53,896 research outputs found
Mobile Apps as Supplements of a Typical Discrete Mathematics Course: Benefits, Features, and Design Elements
Mobile Apps have tremendous potential for use as very effective supplements to the exiting learning modalities in a typical introductory Discrete Mathematics course. In this article we consider the general nature of a typical introductory Discrete Mathematics courses and derive elements of design which are expected to make the mobile Apps intended for use as supplements to such a course more effective. We enumerate the elements of the topical coverage and inherent characteristics of typical introductory Discrete Mathematics course, and the benefits of a mobile App course supplement. We then present the design aspects and desired salient features of mobile Apps intended for uses as supplements in a typical introductory Discrete Mathematics course, and the elements of user experience (UX) of such an App. We believe that several of these design elements could be adapted across several different courses and disciplines to enhance the learning experience
Use Google Apps Education Edition to create mobile learning environment in Higher Mathematics in training electromechanical engineer
Проаналізовано хмаро орієнтовані засоби ІКТ для створення мобільного навчального середовища з вищої математики. Зазначено переваги використання платформи Google Apps Education Edition. Перераховано основні сервіси Google Apps Education Edition, що можуть бути використані для роботи студентами та викладачами.Analyzed cloud oriented ICT tools for creating mobile learning environment in higher mathematics. The specified advantages of the platform Google Apps Education Edition. These basic services Google Apps Education Edition, which can be used for students and teachers
Coming Together: R&D and Children's Entertainment Company in Designing APPs for Learning Early Math
Information and Communication Technologies (ICT) have an increasing influence on the
way we interact, learn, and live. The increase in teaching and learning methodologies
that are mediated by ICT in the field of education and in the domestic settings
encourages the design of new effective technological tools, supported by scientific
research and development to improve student learning. The challenge psychology is
facing in the education field is to promote those technologies and make them available
to the education community. Technologies also would produce attractive items for users
and realistic commercial issues for businesses. This also allows an effective transfer
for scientific work, providing visibility to Research and Development. In this context,
the main aim of the article is to describe the process to get an agreement between
Babyradio (a children’s entertainment company: https://babyradio.es/) and our research
team, starting a collaborative work between two groups of people (Babyradio’s technical
designer and Psychologist-Engineers software designer), in order to create several
educative applications (APPs) in the field of early mathematics cognition. The institutional
framework of the relationship of the R&D project and a children’s entertainment company
is described. The article also focuses on experience in Psychology, Technological
Innovation, and Entrepreneurship. In considering the efficiency of the agreement, we
present different APPs designed for tablets and smartphone devices, adapted to the
different operating systems (IOS, Android, Windows). APPs are designed to instill
the cognitive fundamentals associated with early math learning for students aged 4
to 7 years. The study developed after this babyradio-university enterprise agreement
contributes to the development of mathematics skills in children, aged 4–7 years, so that
they can successfully meet the mathematics school requirements; it also contributes to
encouraging a more positive attitude toward mathematics. This study also suggests how
the education system and software and educational content developers’ companies
would manage verified instructional APPs, with a more realistic commercial perspective
Recommended from our members
Young children learning with mobile devices: Research on design and implementation
The increasing growth and usage of mobile devices, such as tablets and iPads, by young children has not yet been accompanied by systematic research about the effects they have on children's learning and the conditions that facilitate or hinder learning and engagement. As a result, only few empirically-based guidelines exist to guide parents, educators, and application (app) designers when choosing or designing apps for young children, often leading to non-evidence-based decisions, or the design of apps with little educational value. This symposium aims to bring together researchers from Australia, the UK and USA to discuss what evidence exist about the learning potential of mobile devices and apps for young children and how it could be used to inform relevant stakeholders
Maths Apps index #maths4us Project Report
This report provides an overview of the Maths Apps index project led by the Association for Learning Technology (ALT) as part of the maths4us initiative during 2012/13
COWpads: Sharing iPads in a range of secondary school classrooms
This article outlines a mid-point snapshot of the progress of a small teaching-as-inquiry project at Hillcrest High School in 2013. Three teachers (music, mathematics, French) volunteered to focus on using iPads in a COW (computers on wheels, hence the term COWPads) configuration with a junior class during 2013. Each teacher created their own teaching-as-inquiry question focused on specific aspects of their practice. A University of Waikato researcher supported the teachers by observing classes and meeting regularly for feedback, reflection and discussion. Halfway through the year the following themes have emerged: the technical challenges to using a device designed for personal use as a shared device; a positive impact on students’ concentration levels and spans when using iPads, and shifts in teachers’ pedagogical design and practice. The teachers individually contribute their voices to this article, describing their initial experiences of using iPads on a regular basis and what they concentrated on most during the first few months of the project
Методика использования мобильной учебной среды в обучении высшей математике будущих инженеров-электромехаников
Актуальність матеріалу, висвітленого у статті, обумовлена необхідністю пошуку шляхів підвищення ефективності навчального процесу з вищої математики у підготовці майбутніх інженерів-електромеханіків. У роботі висвітлено процес організації роботи в мобільному навчальному середовищі з вищої математики, сформованого на платформі Google Apps Education Edition й елементи методики його використання у навчанні майбутніх інженерів-електромеханіків. Розглянуто основні напрями використання мобільного навчального середовища з вищої математики (подання навчальних відомостей, виконання обчислень і візуалізація математичних залежностей, формування вмінь і навичок проведення навчальних математичних досліджень, автоматизація контролю і оцінювання навчальних досягнень студентів з вищої математики, підтримка навчальної діяльності студентів, організація самостійної роботи студентів) і засоби їх реалізації.Relevance of the material presented in the article is determined by the need to find ways for improving the educational process of higher mathematics in future engineers and electrical engineers training. The paper highlights the process of organizing work in mobile learning environment in higher mathematics formed based on Google Apps Education Edition and the technique for use in the training of future engineers and electrical engineers. There are highlighted the main uses of mobile learning environment in higher mathematics (presentation of educational information, calculations and visualization of mathematical relationships, formation and skills training mathematical research, automation control and evaluation of academic achievements of students in higher mathematics, support for learning activities of students, organization of independent work students) and the means of their implementation.Актуальность материала, изложенного в статье, обусловлена необходимостью поиска путей повышения эффективности учебного процесса по высшей математике для работы в мобильной учебной среде по высшей математике, сформированной на основе Google Apps Education Edition и элементы методики ее использования в обучении будущих инженеров-электромехаников. Выделены основные направления использования мобильной учебной среды по высшей математике (представление учебных материалов, выполнение вычислений и визуализация математических зависимостей, формирование умений и навыков проведения учебных математических исследований, автоматизация контроля и оценки знаний студентов по высшей математике, поддержка учебной деятельности студентов, организация самостоятельной работы студентов) и средства их реализаци
- …
