17,927 research outputs found

    Learning and Transfer of Modulated Locomotor Controllers

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    We study a novel architecture and training procedure for locomotion tasks. A high-frequency, low-level "spinal" network with access to proprioceptive sensors learns sensorimotor primitives by training on simple tasks. This pre-trained module is fixed and connected to a low-frequency, high-level "cortical" network, with access to all sensors, which drives behavior by modulating the inputs to the spinal network. Where a monolithic end-to-end architecture fails completely, learning with a pre-trained spinal module succeeds at multiple high-level tasks, and enables the effective exploration required to learn from sparse rewards. We test our proposed architecture on three simulated bodies: a 16-dimensional swimming snake, a 20-dimensional quadruped, and a 54-dimensional humanoid. Our results are illustrated in the accompanying video at https://youtu.be/sboPYvhpraQComment: Supplemental video available at https://youtu.be/sboPYvhpra

    Learning to infer: RL-based search for DNN primitive selection on Heterogeneous Embedded Systems

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    Deep Learning is increasingly being adopted by industry for computer vision applications running on embedded devices. While Convolutional Neural Networks' accuracy has achieved a mature and remarkable state, inference latency and throughput are a major concern especially when targeting low-cost and low-power embedded platforms. CNNs' inference latency may become a bottleneck for Deep Learning adoption by industry, as it is a crucial specification for many real-time processes. Furthermore, deployment of CNNs across heterogeneous platforms presents major compatibility issues due to vendor-specific technology and acceleration libraries. In this work, we present QS-DNN, a fully automatic search based on Reinforcement Learning which, combined with an inference engine optimizer, efficiently explores through the design space and empirically finds the optimal combinations of libraries and primitives to speed up the inference of CNNs on heterogeneous embedded devices. We show that, an optimized combination can achieve 45x speedup in inference latency on CPU compared to a dependency-free baseline and 2x on average on GPGPU compared to the best vendor library. Further, we demonstrate that, the quality of results and time "to-solution" is much better than with Random Search and achieves up to 15x better results for a short-time search

    Self-organization of action hierarchy and compositionality by reinforcement learning with recurrent neural networks

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    Recurrent neural networks (RNNs) for reinforcement learning (RL) have shown distinct advantages, e.g., solving memory-dependent tasks and meta-learning. However, little effort has been spent on improving RNN architectures and on understanding the underlying neural mechanisms for performance gain. In this paper, we propose a novel, multiple-timescale, stochastic RNN for RL. Empirical results show that the network can autonomously learn to abstract sub-goals and can self-develop an action hierarchy using internal dynamics in a challenging continuous control task. Furthermore, we show that the self-developed compositionality of the network enhances faster re-learning when adapting to a new task that is a re-composition of previously learned sub-goals, than when starting from scratch. We also found that improved performance can be achieved when neural activities are subject to stochastic rather than deterministic dynamics

    Automating Vehicles by Deep Reinforcement Learning using Task Separation with Hill Climbing

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    Within the context of autonomous driving a model-based reinforcement learning algorithm is proposed for the design of neural network-parameterized controllers. Classical model-based control methods, which include sampling- and lattice-based algorithms and model predictive control, suffer from the trade-off between model complexity and computational burden required for the online solution of expensive optimization or search problems at every short sampling time. To circumvent this trade-off, a 2-step procedure is motivated: first learning of a controller during offline training based on an arbitrarily complicated mathematical system model, before online fast feedforward evaluation of the trained controller. The contribution of this paper is the proposition of a simple gradient-free and model-based algorithm for deep reinforcement learning using task separation with hill climbing (TSHC). In particular, (i) simultaneous training on separate deterministic tasks with the purpose of encoding many motion primitives in a neural network, and (ii) the employment of maximally sparse rewards in combination with virtual velocity constraints (VVCs) in setpoint proximity are advocated.Comment: 10 pages, 6 figures, 1 tabl

    Hi-Val: Iterative Learning of Hierarchical Value Functions for Policy Generation

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    Task decomposition is effective in manifold applications where the global complexity of a problem makes planning and decision-making too demanding. This is true, for example, in high-dimensional robotics domains, where (1) unpredictabilities and modeling limitations typically prevent the manual specification of robust behaviors, and (2) learning an action policy is challenging due to the curse of dimensionality. In this work, we borrow the concept of Hierarchical Task Networks (HTNs) to decompose the learning procedure, and we exploit Upper Confidence Tree (UCT) search to introduce HOP, a novel iterative algorithm for hierarchical optimistic planning with learned value functions. To obtain better generalization and generate policies, HOP simultaneously learns and uses action values. These are used to formalize constraints within the search space and to reduce the dimensionality of the problem. We evaluate our algorithm both on a fetching task using a simulated 7-DOF KUKA light weight arm and, on a pick and delivery task with a Pioneer robot
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