1,981,492 research outputs found
Using e-learning to support international students' dissertation preparation
Purpose: A research paper on the design and implementation of an e-learning resource responding to the globalisation of education. The purpose of this paper is to focus on the challenges presented in learning and teaching on how to support international postgraduate (PG) students undertaking the specific task of a dissertation.
Design/methodology/approach: Using findings from 250 PG students, 40 supervisors and two module tutors the research identified the content and language issues faced by students and recognised the need to design an enabler supporting the latter as independent learners and the academic staff delivering support.
Findings: The e-learning tool provides an independent learning tool which addresses student concerns relating to the process and content of structuring a dissertation and the function of language. Initial responses have been positive from both staff and students in respect to providing a source of student support and feedback.
Originality/value: The research shows how the Dissertation Game Model (DGM), evolved into an e-learning resource supporting student understanding of the content, structure, planning and writing of a dissertation. The e-learning tool focuses on helping international students understand what the generic contents of each chapter of a dissertation should contain and supports them in engaging in research as a transferable skill
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Quality Assessment for E-learning: a Benchmarking Approach (Third edition)
The primary purpose of this manual is to provide a set of benchmarks, quality criteria and notes for guidance against which e-learning programmes and their support systems may be judged. The manual should therefore be seen primarily as a reference tool for the assessment or review of e-learning programmes and the systems which support them.
However, the manual should also prove to be useful to staff in institutions concerned with the design, development, teaching, assessment and support of e-learning programmes. It is hoped that course developers, teachers and other stakeholders will see the manual as a useful development and/or improvement tool for incorporation in their own institutional systems of monitoring, evaluation and enhancement
A Hybrid Approach to Case Teaching
We structure case based teaching using a combination of computer-support echnology and in-class activities. We create and design an on-line learning tool, Case Study On-line (CSOL) that enables instructor to structure the delivery of teaching resources and set up assignment tasks in the system. The tool enables tasks to be set in a way that they can be completed sequentially, and learning resources can be accessed only when required by students. Upon submission of their assignments, students can promptly receive instructor’s explanations to the tasks. Follow up activities take place in class, with the objective to promote active learning. The tool was adopted over two semesters in an undergraduate economics course and surveys were conducted among the students to evaluate the effectiveness of the tool. The results of the survey were very positive, providing support to our belief that a system of well-designed case teaching delivery tool, together with classroom activities, is able to increase the level of students’ engagement and interest. The paper helps to address some concerns about teaching methods in undergraduate economics courses.Technologies-based Instruction, In-class Activities, Scaffolding, Active-based Learning
PYCIPEDIA: Supporting Local and Remote Collaboration between Social Workers
PYCIPEDIA is a web-based collaborative tool for social workers that support parents with intellectual disabilities taking care of their small children. These particular social workers have been certified in providing parenting-skills training and support for parents with intellectual disabilities or with learning difficulties. As only a relatively small number of social workers are certified in providing the relevant support, there may be few colleagues to discuss with and learn from, even in larger municipalities with many social workers. To support social workers in providing the best possible support, the web-based collaborative tool PYCIPEDIA has been co-designed with social workers from two Swedish municipalities. The tool allows social workers to log in, and independent from what municipality they work in, create, browse, edit and share material (e.g. text, images and video) that can support the parents. They can discuss cases, rate online material, and access a forum.</p
CompendiumLD – a tool for effective, efficient and creative learning design
Developers and teachers go through a complex decision making process when designing new learning activities – working towards an effective pedagogical mix, combining resources, tools, student and tutor support. This paper describes CompendiumLD, a prototype tool we have built to support practitioners through the process of designing learning activities. We describe how the tool fits into our vision of a dynamic, interactive set of resources and system tools to support effective, efficient and creative learning design. It describes CompendiumLD's features and explains the rationale behind their development. It shows how the tool is intended to aid designers make choices, and plan developments, facilitating creativity and efficiency in the design process. In our conclusions we consider how such a system can support the design of effective learning activities
PatternCoder: a programming support tool for learning binary class associations and design patterns
SIMNET: simulation-based exercises for computer net-work curriculum through gamification and augmented reality
Gamification and Augmented Reality techniques, in recent years, have tackled many subjects and environments. Its implementation can, in particular, strengthen teaching and learning processes in schools and universities. Therefore, new forms of knowledge, based on interactions with objects, contributing game, experimentation and collaborative work. Through the technologies mentioned above, we intend to develop an application that serves as a didactic tool, giving support in the area of Computer Networks. This application aims to stand out in simulated controlled environments to create computer networks, taking into ac-count the necessary physical devices and the different physical and logical topologies. The main goal is to enrich the students’ learning experiences and contrib-ute to teacher-student interaction, through collaborative learning provided by the tool, minimizing the need for expensive equipment in learning environments.Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech
PerspectivesX: A Proposed Tool to Scaffold Collaborative Learning Activities within MOOCs
In this work-in-progress paper, we introduce the PerspectivesX tool which
aims to scaffold collaborative learning activities within MOOCs. The
PerspectivesX tool has been designed to promote learner knowledge construction
and curation for a range of multi-perspective elaboration techniques (e.g.,
SWOT analysis and Six Thinking Hats). The PerspectivesX tool is designed to
store learner submissions in a searchable knowledge base which is able to be
persisted across course re-runs and promotes the use of natural language
processing techniques to allow course moderators to provide scalable feedback.
In this paper we outline the design principles that structured collaborative
learning tools need to adhere to, design a prototype tool (PerspectivesX) and
evaluate whether MOOC platform extension frameworks are able to support the
implementation of the tool.Comment: Accepted as a Work In Progress paper at EMOOC 201
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