5,197 research outputs found

    Are Lock-Free Concurrent Algorithms Practically Wait-Free?

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    Lock-free concurrent algorithms guarantee that some concurrent operation will always make progress in a finite number of steps. Yet programmers prefer to treat concurrent code as if it were wait-free, guaranteeing that all operations always make progress. Unfortunately, designing wait-free algorithms is generally a very complex task, and the resulting algorithms are not always efficient. While obtaining efficient wait-free algorithms has been a long-time goal for the theory community, most non-blocking commercial code is only lock-free. This paper suggests a simple solution to this problem. We show that, for a large class of lock- free algorithms, under scheduling conditions which approximate those found in commercial hardware architectures, lock-free algorithms behave as if they are wait-free. In other words, programmers can keep on designing simple lock-free algorithms instead of complex wait-free ones, and in practice, they will get wait-free progress. Our main contribution is a new way of analyzing a general class of lock-free algorithms under a stochastic scheduler. Our analysis relates the individual performance of processes with the global performance of the system using Markov chain lifting between a complex per-process chain and a simpler system progress chain. We show that lock-free algorithms are not only wait-free with probability 1, but that in fact a general subset of lock-free algorithms can be closely bounded in terms of the average number of steps required until an operation completes. To the best of our knowledge, this is the first attempt to analyze progress conditions, typically stated in relation to a worst case adversary, in a stochastic model capturing their expected asymptotic behavior.Comment: 25 page

    Analyzing the Performance of Lock-Free Data Structures: A Conflict-based Model

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    This paper considers the modeling and the analysis of the performance of lock-free concurrent data structures. Lock-free designs employ an optimistic conflict control mechanism, allowing several processes to access the shared data object at the same time. They guarantee that at least one concurrent operation finishes in a finite number of its own steps regardless of the state of the operations. Our analysis considers such lock-free data structures that can be represented as linear combinations of fixed size retry loops. Our main contribution is a new way of modeling and analyzing a general class of lock-free algorithms, achieving predictions of throughput that are close to what we observe in practice. We emphasize two kinds of conflicts that shape the performance: (i) hardware conflicts, due to concurrent calls to atomic primitives; (ii) logical conflicts, caused by simultaneous operations on the shared data structure. We show how to deal with these hardware and logical conflicts separately, and how to combine them, so as to calculate the throughput of lock-free algorithms. We propose also a common framework that enables a fair comparison between lock-free implementations by covering the whole contention domain, together with a better understanding of the performance impacting factors. This part of our analysis comes with a method for calculating a good back-off strategy to finely tune the performance of a lock-free algorithm. Our experimental results, based on a set of widely used concurrent data structures and on abstract lock-free designs, show that our analysis follows closely the actual code behavior.Comment: Short version to appear in DISC'1

    Lock-free Concurrent Data Structures

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    Concurrent data structures are the data sharing side of parallel programming. Data structures give the means to the program to store data, but also provide operations to the program to access and manipulate these data. These operations are implemented through algorithms that have to be efficient. In the sequential setting, data structures are crucially important for the performance of the respective computation. In the parallel programming setting, their importance becomes more crucial because of the increased use of data and resource sharing for utilizing parallelism. The first and main goal of this chapter is to provide a sufficient background and intuition to help the interested reader to navigate in the complex research area of lock-free data structures. The second goal is to offer the programmer familiarity to the subject that will allow her to use truly concurrent methods.Comment: To appear in "Programming Multi-core and Many-core Computing Systems", eds. S. Pllana and F. Xhafa, Wiley Series on Parallel and Distributed Computin

    Efficient Lock-free Binary Search Trees

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    In this paper we present a novel algorithm for concurrent lock-free internal binary search trees (BST) and implement a Set abstract data type (ADT) based on that. We show that in the presented lock-free BST algorithm the amortized step complexity of each set operation - {\sc Add}, {\sc Remove} and {\sc Contains} - is O(H(n)+c)O(H(n) + c), where, H(n)H(n) is the height of BST with nn number of nodes and cc is the contention during the execution. Our algorithm adapts to contention measures according to read-write load. If the situation is read-heavy, the operations avoid helping pending concurrent {\sc Remove} operations during traversal, and, adapt to interval contention. However, for write-heavy situations we let an operation help pending {\sc Remove}, even though it is not obstructed, and so adapt to tighter point contention. It uses single-word compare-and-swap (\texttt{CAS}) operations. We show that our algorithm has improved disjoint-access-parallelism compared to similar existing algorithms. We prove that the presented algorithm is linearizable. To the best of our knowledge this is the first algorithm for any concurrent tree data structure in which the modify operations are performed with an additive term of contention measure.Comment: 15 pages, 3 figures, submitted to POD

    Lock-Free and Practical Deques using Single-Word Compare-And-Swap

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    We present an efficient and practical lock-free implementation of a concurrent deque that is disjoint-parallel accessible and uses atomic primitives which are available in modern computer systems. Previously known lock-free algorithms of deques are either based on non-available atomic synchronization primitives, only implement a subset of the functionality, or are not designed for disjoint accesses. Our algorithm is based on a doubly linked list, and only requires single-word compare-and-swap atomic primitives, even for dynamic memory sizes. We have performed an empirical study using full implementations of the most efficient algorithms of lock-free deques known. For systems with low concurrency, the algorithm by Michael shows the best performance. However, as our algorithm is designed for disjoint accesses, it performs significantly better on systems with high concurrency and non-uniform memory architecture

    Optimising Simulation Data Structures for the Xeon Phi

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    In this paper, we propose a lock-free architecture to accelerate logic gate circuit simulation using SIMD multi-core machines. We evaluate its performance on different test circuits simulated on the Intel Xeon Phi and 2 other machines. Comparisons are presented of this software/hardware combination with reported performances of GPU and other multi-core simulation platforms. Comparisons are also given between the lock free architecture and a leading commercial simulator running on the same Intel hardware

    The Lock-free kk-LSM Relaxed Priority Queue

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    Priority queues are data structures which store keys in an ordered fashion to allow efficient access to the minimal (maximal) key. Priority queues are essential for many applications, e.g., Dijkstra's single-source shortest path algorithm, branch-and-bound algorithms, and prioritized schedulers. Efficient multiprocessor computing requires implementations of basic data structures that can be used concurrently and scale to large numbers of threads and cores. Lock-free data structures promise superior scalability by avoiding blocking synchronization primitives, but the \emph{delete-min} operation is an inherent scalability bottleneck in concurrent priority queues. Recent work has focused on alleviating this obstacle either by batching operations, or by relaxing the requirements to the \emph{delete-min} operation. We present a new, lock-free priority queue that relaxes the \emph{delete-min} operation so that it is allowed to delete \emph{any} of the ρ+1\rho+1 smallest keys, where ρ\rho is a runtime configurable parameter. Additionally, the behavior is identical to a non-relaxed priority queue for items added and removed by the same thread. The priority queue is built from a logarithmic number of sorted arrays in a way similar to log-structured merge-trees. We experimentally compare our priority queue to recent state-of-the-art lock-free priority queues, both with relaxed and non-relaxed semantics, showing high performance and good scalability of our approach.Comment: Short version as ACM PPoPP'15 poste
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