99,986 research outputs found
Approximate Nearest Neighbor Fields in Video
We introduce RIANN (Ring Intersection Approximate Nearest Neighbor search),
an algorithm for matching patches of a video to a set of reference patches in
real-time. For each query, RIANN finds potential matches by intersecting rings
around key points in appearance space. Its search complexity is reversely
correlated to the amount of temporal change, making it a good fit for videos,
where typically most patches change slowly with time. Experiments show that
RIANN is up to two orders of magnitude faster than previous ANN methods, and is
the only solution that operates in real-time. We further demonstrate how RIANN
can be used for real-time video processing and provide examples for a range of
real-time video applications, including colorization, denoising, and several
artistic effects.Comment: A CVPR 2015 oral pape
FLASH: Randomized Algorithms Accelerated over CPU-GPU for Ultra-High Dimensional Similarity Search
We present FLASH (\textbf{F}ast \textbf{L}SH \textbf{A}lgorithm for
\textbf{S}imilarity search accelerated with \textbf{H}PC), a similarity search
system for ultra-high dimensional datasets on a single machine, that does not
require similarity computations and is tailored for high-performance computing
platforms. By leveraging a LSH style randomized indexing procedure and
combining it with several principled techniques, such as reservoir sampling,
recent advances in one-pass minwise hashing, and count based estimations, we
reduce the computational and parallelization costs of similarity search, while
retaining sound theoretical guarantees.
We evaluate FLASH on several real, high-dimensional datasets from different
domains, including text, malicious URL, click-through prediction, social
networks, etc. Our experiments shed new light on the difficulties associated
with datasets having several million dimensions. Current state-of-the-art
implementations either fail on the presented scale or are orders of magnitude
slower than FLASH. FLASH is capable of computing an approximate k-NN graph,
from scratch, over the full webspam dataset (1.3 billion nonzeros) in less than
10 seconds. Computing a full k-NN graph in less than 10 seconds on the webspam
dataset, using brute-force (), will require at least 20 teraflops. We
provide CPU and GPU implementations of FLASH for replicability of our results
Fast Exact Search in Hamming Space with Multi-Index Hashing
There is growing interest in representing image data and feature descriptors
using compact binary codes for fast near neighbor search. Although binary codes
are motivated by their use as direct indices (addresses) into a hash table,
codes longer than 32 bits are not being used as such, as it was thought to be
ineffective. We introduce a rigorous way to build multiple hash tables on
binary code substrings that enables exact k-nearest neighbor search in Hamming
space. The approach is storage efficient and straightforward to implement.
Theoretical analysis shows that the algorithm exhibits sub-linear run-time
behavior for uniformly distributed codes. Empirical results show dramatic
speedups over a linear scan baseline for datasets of up to one billion codes of
64, 128, or 256 bits
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