323,222 research outputs found

    Management Application Interactions in Software-Based Networks

    Get PDF
    IEEE To support the next wave of networking technologies and services, which will likely involve heterogeneous resources and requirements, rich management functionality will need to be deployed. This raises questions regarding the interoperability of such functionality in an environment where potentially interacting applications operate in parallel. Interactions can cause configuration instabilities and subsequently network performance degradation, especially in the presence of contradicting objectives. Detecting and handling these interactions is therefore essential. In this article we present an overview of the interaction management problem, a critical issue in software-based networks. We review and compare existing solutions proposed in the literature and discuss key challenges toward the development of a generic framework for the automated and real-time management of these interactions

    Innovations through 5G-Crosshaul applications

    Get PDF
    Proceeding of: 2016 European Conference on Networks and Communications (EuCNC) 27-30 junio 2016 Athens, GreeceA transport network for 5G envisions integrating the fronthaul and backhaul segments (namely 5G-Crosshaul) into a single transport network. This requires a fully integrated and unified management of fronthaul and backhaul resources in a sharable, scalable and flexible way. The integrated and unified management of the transport network resources follows the Software Defined Networking (SDN) principles of centralization, decoupling between control and data plane and application ecosystem. Innovation to enable context-aware resource management and to provide system-wide optimization of QoS, as well as energy related objectives, lies on defining key applications as logical decision entities to program the underlying network and packet forwarding behaviour. This paper presents a set of 5G-Crosshaul SDN applications with the scope of (i) managing the 5G-Crosshaul resources, including not only network but also computing and storage resources, and (ii) offering efficient media distribution and traffic offloading solutions. In order to develop these applications in a real system, we identify the interactions between the applications and the control plane. Based on these interactions, we propose a two-layer application plane and specify the requirements of the applications on the Northbound Interface (NBI) of the control plane.This work has been supported by the H2020 project “5G-Crosshaul: The 5G Integrated fronthaul/backhaul” (671598)

    Heterogeneous component interactions: Sensors integration into multimedia applications

    Full text link
    Resource-constrained embedded and mobile devices are becoming increasingly common. Since few years, some mobile and ubiquitous devices such as wireless sensor, able to be aware of their physical environment, appeared. Such devices enable proposing applications which adapt to user's need according the context evolution. It implies the collaboration of sensors and software components which differ on their nature and their communication mechanisms. This paper proposes a unified component model in order to easily design applications based on software components and sensors without taking care of their nature. Then it presents a state of the art of communication problems linked to heterogeneous components and proposes an interaction mechanism which ensures information exchanges between wireless sensors and software components

    Object-oriented Tools for Distributed Computing

    Get PDF
    Distributed computing systems are proliferating, owing to the availability of powerful, affordable microcomputers and inexpensive communication networks. A critical problem in developing such systems is getting application programs to interact with one another across a computer network. Remote interprogram connectivity is particularly challenging across heterogeneous environments, where applications run on different kinds of computers and operating systems. NetWorks! (trademark) is an innovative software product that provides an object-oriented messaging solution to these problems. This paper describes the design and functionality of NetWorks! and illustrates how it is being used to build complex distributed applications for NASA and in the commercial sector

    Hikester - the event management application

    Full text link
    Today social networks and services are one of the most important part of our everyday life. Most of the daily activities, such as communicating with friends, reading news or dating is usually done using social networks. However, there are activities for which social networks do not yet provide adequate support. This paper focuses on event management and introduces "Hikester". The main objective of this service is to provide users with the possibility to create any event they desire and to invite other users. "Hikester" supports the creation and management of events like attendance of football matches, quest rooms, shared train rides or visit of museums in foreign countries. Here we discuss the project architecture as well as the detailed implementation of the system components: the recommender system, the spam recognition service and the parameters optimizer

    Why not empower knowledge workers and lifelong learners to develop their own environments?

    Get PDF
    In industrial and educational practice, learning environments are designed and implemented by experts from many different fields, reaching from traditional software development and product management to pedagogy and didactics. Workplace and lifelong learning, however, implicate that learners are more self-motivated, capable, and self-confident in achieving their goals and, consequently, tempt to consider that certain development tasks can be shifted to end-users in order to facilitate a more flexible, open, and responsive learning environment. With respect to streams like end-user development and opportunistic design, this paper elaborates a methodology for user-driven environment design for action-based activities. Based on a former research approach named 'Mash-Up Personal Learning Environments'(MUPPLE) we demonstrate how workplace and lifelong learners can be empowered to develop their own environment for collaborating in learner networks and which prerequisites and support facilities are necessary for this methodology
    • 

    corecore