4 research outputs found

    Loud and Trendy: Crowdsourcing Impressions of Social Ambiance in Popular Indoor Urban Places

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    New research cutting across architecture, urban studies, and psychology is contextualizing the understanding of urban spaces according to the perceptions of their inhabitants. One fundamental construct that relates place and experience is ambiance, which is defined as "the mood or feeling associated with a particular place". We posit that the systematic study of ambiance dimensions in cities is a new domain for which multimedia research can make pivotal contributions. We present a study to examine how images collected from social media can be used for the crowdsourced characterization of indoor ambiance impressions in popular urban places. We design a crowdsourcing framework to understand suitability of social images as data source to convey place ambiance, to examine what type of images are most suitable to describe ambiance, and to assess how people perceive places socially from the perspective of ambiance along 13 dimensions. Our study is based on 50,000 Foursquare images collected from 300 popular places across six cities worldwide. The results show that reliable estimates of ambiance can be obtained for several of the dimensions. Furthermore, we found that most aggregate impressions of ambiance are similar across popular places in all studied cities. We conclude by presenting a multidisciplinary research agenda for future research in this domain

    Psychological research in the digital age

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    The smartphone has become an important personal companion in our daily lives. Each time we use the device, we generate data that provides information about ourselves. This data, in turn, is valuable to science because it objectively reflects our everyday behavior and experiences. In this way, smartphones enable research that is closer to everyday life than traditional laboratory experiments and questionnaire-based methods. While data collected with smartphones are increasingly being used in the field of personality psychology, new digital technologies can also be leveraged to collect and analyze large-scale unobtrusively sensed data in other areas of psychological research. This dissertation, therefore, explores the insights that smartphone sensing reveals for psychological research using two examples, situation and affect research, making a twofold research contribution. First, in two empirical studies, different data types of smartphone-sensed data, such as GPS or phone data, were combined with experience-sampled self-report, and classical questionnaire data to gain valuable insights into individual behavior, thinking, and feeling in everyday life. Second, predictive modeling techniques were applied to analyze the large, high-dimensional data sets collected by smartphones. To gain a deeper understanding of the smartphone data, interpretable variables were extracted from the raw sensing data, and the predictive performance of various machine learning algorithms was compared. In summary, the empirical findings suggest that smartphone data can effectively capture certain situational and behavioral indicators of psychological phenomena in everyday life. However, in certain research areas such as affect research, smartphone data should only complement, but not completely replace, traditional questionnaire-based data as well as other data sources such as neurophysiological indicators. The dissertation also concludes that the use of smartphone sensor data introduces new difficulties and challenges for psychological research and that traditional methods and perspectives are reaching their limits. The complexity of data collection, processing, and analysis requires established guidelines for study design, interdisciplinary collaboration, and theory-driven research that integrates explanatory and predictive approaches. Accordingly, further research is needed on how machine learning models and other big data methods in psychology can be reconciled with traditional theoretical approaches. Only in this way can we move closer to the ultimate goal of psychology to better understand, explain, and predict human behavior and experiences and their interplay with everyday situations

    Computational Analysis of Urban Places Using Mobile Crowdsensing

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    In cities, urban places provide a socio-cultural habitat for people to counterbalance the daily grind of urban life, an environment away from home and work. Places provide an environment for people to communicate, share perspectives, and in the process form new social connections. Due to the active role of places to the social fabric of city life, it is important to understand how people perceive and experience places. One fundamental construct that relates place and experience is ambiance, i.e., the impressions we ubiquitously form when we go out. Young people are key actors of urban life, specially at night, and as such play an equal role in co-creating and appropriating the urban space. Understanding how places and their youth inhabitants interact at night is a relevant urban issue. Until recently, our ability to assess the visual and perceptual qualities of urban spaces and to study the dynamics surrounding youth experiences in those spaces have been limited partly due to the lack of quantitative data. However, the growth of computational methods and tools including sensor-rich mobile devices, social multimedia platforms, and crowdsourcing tools have opened ways to measure urban perception at scale, and to deepen our understanding of nightlife as experienced by young people. In this thesis, as a first contribution, we present the design, implementation and computational analysis of four mobile crowdsensing studies involving youth populations from various countries to understand and infer phenomena related to urban places and people. We gathered a variety of explicit and implicit crowdsourced data including mobile sensor data and logs, survey responses, and multimedia content (images and videos) from hundreds of crowdworkers and thousands of users of mobile social networks. Second, we showed how crowdsensed images can be used for the computational characterization and analysis of urban perception in indoor and outdoor places. For both place types, urban perception impressions were elicited for several physical and psychological constructs using online crowdsourcing. Using low-level and deep learning features extracted from images, we automatically inferred crowdsourced judgments of indoor ambiance with a maximum R2 of 0.53 and outdoor perception with a maximum R2 of 0.49. Third, we demonstrated the feasibility to collect rich contextual data to study the physical mobility, activities, ambiance context, and social patterns of youth nightlife behavior. Fourth, using supervised machine learning techniques, we automatically classified drinking behavior of young people in an urban, real nightlife setting. Using features extracted from mobile sensor data and application logs, we obtained an overall accuracy of 76.7%. While this thesis contributes towards understanding urban perception and youth nightlife patterns in specific contexts, our research also contributes towards the computational understanding of urban places at scale with high spatial and temporal resolution, using a combination of mobile crowdsensing, social media, machine learning, multimedia analysis, and online crowdsourcing
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