441 research outputs found

    Pattern Recognition

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    Pattern recognition is a very wide research field. It involves factors as diverse as sensors, feature extraction, pattern classification, decision fusion, applications and others. The signals processed are commonly one, two or three dimensional, the processing is done in real- time or takes hours and days, some systems look for one narrow object class, others search huge databases for entries with at least a small amount of similarity. No single person can claim expertise across the whole field, which develops rapidly, updates its paradigms and comprehends several philosophical approaches. This book reflects this diversity by presenting a selection of recent developments within the area of pattern recognition and related fields. It covers theoretical advances in classification and feature extraction as well as application-oriented works. Authors of these 25 works present and advocate recent achievements of their research related to the field of pattern recognition

    Doctor of Philosophy

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    dissertationThe statistical study of anatomy is one of the primary focuses of medical image analysis. It is well-established that the appropriate mathematical settings for such analyses are Riemannian manifolds and Lie group actions. Statistically defined atlases, in which a mean anatomical image is computed from a collection of static three-dimensional (3D) scans, have become commonplace. Within the past few decades, these efforts, which constitute the field of computational anatomy, have seen great success in enabling quantitative analysis. However, most of the analysis within computational anatomy has focused on collections of static images in population studies. The recent emergence of large-scale longitudinal imaging studies and four-dimensional (4D) imaging technology presents new opportunities for studying dynamic anatomical processes such as motion, growth, and degeneration. In order to make use of this new data, it is imperative that computational anatomy be extended with methods for the statistical analysis of longitudinal and dynamic medical imaging. In this dissertation, the deformable template framework is used for the development of 4D statistical shape analysis, with applications in motion analysis for individualized medicine and the study of growth and disease progression. A new method for estimating organ motion directly from raw imaging data is introduced and tested extensively. Polynomial regression, the staple of curve regression in Euclidean spaces, is extended to the setting of Riemannian manifolds. This polynomial regression framework enables rigorous statistical analysis of longitudinal imaging data. Finally, a new diffeomorphic model of irrotational shape change is presented. This new model presents striking practical advantages over standard diffeomorphic methods, while the study of this new space promises to illuminate aspects of the structure of the diffeomorphism group

    Proceedings of the Third International Workshop on Mathematical Foundations of Computational Anatomy - Geometrical and Statistical Methods for Modelling Biological Shape Variability

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    International audienceComputational anatomy is an emerging discipline at the interface of geometry, statistics and image analysis which aims at modeling and analyzing the biological shape of tissues and organs. The goal is to estimate representative organ anatomies across diseases, populations, species or ages, to model the organ development across time (growth or aging), to establish their variability, and to correlate this variability information with other functional, genetic or structural information. The Mathematical Foundations of Computational Anatomy (MFCA) workshop aims at fostering the interactions between the mathematical community around shapes and the MICCAI community in view of computational anatomy applications. It targets more particularly researchers investigating the combination of statistical and geometrical aspects in the modeling of the variability of biological shapes. The workshop is a forum for the exchange of the theoretical ideas and aims at being a source of inspiration for new methodological developments in computational anatomy. A special emphasis is put on theoretical developments, applications and results being welcomed as illustrations. Following the successful rst edition of this workshop in 20061 and second edition in New-York in 20082, the third edition was held in Toronto on September 22 20113. Contributions were solicited in Riemannian and group theoretical methods, geometric measurements of the anatomy, advanced statistics on deformations and shapes, metrics for computational anatomy, statistics of surfaces, modeling of growth and longitudinal shape changes. 22 submissions were reviewed by three members of the program committee. To guaranty a high level program, 11 papers only were selected for oral presentation in 4 sessions. Two of these sessions regroups classical themes of the workshop: statistics on manifolds and diff eomorphisms for surface or longitudinal registration. One session gathers papers exploring new mathematical structures beyond Riemannian geometry while the last oral session deals with the emerging theme of statistics on graphs and trees. Finally, a poster session of 5 papers addresses more application oriented works on computational anatomy

    Inference on Riemannian Manifolds: Regression and Stochastic Differential Equations

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    Statistical inference for manifolds attracts much attention because of its power of working with more general forms of data or geometric objects. We study regression and stochastic differential equations on manifolds from the intrinsic point of view. Firstly, we are able to provide alternative parametrizations for data that lie on Lie group in the problem of fitting a regression model, by mapping this space intrinsically onto its Lie algebra, while we explore the behaviour of fitted values when this base point is chosen differently. Due to the nature of our data in the application of soft tissue artefacts, we employ two correlation structures, namely Matern and quasi-periodic correlation functions when using the generalized least squares, and show that some patterns of the residuals are removed. Secondly, we construct a generalization of the Ornstein-Uhlenbeck process on the cone of covariance matrices SP(n) endowed with two popular Riemannian metrics, namely Log-Euclidean (LE) and Affine-Invariant (AI) metrics. We show that the Riemannian Brownian motion on SP(n) has infinite explosion time as on the Euclidean space and establish the calculation for the horizontal lifts of smooth curves. Moreover, we provide Bayesian inference for discretely observed diffusion processes of covariance matrices associated with either the LE or the AI metrics, and present a novel diffusion bridge sampling method using guided proposals when equipping SP(n) with the AI metric. The estimation algorithms are illustrated with an application in finance, together with a goodness-of-fit test comparing models associated with different metrics. Furthermore, we explore the multivariate volatility models via simulation study, in which covariance matrices in the models are assumed to be unobservable

