65 research outputs found

    ShapeStacks: Learning Vision-Based Physical Intuition for Generalised Object Stacking

    Full text link
    Physical intuition is pivotal for intelligent agents to perform complex tasks. In this paper we investigate the passive acquisition of an intuitive understanding of physical principles as well as the active utilisation of this intuition in the context of generalised object stacking. To this end, we provide: a simulation-based dataset featuring 20,000 stack configurations composed of a variety of elementary geometric primitives richly annotated regarding semantics and structural stability. We train visual classifiers for binary stability prediction on the ShapeStacks data and scrutinise their learned physical intuition. Due to the richness of the training data our approach also generalises favourably to real-world scenarios achieving state-of-the-art stability prediction on a publicly available benchmark of block towers. We then leverage the physical intuition learned by our model to actively construct stable stacks and observe the emergence of an intuitive notion of stackability - an inherent object affordance - induced by the active stacking task. Our approach performs well even in challenging conditions where it considerably exceeds the stack height observed during training or in cases where initially unstable structures must be stabilised via counterbalancing.Comment: revised version to appear at ECCV 201

    Stochastic Prediction of Multi-Agent Interactions from Partial Observations

    Full text link
    We present a method that learns to integrate temporal information, from a learned dynamics model, with ambiguous visual information, from a learned vision model, in the context of interacting agents. Our method is based on a graph-structured variational recurrent neural network (Graph-VRNN), which is trained end-to-end to infer the current state of the (partially observed) world, as well as to forecast future states. We show that our method outperforms various baselines on two sports datasets, one based on real basketball trajectories, and one generated by a soccer game engine.Comment: ICLR 2019 camera read

    Unsupervised Intuitive Physics from Visual Observations

    Full text link
    While learning models of intuitive physics is an increasingly active area of research, current approaches still fall short of natural intelligences in one important regard: they require external supervision, such as explicit access to physical states, at training and sometimes even at test times. Some authors have relaxed such requirements by supplementing the model with an handcrafted physical simulator. Still, the resulting methods are unable to automatically learn new complex environments and to understand physical interactions within them. In this work, we demonstrated for the first time learning such predictors directly from raw visual observations and without relying on simulators. We do so in two steps: first, we learn to track mechanically-salient objects in videos using causality and equivariance, two unsupervised learning principles that do not require auto-encoding. Second, we demonstrate that the extracted positions are sufficient to successfully train visual motion predictors that can take the underlying environment into account. We validate our predictors on synthetic datasets; then, we introduce a new dataset, ROLL4REAL, consisting of real objects rolling on complex terrains (pool table, elliptical bowl, and random height-field). We show that in all such cases it is possible to learn reliable extrapolators of the object trajectories from raw videos alone, without any form of external supervision and with no more prior knowledge than the choice of a convolutional neural network architecture

    Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids

    Full text link
    Real-life control tasks involve matters of various substances---rigid or soft bodies, liquid, gas---each with distinct physical behaviors. This poses challenges to traditional rigid-body physics engines. Particle-based simulators have been developed to model the dynamics of these complex scenes; however, relying on approximation techniques, their simulation often deviates from real-world physics, especially in the long term. In this paper, we propose to learn a particle-based simulator for complex control tasks. Combining learning with particle-based systems brings in two major benefits: first, the learned simulator, just like other particle-based systems, acts widely on objects of different materials; second, the particle-based representation poses strong inductive bias for learning: particles of the same type have the same dynamics within. This enables the model to quickly adapt to new environments of unknown dynamics within a few observations. We demonstrate robots achieving complex manipulation tasks using the learned simulator, such as manipulating fluids and deformable foam, with experiments both in simulation and in the real world. Our study helps lay the foundation for robot learning of dynamic scenes with particle-based representations.Comment: Accepted to ICLR 2019. Project Page: http://dpi.csail.mit.edu Video: https://www.youtube.com/watch?v=FrPpP7aW3L
    corecore