3 research outputs found

    Towards a Service-Oriented Architecture Framework for Educational Serious Games

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    Producing educational serious games can be costly and time-consuming. The Service-Oriented Architecture (SOA) approach of software development can offer a solution to reduce costs and foment serious games development. In this work, we apply a model called Activity Theory-based Model of Serious Games (ATMSG) for identifying existing relevant components that can be reused for different educational serious games. We apply the derived structure to classify the elements of an existing game and to identify how it can be refactored and expanded following the SOA paradigm

    Making Explicit the Moodle Instructional Design Language

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    Teachers confront many difficulties in the use, the design and the operationalization of their instructional scenarios on Learning Management Systems (LMSs). They don't often have a competence in IT, so they don't succeed to overcome technical and administrative features in order to concentrate on the instructional design language. In previous publications, we propose necessary analysis and steps for the identification and formalization of an LMS instructional design language. The objective of this paper is to validate our process on two versions of Moodle. The learning design model resulting from this process is exploited by pedagogical/IT engineers to build dedicated tools that fill the gap between Moodle technical services and teachers needs in term of instructional design

    Making explicit the Moodle instructional design language

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