259,685 research outputs found

    Rich Socio-Cognitive Agents for Immersive Training Environments: Case of NonKin Village

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    Demand is on the rise for scientifically based human-behavior models that can be quickly customized and inserted into immersive training environments to recreate a given society or culture. At the same time, there are no readily available science model-driven environments for this purpose (see survey in Sect. 2). In researching how to overcome this obstacle, we have created rich (complex) socio-cognitive agents that include a large number of social science models (cognitive, sociologic, economic, political, etc) needed to enhance the realism of immersive, artificial agent societies. We describe current efforts to apply model-driven development concepts and how to permit other models to be plugged in should a developer prefer them instead. The current, default library of behavioral models is a metamodel, or authoring language, capable of generating immersive social worlds. Section 3 explores the specific metamodels currently in this library (cognitive, socio-political, economic, conversational, etc.) and Sect. 4 illustrates them with an implementation that results in a virtual Afghan village as a platform-independent model. This is instantiated into a server that then works across a bridge to control the agents in an immersive, platform-specific 3D gameworld (client). Section 4 also provides examples of interacting in the resulting gameworld and some of the training a player receives. We end with lessons learned and next steps for improving both the process and the gameworld. The seeming paradox of this research is that as agent complexity increases, the easier it becomes for the agents to explain their world, their dilemmas, and their social networks to a player or trainee

    Special Libraries, May 1917

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    Volume 8, Issue 5https://scholarworks.sjsu.edu/sla_sl_1917/1004/thumbnail.jp

    Water level monitoring and controlling of water treatment plants using wireless sensors in LabVIEW

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    Monitoring and controlling systems are taken as the main entity of any field which can ensure for the effective performance, hence its importance is rising exponentially in industry field. There can be many factors which can bring variations in those systems. This may cease the efficiency of the industry and destruction of industrial equipment. Therefore, monitoring, evaluation and controlling of the variables of any system is significantly important. The main objective of this research is to investigate the process of combining monitoring and controlling of the water level in the distribution tanks of water treatment plants by using wireless sensors network. The design and developed prototype of remote monitoring and controlling system of water levels in various tanks can be used in different parts of the water treatment plants. We have proposed, developed and tested hardware module based on two Arduino Mega2560 boards linked wirelessly by using two NRF transceivers. Remote Arduino is designed to monitor the water flow and the level of the distribution tank besides controlling the water level whenever is necessary. The real time sensors readings obtained are observed by specially designed LabVIEW application using graphical user interface running on a PC connected directly to the local Arduino. The application displays and analyses sensors reading on the front panel. Water level is controlled based on preset values entered by the user. The experimental result and percentage error curve endorse the reliability and feasibility of the proposed system to provide a solution for similar problems in industrial liquids treatment process applications

    Generating collaborative systems for digital libraries: A model-driven approach

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    This is an open access article shared under a Creative Commons Attribution 3.0 Licence (http://creativecommons.org/licenses/by/3.0/). Copyright @ 2010 The Authors.The design and development of a digital library involves different stakeholders, such as: information architects, librarians, and domain experts, who need to agree on a common language to describe, discuss, and negotiate the services the library has to offer. To this end, high-level, language-neutral models have to be devised. Metamodeling techniques favor the definition of domainspecific visual languages through which stakeholders can share their views and directly manipulate representations of the domain entities. This paper describes CRADLE (Cooperative-Relational Approach to Digital Library Environments), a metamodel-based framework and visual language for the definition of notions and services related to the development of digital libraries. A collection of tools allows the automatic generation of several services, defined with the CRADLE visual language, and of the graphical user interfaces providing access to them for the final user. The effectiveness of the approach is illustrated by presenting digital libraries generated with CRADLE, while the CRADLE environment has been evaluated by using the cognitive dimensions framework

    Sir epidemic and predator - prey models of fractional-order

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    Recently, many deterministic mathematical models such as ordinary differential equations have been extended to fractional models, which are transformed using fractional differential equations. It was believed that these fractional models are more realistic to represent the daily life phenomena. The main focus of this report is to extend the model of a predator-prey and the SIR epidemic models to fractional model. More specifically, the fractional predator-prey model which depend on the availability of a biotic resources was discussed. On the other hand, fractional SIR epidemic model with sub-optimal immunity, nonlinear incidence and saturated recovery rate was also discussed. The fractional ordinary differential equations were defined in the sense of the Caputo derivative. Stability analysis of the equilibrium points of the models for the fractional models were analyzed. Furthermore, the Hopf bifurcation analysis of each model was investigated . The result obtained showed that the model undergo Hopf bifurcation for some values. Throughout the project, the Adams-type predictor-corrector method to obtain the numerical solutions of the fractional models was applied. All computations were done by using mathematical software, Maple 18

    Information behaviour in pre-literate societies.

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    This chapter arose from an exchange of ideas between a former life scientist, a former archaeologist, and a member of the Kope tribe, a remote tribe in Papua New Guinea. All three now work in fields related to information sciences. It discusses how notions of information have been dominated by text-based information sources, and considers how one group of people (the Kope) managed information in the absence of any awareness of text. The study explores how the Kopi relate to information, how they use it, and where they get it from. It summarises the findings as six information roles. These are related to contemporary situations

    Development of a Comprehensive Network for Scientific and Technical Information in Japan

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    published or submitted for publicatio

    Anthropology & Open Access: An Interview with Jason Baird Jackson

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    During the last few weeks I had the chance to conduct an email based interview with Jason Baird Jackson about Open Access (OA), academic publishing, and anthropology..
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