549,657 research outputs found
Lighting Design and Pre-Visualization Software
The Advanced Lighting Technology course I took offered me the opportunity to get hands on experience with the new and rapidly advancing technology of pre-visualization. I was able to learn more about these programs and how the connect with one another while designing the lights to a song in a virtual space created in a pre-visualization software while using a computer port of a software traditionally available on a different technological medi
Retail design: lighting as an atmospheric tool, creating experiences which influence consumers’ mood and behaviour in commercial spaces
Retail design is no new discipline, but a scientific approach is of rather recent date. Since atmosphere has been proven to have an influence on consumer’s behaviour from a marketing point of view, this Ph.D. focuses on the designers’ perspective. This paper addresses one aspect of atmosphere: lighting and its influence on consumers’ mood and buying behaviour. Following an introduction in the discipline of retail design, we discuss the notion of ‘atmosphere’ and its relationship to lighting. We also develop a theoretical framework as a first part of a three-part process: literature review, experiments and validation. This first part includes the development of hypotheses and research questions. We will summarise a long tradition of research into architectural physics and psychology in both retail and work environments.
Additionally, we also attempt to describe the applied research category: research by design. The set-up of the first experiment, currently undertaken, is explained via its method (participants, instruments, procedure) with an analysis of the preliminary results. Furthermore, the second part - the experiments and a design - and the third part - the development of guidelines - are briefly described.
Keywords:
Retail Design; Lighting; Consumer Behaviour; Research By Design; Mood; Atmosphere</p
The beginning of modern stage lighting design: Edward Gordon Craig and the May 1900 production of Dido and Aeneas
The presentation of the ALD’s 50th Anniversary Medal to Jennifer Tipton could hardly have taken place in a more appropriate location in terms of the history of British lighting design. The Hampstead Conservatoire of Music – now the Embassy Theatre at the Central School of Speech and Drama was the location of Edward Gordon Craig’s first exploration and realisation of light in performance. The production of Purcell’s opera Dido and Aeneas in May 1900 marks the beginning of modern stage lighting design in Britain
Falling Playbill
Falling by Deanna Jent An Independent Student Production directed by Gaby DeParis \u2718 Scenic Design: GABY DEPARIS \u2718 Lighting Design & Sound Design: GABY DEPARIS \u2718 Costume Design: TEDDY KIRITSY \u2719
THE CAST Bill - THOMAS EDWARDS Grammy - KATE FITZPATRICK Tami - CAPRIAL HARRIS Lisa - REAGAN QUITTSCHREIBER Josh - BRYAN SABBAGhttps://digitalcommons.providence.edu/falling_pubs/1001/thumbnail.jp
PROTOTYPE DRAMATIC STAGE LIGHTING CONTROL WITH BLUETOOTH HANDPHONE BASED MICROCONTROLLER ATmega 16
The final project aims to create a dramatic stage lighting control devices with Bluetooth media are more efficient than current lighting control equipment. The device is controlled by a microcontroller ATmega 16 which is connected with the EB500 Bluetooth module as a receiver and relay commands from the mobile phone as an activating stage lights.
This tool is made in several stages, namely, (1) Identification of Needs, (2) Needs Analysis, (3) Design System, (4) Hardware Design, (5) Design Software, (6) Preparation and (7) Testing Tool . Drama stage lighting control device with Bluetooth is working with the media is controlled by an ATmega16 microcontroller IC with control systems that are created using the C language Programming language created using software (CodeVision AVR). Hardware that supports consist of a series of power supply, EB500 Bluetooth module as a data receiver, IC ULN3803 as relay driver, relay for activating the lights and as a processor ATmega16 microcontroller. Mobile as a controller using the brand Sony Ericsson K608i with the type of Java software applications Avic B Controller.
Having performed experiments and analyzed it can be seen that the hardware has been successfully fabricated using minimum system ATmega16 microcontroller combined with other supporting instruments. The software has been successfully designed using the C programming language using CodeVision AVR decompile. The performance of this instrument as a whole has been in accordance with a predetermined function, which is well able to control the stage and lighting effects dramatize the appropriate criteria for lighting the stage drama. In a control tool is also found flaws in the software used in mobile phones that have come out of the program first before sending the next command and distance for lighting control only about 7 meters. This tool has received validation from the LB. Suraja a dance coach and administrator at Prambanan Ramayana Ballet who claimed this tool is sufficient to meet criteria and developed as it is possible to control lighting in a real drama
The Duchess of Malfi (1969)
Playwright: John Webster
Director: Hal Todd
Set Design: J. Wendell Johnson
Costumes: Berneice Prisk
Lighting: Paul Myrvold
Academic Year: 1968-1969https://scholarworks.sjsu.edu/productions_1960s/1011/thumbnail.jp
A study of user perceptions of the relationship between bump-mapped and non-bump-mapped materials, and lighting intensity in a real-time virtual environment
The video and computer games industry has taken full advantage of the human sense of vision by producing games that utilize complex high-resolution textures and materials, and lighting technique. This results to the creation of an almost life-like real-time 3D virtual environment that can immerse the end-users. One of the visual techniques used is real-time display of bump-mapped materials. However, this sense of visual phenomenon has yet to be fully utilized for 3D design visualization in the architecture and construction domain. Virtual environments developed in the architecture and construction domain are often basic and use low-resolution images, which under represent the real physical environment. Such virtual environment is seen as being non-realistic to the user resulting in a misconception of the actual potential of it as a tool for 3D design visualization. A study was conducted to evaluate whether subjects can see the difference between bump-mapped and nonbump-mapped materials in different lighting conditions. The study utilized a real-time 3D virtual environment that was created using a custom-developed software application tool called BuildITC4. BuildITC4 was developed based upon the C4Engine which is classified as a next-generation 3D Game Engine. A total of thirty-five subjects were exposed to the virtual environment and were asked to compare the various types of material in different lighting conditions. The number of lights activated, the lighting intensity, and the materials used in the virtual environment were all interactive and changeable in real-time. The goal is to study how subjects perceived bump-mapped and non-bump mapped materials, and how different lighting conditions affect realistic representation. Results from this study indicate that subjects could tell the difference between the bump-mapped and non-bump mapped materials, and how different material reacts to different lighting condition
The Sweetest Swing in Baseball Playbill
Providence College Department of Theatre, Dance & Film
Angell Blackfriars Theatre
The Sweetest Swing in Baseball
By Rebecca Gilman
February 3 - 6, 2011
Directed by Jimmy Calitri
Costume Design: David Cabral
Lighting Design: Matthew Terry
Scenic Design: Kathryn Kawecki
Sound Design: Paul Perry
Cast: DANA - Cat McDonnell; ROY/GARY - Alexander J. MacIntrye; ERICA/DR STANTON - Aubrey Dion; BRIAN/MICHAEL - Patrick Saunders; RHONDA/DR GILBERT - Dora Mightyhttps://digitalcommons.providence.edu/baseball_pubs/1001/thumbnail.jp
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