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    Making Asynchronous Distributed Computations Robust to Noise

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    We consider the problem of making distributed computations robust to noise, in particular to worst-case (adversarial) corruptions of messages. We give a general distributed interactive coding scheme which simulates any asynchronous distributed protocol while tolerating an optimal corruption of a Θ(1/n)\Theta(1/n) fraction of all messages while incurring a moderate blowup of O(nlog2n)O(n\log^2 n) in the communication complexity. Our result is the first fully distributed interactive coding scheme in which the topology of the communication network is not known in advance. Prior work required either a coordinating node to be connected to all other nodes in the network or assumed a synchronous network in which all nodes already know the complete topology of the network
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