1,247 research outputs found
AVUI: Designing a toolkit for audiovisual interfaces
The combined use of sound and image has a rich history, from audiovisual artworks to research exploring the potential of data visualization and sonification. However, we lack standard tools or guidelines for audiovisual (AV) interaction design, particularly for live performance. We propose the AVUI (AudioVisual User Interface), where sound and image are used together in a cohesive way in the interface; and an enabling technology, the ofxAVUI toolkit. AVUI guidelines and ofxAVUI were developed in a three-stage process, together with AV producers: 1) participatory design activities; 2) prototype development; 3) encapsulation of prototype as a plug-in, evaluation, and roll out. Best practices identified include: reconfigurable interfaces and mappings; object-oriented packaging of AV and UI; diverse sound visualization; flexible media manipulation and management. The toolkit and a mobile app developed using it have been released as open-source. Guidelines and toolkit demonstrate the potential of AVUI and offer designers a convenient framework for AV interaction design
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Enabling Audiovisual User Interfaces
âEnabling Audiovisual User Interfacesâ was a 2-year project, supported by a Marie Curie EU fellowship, conducted at EAVI, Goldsmiths. During the project, I investigated how human-computer interactions can be audiovisualized in order to improve user experience and usability. To address this issue, a new UI paradigm was proposed â AVUI (AudioVisual User Interface). AVUI links interaction, sound and image, building upon the concept of Graphical User Interface (GUI) by adding interconnected sound and image.
The research hypothesis was: the introduction of AVUI, integrating interrelated sonic and visual feedback, reacting to user interactions, would lead to more usable, accessible, playful and engaging UIs, as compared to a traditional GUI â particularly in use cases where accessibility and/or engagement were determinant. I applied AVUIs to case studies, which was the object of user testing. After reaching conclusions from these, I proposed an AVUI framework, including software modules and a set of best practices. Dissemination activities were also implemented
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User-centered design of a tool for interactive computer-generated audiovisuals
The present study aims to design a tool for interactive computer-generated audiovisuals. In this paper, we investigate if the tools for audio- visual performance and composition have caught up with the growing interest and the practices in the field. We have adopted a user-centered design approach for our study, based on interviews and a workshop with practitioners. The interviews identified key themes â expressivity, ease of use and connection with the audience â that were explored in the workshop. During the workshop, a novel methodology was adopt- ed â reboot â which expands upon the bootlegging technique. Key ide- as regarding audiovisual performance gathered from the interviews; sketches for novel audiovisual tools resulting from the workshop; and the reboot technique, are the main contributions of this study
Tangibility and Richness in Digital Musical Instrument Design
PhDThe sense of touch plays a fundamental role in musical performance: alongside hearing, it is the primary sensory modality used when interacting with musical instruments. Learning to play a musical instrument is one of the most developed haptic cultural practices, and within acoustic musical practice at large, the importance of touch and its close relationship to virtuosity and expression is well recognised. With digital musical instruments (DMIs) â instruments involving a combination of sensors and a digital sound engine â touch-mediated interaction remains the foremost means of control, but the interfaces of such instruments do not yet engage with the full spectrum of sensorimotor capabilities of a performer. This poses compelling questions for digital instrument design: how does the nuance and richness of physical interaction with an instrument manifest itself in the digital domain? Which design parameters are most important for haptic experience, and how do these parameters affect musical performance? Built around three practical studies which utilise DMIs as technology probes, this thesis addresses these questions from the point of view of design, of empirical musicology, and of tangible computing. In the first study musicians played a DMI with continuous pitch control and vibrotactile feedback in order to understand how dynamic tactile feedback can be implemented and how it influences musician experience and performance. The results suggest that certain vibrotactile feedback conditions can increase musiciansâ tuning accuracy, but also disrupt temporal performance. The second study examines the influence of asynchronies between audio and haptic feedback. Two groups of musicians, amateurs and professional percussionists, were tasked with performing on a percussive DMI with variable action-sound latency. Differences between the two groups in terms of temporal accuracy and quality judgements illustrate the complex effects of asynchronous multimodal feedback. In the third study guitar-derivative DMIs with variable levels of control richness were observed with non-musicians and guitarists. The results from this study help clarify the relationship between tangible design factors, sensorimotor expertise and instrument behaviour. This thesis introduces a descriptive model of performer-instrument interaction, the projection model, which unites the design investigations from each study and provides a series of reflections and suggestions on the role of touch in DMI design.Doctoral Training Centre for Media and Arts Technolog
