24,787 research outputs found

    3D Pick & Mix: Object Part Blending in Joint Shape and Image Manifolds

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    We present 3D Pick & Mix, a new 3D shape retrieval system that provides users with a new level of freedom to explore 3D shape and Internet image collections by introducing the ability to reason about objects at the level of their constituent parts. While classic retrieval systems can only formulate simple searches such as "find the 3D model that is most similar to the input image" our new approach can formulate advanced and semantically meaningful search queries such as: "find me the 3D model that best combines the design of the legs of the chair in image 1 but with no armrests, like the chair in image 2". Many applications could benefit from such rich queries, users could browse through catalogues of furniture and pick and mix parts, combining for example the legs of a chair from one shop and the armrests from another shop

    Factorization of View-Object Manifolds for Joint Object Recognition and Pose Estimation

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    Due to large variations in shape, appearance, and viewing conditions, object recognition is a key precursory challenge in the fields of object manipulation and robotic/AI visual reasoning in general. Recognizing object categories, particular instances of objects and viewpoints/poses of objects are three critical subproblems robots must solve in order to accurately grasp/manipulate objects and reason about their environments. Multi-view images of the same object lie on intrinsic low-dimensional manifolds in descriptor spaces (e.g. visual/depth descriptor spaces). These object manifolds share the same topology despite being geometrically different. Each object manifold can be represented as a deformed version of a unified manifold. The object manifolds can thus be parameterized by its homeomorphic mapping/reconstruction from the unified manifold. In this work, we develop a novel framework to jointly solve the three challenging recognition sub-problems, by explicitly modeling the deformations of object manifolds and factorizing it in a view-invariant space for recognition. We perform extensive experiments on several challenging datasets and achieve state-of-the-art results

    Space-Time Representation of People Based on 3D Skeletal Data: A Review

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    Spatiotemporal human representation based on 3D visual perception data is a rapidly growing research area. Based on the information sources, these representations can be broadly categorized into two groups based on RGB-D information or 3D skeleton data. Recently, skeleton-based human representations have been intensively studied and kept attracting an increasing attention, due to their robustness to variations of viewpoint, human body scale and motion speed as well as the realtime, online performance. This paper presents a comprehensive survey of existing space-time representations of people based on 3D skeletal data, and provides an informative categorization and analysis of these methods from the perspectives, including information modality, representation encoding, structure and transition, and feature engineering. We also provide a brief overview of skeleton acquisition devices and construction methods, enlist a number of public benchmark datasets with skeleton data, and discuss potential future research directions.Comment: Our paper has been accepted by the journal Computer Vision and Image Understanding, see http://www.sciencedirect.com/science/article/pii/S1077314217300279, Computer Vision and Image Understanding, 201

    Unsupervised Feature Learning of Human Actions as Trajectories in Pose Embedding Manifold

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    An unsupervised human action modeling framework can provide useful pose-sequence representation, which can be utilized in a variety of pose analysis applications. In this work we propose a novel temporal pose-sequence modeling framework, which can embed the dynamics of 3D human-skeleton joints to a continuous latent space in an efficient manner. In contrast to end-to-end framework explored by previous works, we disentangle the task of individual pose representation learning from the task of learning actions as a trajectory in pose embedding space. In order to realize a continuous pose embedding manifold with improved reconstructions, we propose an unsupervised, manifold learning procedure named Encoder GAN, (or EnGAN). Further, we use the pose embeddings generated by EnGAN to model human actions using a bidirectional RNN auto-encoder architecture, PoseRNN. We introduce first-order gradient loss to explicitly enforce temporal regularity in the predicted motion sequence. A hierarchical feature fusion technique is also investigated for simultaneous modeling of local skeleton joints along with global pose variations. We demonstrate state-of-the-art transfer-ability of the learned representation against other supervisedly and unsupervisedly learned motion embeddings for the task of fine-grained action recognition on SBU interaction dataset. Further, we show the qualitative strengths of the proposed framework by visualizing skeleton pose reconstructions and interpolations in pose-embedding space, and low dimensional principal component projections of the reconstructed pose trajectories.Comment: Accepted at WACV 201

    Weakly-supervised Disentangling with Recurrent Transformations for 3D View Synthesis

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    An important problem for both graphics and vision is to synthesize novel views of a 3D object from a single image. This is particularly challenging due to the partial observability inherent in projecting a 3D object onto the image space, and the ill-posedness of inferring object shape and pose. However, we can train a neural network to address the problem if we restrict our attention to specific object categories (in our case faces and chairs) for which we can gather ample training data. In this paper, we propose a novel recurrent convolutional encoder-decoder network that is trained end-to-end on the task of rendering rotated objects starting from a single image. The recurrent structure allows our model to capture long-term dependencies along a sequence of transformations. We demonstrate the quality of its predictions for human faces on the Multi-PIE dataset and for a dataset of 3D chair models, and also show its ability to disentangle latent factors of variation (e.g., identity and pose) without using full supervision.Comment: This was published in NIPS 2015 conferenc

    Beyond Low-Rank Representations: Orthogonal Clustering Basis Reconstruction with Optimized Graph Structure for Multi-view Spectral Clustering

