35,780 research outputs found
Hierarchical Cooperation for Operator-Controlled Device-to-Device Communications: A Layered Coalitional Game Approach
Device-to-Device (D2D) communications, which allow direct communication among
mobile devices, have been proposed as an enabler of local services in 3GPP
LTE-Advanced (LTE-A) cellular networks. This work investigates a hierarchical
LTE-A network framework consisting of multiple D2D operators at the upper layer
and a group of devices at the lower layer. We propose a cooperative model that
allows the operators to improve their utility in terms of revenue by sharing
their devices, and the devices to improve their payoff in terms of end-to-end
throughput by collaboratively performing multi-path routing. To help
understanding the interaction among operators and devices, we present a
game-theoretic framework to model the cooperation behavior, and further, we
propose a layered coalitional game (LCG) to address the decision making
problems among them. Specifically, the cooperation of operators is modeled as
an overlapping coalition formation game (CFG) in a partition form, in which
operators should form a stable coalitional structure. Moreover, the cooperation
of devices is modeled as a coalitional graphical game (CGG), in which devices
establish links among each other to form a stable network structure for
multi-path routing.We adopt the extended recursive core, and Nash network, as
the stability concept for the proposed CFG and CGG, respectively. Numerical
results demonstrate that the proposed LCG yields notable gains compared to both
the non-cooperative case and a LCG variant and achieves good convergence speed.Comment: IEEE Wireless Communications and Networking Conference 201
The Economic Impact of Connecticut's Information Technology Industry
information technology, economic impact, Tornqvist index
Management of Digital Video Broadcasting Services in Open Delivery Platforms
The future of Digital Video Broadcasting (DVB) is moving towards solutions offering an efficient way of carrying interactive IP multimedia services over digital terrestrial broadcasting networks to handheld terminals. One of the most promising technologies is Digital Video Broadcasting-Handheld (DVB-H), at present under standardisation. Services deployed via this type of DVB technologies should enjoy reliability comparable to TV services and high quality standards. However, the market at present does not provide effective and economical solutions for the deployment of such services over multi-domain IP networks, due to their high level of unreliability. This paper focuses on service management, service level agreement (SLA) and network performance requirements of DVB-H services. Experimental results are presented concerning QoS sensitivity to network performance of DVB-H services delivered over a multi-domain IP network. Moreover, a solution for efficient and cost effective service management via QoS monitoring and control and network SLA design is proposed. The solution gives DVB-H operators the possibility of fully managing service QoS without being tied to third party operators
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