1 research outputs found
The Effects of Visual and Control Latency on Piloting a Quadcopter using a Head-Mounted Display
Recent research has proposed teleoperation of robotic and aerial vehicles
using head motion tracked by a head-mounted display (HMD). First-person views
of the vehicles are usually captured by onboard cameras and presented to users
through the display panels of HMDs. This provides users with a direct,
immersive and intuitive interface for viewing and control. However, a typically
overlooked factor in such designs is the latency introduced by the vehicle
dynamics. As head motion is coupled with visual updates in such applications,
visual and control latency always exists between the issue of control commands
by head movements and the visual feedback received at the completion of the
attitude adjustment. This causes a discrepancy between the intended motion, the
vestibular cue and the visual cue and may potentially result in simulator
sickness. No research has been conducted on how various levels of visual and
control latency introduced by dynamics in robots or aerial vehicles affect
users' performance and the degree of simulator sickness elicited. Thus, it is
uncertain how much performance is degraded by latency and whether such designs
are comfortable from the perspective of users. To address these issues, we
studied a prototyped scenario of a head motion controlled quadcopter using an
HMD. We present a virtual reality (VR) paradigm to systematically assess the
effects of visual and control latency in simulated drone control scenarios.Comment: IEEE SMC 2018, Miyazaki, Japan, Oct 7th - Oct 10th, 201