99 research outputs found
RED: Reinforced Encoder-Decoder Networks for Action Anticipation
Action anticipation aims to detect an action before it happens. Many real
world applications in robotics and surveillance are related to this predictive
capability. Current methods address this problem by first anticipating visual
representations of future frames and then categorizing the anticipated
representations to actions. However, anticipation is based on a single past
frame's representation, which ignores the history trend. Besides, it can only
anticipate a fixed future time. We propose a Reinforced Encoder-Decoder (RED)
network for action anticipation. RED takes multiple history representations as
input and learns to anticipate a sequence of future representations. One
salient aspect of RED is that a reinforcement module is adopted to provide
sequence-level supervision; the reward function is designed to encourage the
system to make correct predictions as early as possible. We test RED on
TVSeries, THUMOS-14 and TV-Human-Interaction datasets for action anticipation
and achieve state-of-the-art performance on all datasets
Online Action Detection
In online action detection, the goal is to detect the start of an action in a
video stream as soon as it happens. For instance, if a child is chasing a ball,
an autonomous car should recognize what is going on and respond immediately.
This is a very challenging problem for four reasons. First, only partial
actions are observed. Second, there is a large variability in negative data.
Third, the start of the action is unknown, so it is unclear over what time
window the information should be integrated. Finally, in real world data, large
within-class variability exists. This problem has been addressed before, but
only to some extent. Our contributions to online action detection are
threefold. First, we introduce a realistic dataset composed of 27 episodes from
6 popular TV series. The dataset spans over 16 hours of footage annotated with
30 action classes, totaling 6,231 action instances. Second, we analyze and
compare various baseline methods, showing this is a challenging problem for
which none of the methods provides a good solution. Third, we analyze the
change in performance when there is a variation in viewpoint, occlusion,
truncation, etc. We introduce an evaluation protocol for fair comparison. The
dataset, the baselines and the models will all be made publicly available to
encourage (much needed) further research on online action detection on
realistic data.Comment: Project page:
http://homes.esat.kuleuven.be/~rdegeest/OnlineActionDetection.htm
Video Time: Properties, Encoders and Evaluation
Time-aware encoding of frame sequences in a video is a fundamental problem in
video understanding. While many attempted to model time in videos, an explicit
study on quantifying video time is missing. To fill this lacuna, we aim to
evaluate video time explicitly. We describe three properties of video time,
namely a) temporal asymmetry, b)temporal continuity and c) temporal causality.
Based on each we formulate a task able to quantify the associated property.
This allows assessing the effectiveness of modern video encoders, like C3D and
LSTM, in their ability to model time. Our analysis provides insights about
existing encoders while also leading us to propose a new video time encoder,
which is better suited for the video time recognition tasks than C3D and LSTM.
We believe the proposed meta-analysis can provide a reasonable baseline to
assess video time encoders on equal grounds on a set of temporal-aware tasks.Comment: 14 pages, BMVC 201
Predicting Human Interaction via Relative Attention Model
Predicting human interaction is challenging as the on-going activity has to
be inferred based on a partially observed video. Essentially, a good algorithm
should effectively model the mutual influence between the two interacting
subjects. Also, only a small region in the scene is discriminative for
identifying the on-going interaction. In this work, we propose a relative
attention model to explicitly address these difficulties. Built on a
tri-coupled deep recurrent structure representing both interacting subjects and
global interaction status, the proposed network collects spatio-temporal
information from each subject, rectified with global interaction information,
yielding effective interaction representation. Moreover, the proposed network
also unifies an attention module to assign higher importance to the regions
which are relevant to the on-going action. Extensive experiments have been
conducted on two public datasets, and the results demonstrate that the proposed
relative attention network successfully predicts informative regions between
interacting subjects, which in turn yields superior human interaction
prediction accuracy.Comment: To appear in IJCAI 201
Early Recognition of Human Activities from First-Person Videos Using Onset Representations
In this paper, we propose a methodology for early recognition of human
activities from videos taken with a first-person viewpoint. Early recognition,
which is also known as activity prediction, is an ability to infer an ongoing
activity at its early stage. We present an algorithm to perform recognition of
activities targeted at the camera from streaming videos, making the system to
predict intended activities of the interacting person and avoid harmful events
before they actually happen. We introduce the novel concept of 'onset' that
efficiently summarizes pre-activity observations, and design an approach to
consider event history in addition to ongoing video observation for early
first-person recognition of activities. We propose to represent onset using
cascade histograms of time series gradients, and we describe a novel
algorithmic setup to take advantage of onset for early recognition of
activities. The experimental results clearly illustrate that the proposed
concept of onset enables better/earlier recognition of human activities from
first-person videos
Learning Temporal Alignment Uncertainty for Efficient Event Detection
In this paper we tackle the problem of efficient video event detection. We
argue that linear detection functions should be preferred in this regard due to
their scalability and efficiency during estimation and evaluation. A popular
approach in this regard is to represent a sequence using a bag of words (BOW)
representation due to its: (i) fixed dimensionality irrespective of the
sequence length, and (ii) its ability to compactly model the statistics in the
sequence. A drawback to the BOW representation, however, is the intrinsic
destruction of the temporal ordering information. In this paper we propose a
new representation that leverages the uncertainty in relative temporal
alignments between pairs of sequences while not destroying temporal ordering.
Our representation, like BOW, is of a fixed dimensionality making it easily
integrated with a linear detection function. Extensive experiments on CK+,
6DMG, and UvA-NEMO databases show significant performance improvements across
both isolated and continuous event detection tasks.Comment: Appeared in DICTA 2015, 8 page
Forecasting Hands and Objects in Future Frames
This paper presents an approach to forecast future presence and location of
human hands and objects. Given an image frame, the goal is to predict what
objects will appear in the future frame (e.g., 5 seconds later) and where they
will be located at, even when they are not visible in the current frame. The
key idea is that (1) an intermediate representation of a convolutional object
recognition model abstracts scene information in its frame and that (2) we can
predict (i.e., regress) such representations corresponding to the future frames
based on that of the current frame. We design a new two-stream convolutional
neural network (CNN) architecture for videos by extending the state-of-the-art
convolutional object detection network, and present a new fully convolutional
regression network for predicting future scene representations. Our experiments
confirm that combining the regressed future representation with our detection
network allows reliable estimation of future hands and objects in videos. We
obtain much higher accuracy compared to the state-of-the-art future object
presence forecast method on a public dataset
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