3,939 research outputs found

    Multi-Task Video Captioning with Video and Entailment Generation

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    Video captioning, the task of describing the content of a video, has seen some promising improvements in recent years with sequence-to-sequence models, but accurately learning the temporal and logical dynamics involved in the task still remains a challenge, especially given the lack of sufficient annotated data. We improve video captioning by sharing knowledge with two related directed-generation tasks: a temporally-directed unsupervised video prediction task to learn richer context-aware video encoder representations, and a logically-directed language entailment generation task to learn better video-entailed caption decoder representations. For this, we present a many-to-many multi-task learning model that shares parameters across the encoders and decoders of the three tasks. We achieve significant improvements and the new state-of-the-art on several standard video captioning datasets using diverse automatic and human evaluations. We also show mutual multi-task improvements on the entailment generation task.Comment: ACL 2017 (14 pages w/ supplementary

    Auto-Encoding Scene Graphs for Image Captioning

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    We propose Scene Graph Auto-Encoder (SGAE) that incorporates the language inductive bias into the encoder-decoder image captioning framework for more human-like captions. Intuitively, we humans use the inductive bias to compose collocations and contextual inference in discourse. For example, when we see the relation `person on bike', it is natural to replace `on' with `ride' and infer `person riding bike on a road' even the `road' is not evident. Therefore, exploiting such bias as a language prior is expected to help the conventional encoder-decoder models less likely overfit to the dataset bias and focus on reasoning. Specifically, we use the scene graph --- a directed graph (G\mathcal{G}) where an object node is connected by adjective nodes and relationship nodes --- to represent the complex structural layout of both image (I\mathcal{I}) and sentence (S\mathcal{S}). In the textual domain, we use SGAE to learn a dictionary (D\mathcal{D}) that helps to reconstruct sentences in the S→G→D→S\mathcal{S}\rightarrow \mathcal{G} \rightarrow \mathcal{D} \rightarrow \mathcal{S} pipeline, where D\mathcal{D} encodes the desired language prior; in the vision-language domain, we use the shared D\mathcal{D} to guide the encoder-decoder in the I→G→D→S\mathcal{I}\rightarrow \mathcal{G}\rightarrow \mathcal{D} \rightarrow \mathcal{S} pipeline. Thanks to the scene graph representation and shared dictionary, the inductive bias is transferred across domains in principle. We validate the effectiveness of SGAE on the challenging MS-COCO image captioning benchmark, e.g., our SGAE-based single-model achieves a new state-of-the-art 127.8127.8 CIDEr-D on the Karpathy split, and a competitive 125.5125.5 CIDEr-D (c40) on the official server even compared to other ensemble models

    Attend and Interact: Higher-Order Object Interactions for Video Understanding

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    Human actions often involve complex interactions across several inter-related objects in the scene. However, existing approaches to fine-grained video understanding or visual relationship detection often rely on single object representation or pairwise object relationships. Furthermore, learning interactions across multiple objects in hundreds of frames for video is computationally infeasible and performance may suffer since a large combinatorial space has to be modeled. In this paper, we propose to efficiently learn higher-order interactions between arbitrary subgroups of objects for fine-grained video understanding. We demonstrate that modeling object interactions significantly improves accuracy for both action recognition and video captioning, while saving more than 3-times the computation over traditional pairwise relationships. The proposed method is validated on two large-scale datasets: Kinetics and ActivityNet Captions. Our SINet and SINet-Caption achieve state-of-the-art performances on both datasets even though the videos are sampled at a maximum of 1 FPS. To the best of our knowledge, this is the first work modeling object interactions on open domain large-scale video datasets, and we additionally model higher-order object interactions which improves the performance with low computational costs.Comment: CVPR 201
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