Singing Knit: Soft Knit Biosensing for Augmenting Vocal Performances
This paper discusses the design of the Singing Knit, a wearable knit collar for measuring a singer's vocal interactions through surface electromyography. We improve the ease and comfort of multi-electrode bio-sensing systems by adapting knit e-textile methods. The goal of the design was to preserve the capabilities of rigid electrode sensing while addressing its shortcomings, focusing on comfort and reliability during extended wear, practicality and convenience for performance settings, and aesthetic value. We use conductive, silver-plated nylon jersey fabric electrodes in a full rib knit accessory for sensing laryngeal muscular activation. We discuss the iterative design and the material decision-making process as a method for building integrated soft-sensing wearable systems for similar settings. Additionally, we discuss how the design choices through the construction process reflect its use in a musical performance context
Enactive Sound Machines: Theatrical Strategies for Sonic Interaction Design
Embodied interaction with digital sound has been subject to much prior research, but a method of coupling simple and intuitive hand actions to the vast potential of digital soundmaking in a perceptually meaningful way remains elusive. At the same time, artistic practices centred on performative soundmaking with objects remain overlooked by researchers. This thesis explores the design and performance of theatre sound effects in Europe and the U.S. in the late nineteenth and early twentieth century in order to converge the embodied knowledge of soundmaking at the heart of this historical practice with present-day design and evaluation strategies from Sonic Interaction Design and Digital Musical Instrument design.
An acoustic theatre wind machine is remade and explored as an interactive sounding object facilitating a continuous sonic interaction with a wind-like sound. Its main soundmaking components are digitally modelled in Max/MSP. A prototype digital wind machine is created by fitting the acoustic wind machine with a rotary encoder to activate the digital wind-like sound in performance. Both wind machines are then evaluated in an experiment with participants. The results show that the timbral qualities of the wind-like sounds are the most important factor in how they are rated for similarity, that the rotational speed of both wind machines is not clearly perceivable from their sounds, and that the enactive properties of the acoustic wind machine have not yet been fully captured in the digital prototype. The wind machineâs flywheel mechanism is also found to be influential in guiding participants in their performances. The findings confirm the acoustic wind machineâs ability to facilitate enactive learning, and a more complete picture of its soundmaking components emerges. The work presented in this thesis opens up the potential of mechanisms to couple simple hand actions to complex soundmaking, whether acoustic or digital, in an intuitive way
Sonic Interactions in Virtual Environments
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments
Audio-haptic relationships as compositional and performance strategies
As a performer of firstly acoustic and latterly electronic and electro-instrumental music, I
constantly seek to improve my mode of interaction with the digital realm: that is, to achieve
a high level of sensitivity and expression. This thesis illustrates reasons why making use
of haptic interfacesâwhich offer physical feedback and resistance to the performerâmay
be viewed as an important approach in addressing the shortcomings of some the standard
systems used to mediate the performerâs engagement with various sorts of digital musical
information.
By examining the links between sound and touch, and the performer-instrument relationship,
various new compositional and performance strategies start to emerge. I explore
these through a portfolio of original musical works, which span the continuum of composition
and improvisation, largely based around performance paradigms for piano and live
electronics. I implement new haptic technologies, using vibrotactile feedback and resistant
interfaces, as well as exploring more metaphorical connections between sound and touch.
I demonstrate the impact that the research brings to the creative musical outcomes, along
with the implications that these techniques have on the wider field of live electronic musical
performance
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