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    Learning for Cross-layer Resource Allocation in the Framework of Cognitive Wireless Networks

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    The framework of cognitive wireless networks is expected to endow wireless devices with a cognition-intelligence ability with which they can efficiently learn and respond to the dynamic wireless environment. In this dissertation, we focus on the problem of developing cognitive network control mechanisms without knowing in advance an accurate network model. We study a series of cross-layer resource allocation problems in cognitive wireless networks. Based on model-free learning, optimization and game theory, we propose a framework of self-organized, adaptive strategy learning for wireless devices to (implicitly) build the understanding of the network dynamics through trial-and-error. The work of this dissertation is divided into three parts. In the first part, we investigate a distributed, single-agent decision-making problem for real-time video streaming over a time-varying wireless channel between a single pair of transmitter and receiver. By modeling the joint source-channel resource allocation process for video streaming as a constrained Markov decision process, we propose a reinforcement learning scheme to search for the optimal transmission policy without the need to know in advance the details of network dynamics. In the second part of this work, we extend our study from the single-agent to a multi-agent decision-making scenario, and study the energy-efficient power allocation problems in a two-tier, underlay heterogeneous network and in a self-sustainable green network. For the heterogeneous network, we propose a stochastic learning algorithm based on repeated games to allow individual macro- or femto-users to find a Stackelberg equilibrium without flooding the network with local action information. For the self-sustainable green network, we propose a combinatorial auction mechanism that allows mobile stations to adaptively choose the optimal base station and sub-carrier group for transmission only from local payoff and transmission strategy information. In the third part of this work, we study a cross-layer routing problem in an interweaved Cognitive Radio Network (CRN), where an accurate network model is not available and the secondary users that are distributed within the CRN only have access to local action/utility information. In order to develop a spectrum-aware routing mechanism that is robust against potential insider attackers, we model the uncoordinated interaction between CRN nodes in the dynamic wireless environment as a stochastic game. Through decomposition of the stochastic routing game, we propose two stochastic learning algorithm based on a group of repeated stage games for the secondary users to learn the best-response strategies without the need of information flooding

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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