6 research outputs found
Annual Report 2018-2019
LETTER FROM THE DEAN
I am pleased to share with you the 2018-19 College of Computing and Digital Media (CDM) annual report, highlighting the important work done by our faculty, students, and staff. We’ve said this before, and we’ll say it again: it was a big year. In 2018-19, programs across all three of our schools (Computing, Cinematic Arts, and Design) were ranked nationally. Our faculty were published in dozens of scholarly journals, screened their films over 100 times, and had their work exhibited globally. Student and alumni accomplishments included an Emmy nomination, a first place win in a Department of Energy competition, and features in trade publications--to name just a few. We worked to create new programs (including undergraduate and graduate comedy filmmaking programs in collaboration with The Second City) and continued our work in others (our NSF- funded Medical Informatics Experiences program celebrated its fifteenth year). Our makerspace, the Idea Realization Lab, clocked its 10,000th visit as we made plans to open a new IRL in Lincoln Park. And, we will continue to create the innovative programs and facilities that make us CDM. You can look forward to new programs like industrial design, and new labs that focus on everything from Internet of Things to design industry collaborations. I am proud of our CDM community, and I hope you feel that same sense of pride as you read through this report.
David MillerDeanhttps://via.library.depaul.edu/cdmannual/1002/thumbnail.jp
A Comprehensive Survey of the Tactile Internet: State of the art and Research Directions
The Internet has made several giant leaps over the years, from a fixed to a
mobile Internet, then to the Internet of Things, and now to a Tactile Internet.
The Tactile Internet goes far beyond data, audio and video delivery over fixed
and mobile networks, and even beyond allowing communication and collaboration
among things. It is expected to enable haptic communication and allow skill set
delivery over networks. Some examples of potential applications are
tele-surgery, vehicle fleets, augmented reality and industrial process
automation. Several papers already cover many of the Tactile Internet-related
concepts and technologies, such as haptic codecs, applications, and supporting
technologies. However, none of them offers a comprehensive survey of the
Tactile Internet, including its architectures and algorithms. Furthermore, none
of them provides a systematic and critical review of the existing solutions. To
address these lacunae, we provide a comprehensive survey of the architectures
and algorithms proposed to date for the Tactile Internet. In addition, we
critically review them using a well-defined set of requirements and discuss
some of the lessons learned as well as the most promising research directions
Provisioning Ultra-Low Latency Services in Softwarized Network for the Tactile Internet
The Internet has made several giant leaps over the years, from a fixed to a mobile Internet, then to the Internet of Things, and now to a Tactile Internet. The Tactile Internet is envisioned to deliver real-time control and physical tactile experiences remotely in addition to conventional audiovisual data to enable immersive human-to-machine interaction and allow skill-set delivery over networks. To realize the Tactile Internet, two key performance requirements, namely ultra-low latency and ultra-high reliability need to be achieved. However, currently deployed networks are far from meeting these stringent requirements and cannot efficiently cope with dynamic service arrivals/departures and the significant growth of traffic demands. To fulfill these requirements, a softwarized network enabled by network function virtualization (NFV) and software-defined network (SDN) technologies is introduced as a new promising concept of a future network due to its flexibility, agility, scalability and cost efficiency. Despite these benefits, provisioning Tactile Internet network services (NSs) in an NFV-based infrastructure remains a challenge, as network resources must be allocated for virtual network function (VNF) deployment and traffic routing in such a way that the stringent requirements are met, and network operator’s objectives are optimized. This problem is also well-known, as NFV resource allocation (NFV-RA) and can be further divided into three stages: (i) VNF composition, (ii) VNF embedding/placement and (iii) VNF scheduling.
This thesis addresses challenges on NFV-RA for Tactile Internet NSs, especially ultra-low latency NSs. We first conduct a survey on architectural and algorithmic solutions proposed so far for the Tactile Internet. Second, we propose a joint VNF composition and embedding algorithm to efficiently determine the number of VNF instances to form a VNF forward graph (VNF-FG) and their embedding locations to serve ultra-low latency NSs, as in some cases, multiple instances of each VNF type with proper embedding may be needed to guarantee the stringent latency requirements. The proposed algorithm relies on a Tabu search method to solve the problem with a reasonable time. Third, we introduce real-time VNF embedding algorithms to efficiently support ultra-low latency NSs that require fast service provisioning. By assuming that a VNF-FG is given, our proposed algorithms aim to minimize the cost while meeting the stringent latency requirement. Finally, we focus on a joint VNF embedding and scheduling problem, assuming that ultra-low latency NSs can arrive in the network any time and have specific service deadlines. Moreover, VNF instances once deployed can be shared by multiple NSs. With these assumptions, we aim to optimally determine whether to schedule NSs on already deployed VNFs or to deploy new VNFs and schedule them on newly deployed VNFs to maximize profits while guaranteeing the stringent service deadlines. Two efficient heuristics are introduced to solve this problem with a feasible time