1,287 research outputs found
Role Playing Learning for Socially Concomitant Mobile Robot Navigation
In this paper, we present the Role Playing Learning (RPL) scheme for a mobile
robot to navigate socially with its human companion in populated environments.
Neural networks (NN) are constructed to parameterize a stochastic policy that
directly maps sensory data collected by the robot to its velocity outputs,
while respecting a set of social norms. An efficient simulative learning
environment is built with maps and pedestrians trajectories collected from a
number of real-world crowd data sets. In each learning iteration, a robot
equipped with the NN policy is created virtually in the learning environment to
play itself as a companied pedestrian and navigate towards a goal in a socially
concomitant manner. Thus, we call this process Role Playing Learning, which is
formulated under a reinforcement learning (RL) framework. The NN policy is
optimized end-to-end using Trust Region Policy Optimization (TRPO), with
consideration of the imperfectness of robot's sensor measurements. Simulative
and experimental results are provided to demonstrate the efficacy and
superiority of our method
CAR-Net: Clairvoyant Attentive Recurrent Network
We present an interpretable framework for path prediction that leverages
dependencies between agents' behaviors and their spatial navigation
environment. We exploit two sources of information: the past motion trajectory
of the agent of interest and a wide top-view image of the navigation scene. We
propose a Clairvoyant Attentive Recurrent Network (CAR-Net) that learns where
to look in a large image of the scene when solving the path prediction task.
Our method can attend to any area, or combination of areas, within the raw
image (e.g., road intersections) when predicting the trajectory of the agent.
This allows us to visualize fine-grained semantic elements of navigation scenes
that influence the prediction of trajectories. To study the impact of space on
agents' trajectories, we build a new dataset made of top-view images of
hundreds of scenes (Formula One racing tracks) where agents' behaviors are
heavily influenced by known areas in the images (e.g., upcoming turns). CAR-Net
successfully attends to these salient regions. Additionally, CAR-Net reaches
state-of-the-art accuracy on the standard trajectory forecasting benchmark,
Stanford Drone Dataset (SDD). Finally, we show CAR-Net's ability to generalize
to unseen scenes.Comment: The 2nd and 3rd authors contributed equall
Modeling Cooperative Navigation in Dense Human Crowds
For robots to be a part of our daily life, they need to be able to navigate
among crowds not only safely but also in a socially compliant fashion. This is
a challenging problem because humans tend to navigate by implicitly cooperating
with one another to avoid collisions, while heading toward their respective
destinations. Previous approaches have used hand-crafted functions based on
proximity to model human-human and human-robot interactions. However, these
approaches can only model simple interactions and fail to generalize for
complex crowded settings. In this paper, we develop an approach that models the
joint distribution over future trajectories of all interacting agents in the
crowd, through a local interaction model that we train using real human
trajectory data. The interaction model infers the velocity of each agent based
on the spatial orientation of other agents in his vicinity. During prediction,
our approach infers the goal of the agent from its past trajectory and uses the
learned model to predict its future trajectory. We demonstrate the performance
of our method against a state-of-the-art approach on a public dataset and show
that our model outperforms when predicting future trajectories for longer
horizons.Comment: Accepted at ICRA 201
Measuring Sociality in Driving Interaction
Interacting with other human road users is one of the most challenging tasks
for autonomous vehicles. For congruent driving behaviors, it is essential to
recognize and comprehend sociality, encompassing both implicit social norms and
individualized social preferences of human drivers. To understand and quantify
the complex sociality in driving interactions, we propose a Virtual-Game-based
Interaction Model (VGIM) that is parameterized by a social preference
measurement, Interaction Preference Value (IPV). The IPV is designed to capture
the driver's relative inclination towards individual rewards over group
rewards. A method for identifying IPV from observed driving trajectory is also
developed, with which we assessed human drivers' IPV using driving data
recorded in a typical interactive driving scenario, the unprotected left turn.
Our findings reveal that (1) human drivers exhibit particular social preference
patterns while undertaking specific tasks, such as turning left or proceeding
straight; (2) competitive actions could be strategically conducted by human
drivers in order to coordinate with others. Finally, we discuss the potential
of learning sociality-aware navigation from human demonstrations by
incorporating a rule-based humanlike IPV expressing strategy into VGIM and
optimization-based motion planners. Simulation experiments demonstrate that (1)
IPV identification improves the motion prediction performance in interactive
driving scenarios and (2) the dynamic IPV expressing strategy extracted from
human driving data makes it possible to reproduce humanlike coordination
patterns in the driving interaction
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