define the notion of a two-sided
incentive compatible mechanism. We show that the -competitive deterministic
mechanism suggested by Procaccia and Tennenholtz (2013) and Dekel et al. (2010)
for lines extends naturally to trees, and is still -competitive as well as
two-sided incentive compatible. This is essentially the best possible. We then
show that by allowing randomization one can construct a -competitive
randomized mechanism that is two-sided incentive compatible, and this is also
essentially tight. This result also closes a gap left in the work of Procaccia
and Tennenholtz (2013) and Lu et al. (2009) for the simpler problem of
designing strategy-proof mechanisms for weighted agents with no mediators on a
line, while extending to the more general model of trees. We also investigate a
further generalization of the above setting where there are multiple levels of
mediators.Comment: 46 pages, 1 figure, an extended abstract of this work appeared in
ITCS 201
Mediated Contracts and Mechanism Design
This note relates the mechanisms that are based on mediated contracts of Rahman and Obara (2010) to the mechanisms of Myerson (1982). It shows that the mechanisms in Myerson (1982) are more general in that they encompass the mechanisms based on mediated contracts. It establishes an equivalence between the two classes if mediated contracts are allowed to be stochastic
Mechanism Design in Social Networks
This paper studies an auction design problem for a seller to sell a commodity
in a social network, where each individual (the seller or a buyer) can only
communicate with her neighbors. The challenge to the seller is to design a
mechanism to incentivize the buyers, who are aware of the auction, to further
propagate the information to their neighbors so that more buyers will
participate in the auction and hence, the seller will be able to make a higher
revenue. We propose a novel auction mechanism, called information diffusion
mechanism (IDM), which incentivizes the buyers to not only truthfully report
their valuations on the commodity to the seller, but also further propagate the
auction information to all their neighbors. In comparison, the direct extension
of the well-known Vickrey-Clarke-Groves (VCG) mechanism in social networks can
also incentivize the information diffusion, but it will decrease the seller's
revenue or even lead to a deficit sometimes. The formalization of the problem
has not yet been addressed in the literature of mechanism design and our
solution is very significant in the presence of large-scale online social
networks.Comment: In The Thirty-First AAAI Conference on Artificial Intelligence, San
Francisco, US, 04-09 Feb 201
Mechanism Design via Correlation Gap
For revenue and welfare maximization in single-dimensional Bayesian settings,
Chawla et al. (STOC10) recently showed that sequential posted-price mechanisms
(SPMs), though simple in form, can perform surprisingly well compared to the
optimal mechanisms. In this paper, we give a theoretical explanation of this
fact, based on a connection to the notion of correlation gap.
Loosely speaking, for auction environments with matroid constraints, we can
relate the performance of a mechanism to the expectation of a monotone
submodular function over a random set. This random set corresponds to the
winner set for the optimal mechanism, which is highly correlated, and
corresponds to certain demand set for SPMs, which is independent. The notion of
correlation gap of Agrawal et al.\ (SODA10) quantifies how much we {}"lose" in
the expectation of the function by ignoring correlation in the random set, and
hence bounds our loss in using certain SPM instead of the optimal mechanism.
Furthermore, the correlation gap of a monotone and submodular function is known
to be small, and it follows that certain SPM can approximate the optimal
mechanism by a good constant factor.
Exploiting this connection, we give tight analysis of a greedy-based SPM of
Chawla et al.\ for several environments. In particular, we show that it gives
an -approximation for matroid environments, gives asymptotically a
-approximation for the important sub-case of -unit
auctions, and gives a -approximation for environments with
-independent set system constraints
Mechanism Design with Limited Commitment
We develop a tool akin to the revelation principle for mechanism design with
limited commitment. We identify a canonical class of mechanisms rich enough to
replicate the payoffs of any equilibrium in a mechanism-selection game between
an uninformed designer and a privately informed agent. A cornerstone of our
methodology is the idea that a mechanism should encode not only the rules that
determine the allocation, but also the information the designer obtains from
the interaction with the agent. Therefore, how much the designer learns, which
is the key tension in design with limited commitment, becomes an explicit part
of the design. We show how this insight can be used to transform the designer's
problem into a constrained optimization one: To the usual truthtelling and
participation constraints, one must add the designer's sequential rationality
constraint.Comment: Added an omitted assumption in Section 4 (see footnote 21 and the
proof of Proposition 4.1
Optimal Combinatorial Mechanism Design
We consider an optimal mechanism design problem with several heterogeneous objects and interdependent values. We characterize ex post incentives using an appropriate monotonicity condition and reformulate the problem in such a way that the choice of an allocation rule can be separated from the choice of the payment rule. Central to our analysis is the formulation of a regularity condition, which gives a recipe for the optimal mechanism. If the problem is regular, then an optimal mechanism can be obtained by solving a combinatorial allocation problem in which objects are allocated in a way to maximize the sum of "virtual" valuations. We identify conditions that imply regularity for two nonnested environments using the techniques of supermodular optimization.
- …