    Part decomposition of 3D surfaces

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    This dissertation describes a general algorithm that automatically decomposes realworld scenes and objects into visual parts. The input to the algorithm is a 3 D triangle mesh that approximates the surfaces of a scene or object. This geometric mesh completely specifies the shape of interest. The output of the algorithm is a set of boundary contours that dissect the mesh into parts where these parts agree with human perception. In this algorithm, shape alone defines the location of a bom1dary contour for a part. The algorithm leverages a human vision theory known as the minima rule that states that human visual perception tends to decompose shapes into parts along lines of negative curvature minima. Specifically, the minima rule governs the location of part boundaries, and as a result the algorithm is known as the Minima Rule Algorithm. Previous computer vision methods have attempted to implement this rule but have used pseudo measures of surface curvature. Thus, these prior methods are not true implementations of the rule. The Minima Rule Algorithm is a three step process that consists of curvature estimation, mesh segmentation, and quality evaluation. These steps have led to three novel algorithms known as Normal Vector Voting, Fast Marching Watersheds, and Part Saliency Metric, respectively. For each algorithm, this dissertation presents both the supporting theory and experimental results. The results demonstrate the effectiveness of the algorithm using both synthetic and real data and include comparisons with previous methods from the research literature. Finally, the dissertation concludes with a summary of the contributions to the state of the art

    Mathematics & Statistics 2017 APR Self-Study & Documents

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    UNM Mathematics & Statistics APR self-study report, review team report, response report, and initial action plan for Spring 2017, fulfilling requirements of the Higher Learning Commission

    NUC BMAS

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    Cartography

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    The terrestrial space is the place of interaction of natural and social systems. The cartography is an essential tool to understand the complexity of these systems, their interaction and evolution. This brings the cartography to an important place in the modern world. The book presents several contributions at different areas and activities showing the importance of the cartography to the perception and organization of the territory. Learning with the past or understanding the present the use of cartography is presented as a way of looking to almost all themes of the knowledge

    Rekonstruktion, Analyse und Editierung dynamisch deformierter 3D-Oberflächen

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    Dynamically deforming 3D surfaces play a major role in computer graphics. However, producing time-varying dynamic geometry at ever increasing detail is a time-consuming and costly process, and so a recent trend is to capture geometry data directly from the real world. In the first part of this thesis, I propose novel approaches for this research area. These approaches capture dense dynamic 3D surfaces from multi-camera systems in a particularly robust and accurate way. This provides highly realistic dynamic surface models for phenomena like moving garments and bulging muscles. However, re-using, editing, or otherwise analyzing dynamic 3D surface data is not yet conveniently possible. To close this gap, the second part of this dissertation develops novel data-driven modeling and animation approaches. I first show a supervised data-driven approach for modeling human muscle deformations that scales to huge datasets and provides fine-scale, anatomically realistic deformations at high quality not attainable by previous methods. I then extend data-driven modeling to the unsupervised case, providing editing tools for a wider set of input data ranging from facial performance capture and full-body motion to muscle and cloth deformation. To this end, I introduce the concepts of sparsity and locality within a mathematical optimization framework. I also explore these concepts for constructing shape-aware functions that are useful for static geometry processing, registration, and localized editing.Dynamisch deformierbare 3D-Oberflächen spielen in der Computergrafik eine zentrale Rolle. Die Erstellung der für Computergrafik-Anwendungen benötigten, hochaufgelösten und zeitlich veränderlichen Oberflächengeometrien ist allerdings äußerst arbeitsintensiv. Aus dieser Problematik heraus hat sich der Trend entwickelt, Oberflächendaten direkt aus Aufnahmen der echten Welt zu erfassen. Dazu nötige 3D-Rekonstruktionsverfahren werden im ersten Teil der Arbeit entwickelt. Die vorgestellten, neuartigen Verfahren erlauben die Erfassung dynamischer 3D-Oberflächen aus Mehrkamera-Aufnahmen bei hoher Verlässlichkeit und Präzision. Auf diese Weise können detaillierte Oberflächenmodelle von Phänomenen wie in Bewegung befindliche Kleidung oder sich anspannende Muskeln erfasst werden. Aber auch die Wiederverwendung, Bearbeitung und Analyse derlei gewonnener 3D-Oberflächendaten ist aktuell noch nicht auf eine einfache Art und Weise möglich. Um diese Lücke zu schließen beschäftigt sich der zweite Teil der Arbeit mit der datengetriebenen Modellierung und Animation. Zunächst wird ein Ansatz für das überwachte Lernen menschlicher Muskel-Deformationen vorgestellt. Dieses neuartige Verfahren ermöglicht eine datengetriebene Modellierung mit besonders umfangreichen Datensätzen und liefert anatomisch-realistische Deformationseffekte. Es übertrifft damit die Genauigkeit früherer Methoden. Im nächsten Teil beschäftigt sich die Dissertation mit dem unüberwachten Lernen aus 3D-Oberflächendaten. Es werden neuartige Werkzeuge vorgestellt, die eine weitreichende Menge an Eingabedaten verarbeiten können, von aufgenommenen Gesichtsanimationen über Ganzkörperbewegungen bis hin zu Muskel- und Kleidungsdeformationen. Um diese Anwendungsbreite zu erreichen stützt sich die Arbeit auf die allgemeinen Konzepte der Spärlichkeit und Lokalität und bettet diese in einen mathematischen Optimierungsansatz ein. Abschließend zeigt die vorliegende Arbeit, wie diese Konzepte auch für die Konstruktion von oberflächen-adaptiven Basisfunktionen übertragen werden können. Dadurch können Anwendungen für die Verarbeitung, Registrierung und Bearbeitung statischer Oberflächenmodelle erschlossen werden
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