110,111 research outputs found
Automatic Structural Scene Digitalization
In this paper, we present an automatic system for the analysis and labeling
of structural scenes, floor plan drawings in Computer-aided Design (CAD)
format. The proposed system applies a fusion strategy to detect and recognize
various components of CAD floor plans, such as walls, doors, windows and other
ambiguous assets. Technically, a general rule-based filter parsing method is
fist adopted to extract effective information from the original floor plan.
Then, an image-processing based recovery method is employed to correct
information extracted in the first step. Our proposed method is fully automatic
and real-time. Such analysis system provides high accuracy and is also
evaluated on a public website that, on average, archives more than ten
thousands effective uses per day and reaches a relatively high satisfaction
rate.Comment: paper submitted to PloS On
Text Line Segmentation of Historical Documents: a Survey
There is a huge amount of historical documents in libraries and in various
National Archives that have not been exploited electronically. Although
automatic reading of complete pages remains, in most cases, a long-term
objective, tasks such as word spotting, text/image alignment, authentication
and extraction of specific fields are in use today. For all these tasks, a
major step is document segmentation into text lines. Because of the low quality
and the complexity of these documents (background noise, artifacts due to
aging, interfering lines),automatic text line segmentation remains an open
research field. The objective of this paper is to present a survey of existing
methods, developed during the last decade, and dedicated to documents of
historical interest.Comment: 25 pages, submitted version, To appear in International Journal on
Document Analysis and Recognition, On line version available at
http://www.springerlink.com/content/k2813176280456k3
A survey of comics research in computer science
Graphical novels such as comics and mangas are well known all over the world.
The digital transition started to change the way people are reading comics,
more and more on smartphones and tablets and less and less on paper. In the
recent years, a wide variety of research about comics has been proposed and
might change the way comics are created, distributed and read in future years.
Early work focuses on low level document image analysis: indeed comic books are
complex, they contains text, drawings, balloon, panels, onomatopoeia, etc.
Different fields of computer science covered research about user interaction
and content generation such as multimedia, artificial intelligence,
human-computer interaction, etc. with different sets of values. We propose in
this paper to review the previous research about comics in computer science, to
state what have been done and to give some insights about the main outlooks
Automatic detection of change in address blocks for reply forms processing
In this paper, an automatic method to detect the presence of on-line erasures/scribbles/corrections/over-writing in the address block of various types of subscription and utility payment forms is presented. The proposed approach employs bottom-up segmentation of the address block. Heuristic rules based on structural features are used to automate the detection process. The algorithm is applied on a large dataset of 5,780 real world document forms of 200 dots per inch resolution. The proposed algorithm performs well with an average processing time of 108 milliseconds per document with a detection accuracy of 98.96%
Sketching-out virtual humans: A smart interface for human modelling and animation
In this paper, we present a fast and intuitive interface for sketching out
3D virtual humans and animation. The user draws stick figure key frames first and
chooses one for âfleshing-outâ with freehand body contours. The system
automatically constructs a plausible 3D skin surface from the rendered figure, and
maps it onto the posed stick figures to produce the 3D character animation. A
âcreative model-based methodâ is developed, which performs a human perception
process to generate 3D human bodies of various body sizes, shapes and fat
distributions. In this approach, an anatomical 3D generic model has been created with
three distinct layers: skeleton, fat tissue, and skin. It can be transformed sequentially
through rigid morphing, fatness morphing, and surface fitting to match the original
2D sketch. An auto-beautification function is also offered to regularise the 3D
asymmetrical bodies from usersâ imperfect figure sketches. Our current system
delivers character animation in various forms, including articulated figure animation,
3D mesh model animation, 2D contour figure animation, and even 2D NPR animation
with personalised drawing styles. The system has been formally tested by various
users on Tablet PC. After minimal training, even a beginner can create vivid virtual
humans and animate them within minutes
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