3 research outputs found

    Entertainment technology and human behaviour : literature study

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    Linking physical and virtual interaction spaces

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    We explored how game flow can be influenced by adding a physical interaction space to an existing screen-based computer game. In this article we investigate how narrative influences the shifting of a player's focus of attention between physical and virtual interaction spaces

    Linking physical and virtual interaction spaces

    No full text
    We explored how game flow can be influenced by adding a physical interaction space to an existing screen-based computer game. In this article we investigate how narrative influences the shifting of a player's focus of attention between physical and virtual interaction spaces
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