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    Low-Rank Representation (LRR) is arguably one of the most powerful paradigms for Multi-view spectral clustering, which elegantly encodes the multi-view local graph/manifold structures into an intrinsic low-rank self-expressive data similarity embedded in high-dimensional space, to yield a better graph partition than their single-view counterparts. In this paper we revisit it with a fundamentally different perspective by discovering LRR as essentially a latent clustered orthogonal projection based representation winged with an optimized local graph structure for spectral clustering; each column of the representation is fundamentally a cluster basis orthogonal to others to indicate its members, which intuitively projects the view-specific feature representation to be the one spanned by all orthogonal basis to characterize the cluster structures. Upon this finding, we propose our technique with the followings: (1) We decompose LRR into latent clustered orthogonal representation via low-rank matrix factorization, to encode the more flexible cluster structures than LRR over primal data objects; (2) We convert the problem of LRR into that of simultaneously learning orthogonal clustered representation and optimized local graph structure for each view; (3) The learned orthogonal clustered representations and local graph structures enjoy the same magnitude for multi-view, so that the ideal multi-view consensus can be readily achieved. The experiments over multi-view datasets validate its superiority.Comment: Accepted to appear in Neural Networks, Elsevier, on 9th March 201

    Beyond Face Rotation: Global and Local Perception GAN for Photorealistic and Identity Preserving Frontal View Synthesis

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    Photorealistic frontal view synthesis from a single face image has a wide range of applications in the field of face recognition. Although data-driven deep learning methods have been proposed to address this problem by seeking solutions from ample face data, this problem is still challenging because it is intrinsically ill-posed. This paper proposes a Two-Pathway Generative Adversarial Network (TP-GAN) for photorealistic frontal view synthesis by simultaneously perceiving global structures and local details. Four landmark located patch networks are proposed to attend to local textures in addition to the commonly used global encoder-decoder network. Except for the novel architecture, we make this ill-posed problem well constrained by introducing a combination of adversarial loss, symmetry loss and identity preserving loss. The combined loss function leverages both frontal face distribution and pre-trained discriminative deep face models to guide an identity preserving inference of frontal views from profiles. Different from previous deep learning methods that mainly rely on intermediate features for recognition, our method directly leverages the synthesized identity preserving image for downstream tasks like face recognition and attribution estimation. Experimental results demonstrate that our method not only presents compelling perceptual results but also outperforms state-of-the-art results on large pose face recognition.Comment: accepted at ICCV 2017, main paper & supplementary material, 11 page

    Multi-View Kernels for Low-Dimensional Modeling of Seismic Events

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    The problem of learning from seismic recordings has been studied for years. There is a growing interest in developing automatic mechanisms for identifying the properties of a seismic event. One main motivation is the ability have a reliable identification of man-made explosions. The availability of multiple high-dimensional observations has increased the use of machine learning techniques in a variety of fields. In this work, we propose to use a kernel-fusion based dimensionality reduction framework for generating meaningful seismic representations from raw data. The proposed method is tested on 2023 events that were recorded in Israel and in Jordan. The method achieves promising results in classification of event type as well as in estimating the location of the event. The proposed fusion and dimensionality reduction tools may be applied to other types of geophysical data

    Transfer of View-manifold Learning to Similarity Perception of Novel Objects

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    We develop a model of perceptual similarity judgment based on re-training a deep convolution neural network (DCNN) that learns to associate different views of each 3D object to capture the notion of object persistence and continuity in our visual experience. The re-training process effectively performs distance metric learning under the object persistency constraints, to modify the view-manifold of object representations. It reduces the effective distance between the representations of different views of the same object without compromising the distance between those of the views of different objects, resulting in the untangling of the view-manifolds between individual objects within the same category and across categories. This untangling enables the model to discriminate and recognize objects within the same category, independent of viewpoints. We found that this ability is not limited to the trained objects, but transfers to novel objects in both trained and untrained categories, as well as to a variety of completely novel artificial synthetic objects. This transfer in learning suggests the modification of distance metrics in view- manifolds is more general and abstract, likely at the levels of parts, and independent of the specific objects or categories experienced during training. Interestingly, the resulting transformation of feature representation in the deep networks is found to significantly better match human perceptual similarity judgment than AlexNet, suggesting that object persistence could be an important constraint in the development of perceptual similarity judgment in biological neural networks.Comment: Accepted to ICLR201

    Multiple Manifolds Metric Learning with Application to Image Set Classification

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    In image set classification, a considerable advance has been made by modeling the original image sets by second order statistics or linear subspace, which typically lie on the Riemannian manifold. Specifically, they are Symmetric Positive Definite (SPD) manifold and Grassmann manifold respectively, and some algorithms have been developed on them for classification tasks. Motivated by the inability of existing methods to extract discriminatory features for data on Riemannian manifolds, we propose a novel algorithm which combines multiple manifolds as the features of the original image sets. In order to fuse these manifolds, the well-studied Riemannian kernels have been utilized to map the original Riemannian spaces into high dimensional Hilbert spaces. A metric Learning method has been devised to embed these kernel spaces into a lower dimensional common subspace for classification. The state-of-the-art results achieved on three datasets corresponding to two different classification tasks, namely face recognition and object categorization, demonstrate the effectiveness of the proposed method.Comment: 6 pages, 4 figures,ICPR 2018(accepted
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