2,027,572 research outputs found

    Digital Media & Learning

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    Highlights findings from MacArthur's digital media and learning initiative about changes in how youth learn, play, socialize, and engage in civic life; in learning environments and institutions; and in the guidance needed from parents and teachers

    The comparative study of studen’s achievement beetwen using Powerpoint learning media and module learning media of informatian and communication technology on ten grades of MAN 2 Yogyakarta of academic year 2012/2013

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    grades whose study using PowerPoint learning media and the student who are learning using module learning media in Information Technology and Communication (ICT) lesson at MAN 2 Yogyakarta. This research is done at MAN 2 Yogyakarta for Information Technology and Communication (ICT) lessons with material of second semester. This research is Quasi Experiment with pretest - posttest control group design. The sample of this study is two classes who totaled of 73 students, consist of 37 experiment class and 36 control student class. The experimental class is treated using PowerPoint learning media while the control class is treated using module learning media. The instrument used is pretest and posttest. Data where analyzed using student contribution (t-test). First, they are tested for normality and homogenity. The result shows that there is student achievement difference between using PowerPoint learning media and modul learning media. This is indicated by the difference (t (7874)> t table (1,667)) and the average of experimental class (83.18)> the average value of the control class (69.51). This comparison shows that the average of posttest experimental class is higher than the average of control class. There are differences in academic achievement between students who learn using PowerPoint learning media with the student who are learning using module, the learning achievement using PowerPoint instructional media better than learning to use the module. So that, learning achievement using Powerpoint learning media is better than learning using module learning media. Keywords: Media PowerPoint, Module, ICT Semester 2, Learning Achievemen

    DEVELOPING INTERACTIVE LEARNING MEDIA COMPUTER COMPONENTS AND INSTALATION OF OPERATING SYSTEM BASED ON MULTIMEDIA

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    This research is aimed to develop learning media, know of performance, find out the proper level of media eligibility and find out the students’ responses toward the use of interactive learning media computer component and installation of operating system based on multimedia in teaching and learning process on the subject matter of Information and Communication Technology at the main material: computer component and installation of operating system. This learning media is expected to be able to use as supporting device in teaching and learning process. The developing of this learning media uses Research and Development (R & D) method which contains of 8 levels of steps. The steps of this media developing process are as follows: analysis, media designing, implementation, testing, first revision, try –out, second revision and production. This learning media was developed by using the software of Macromedia Flash 8. The testing conducted in this research was in the form of alpha testing by using validation from some experts’ judgments; they are software experts, learning media experts and material experts. After conducting alpha testing and the validation result achieved the criteria used as a proper interactive learning media, then, it was conducted beta testing. It was such a testing to find out how the students’ responses toward the use of the media. Beta testing is conducted by using the students. This research was conducted in the tenth grade students of SMA N 1 Bantul, Jl. Wahid Hasyiem, Bantul, Yogyakarta. It involved 30 students for the instrument trial and 115 students taken from 7 classes to find out how the students’ responses toward the use of the learning media. The method used in collecting the data is likert scale questionnaire. The data collected then analyzed by using descriptive analysis technique by modifying average mark into a proper score interval. The research finding shows that the validation level in this interactive learning media from the software engineering experts is 67,5 in feasible category, from the learning media experts is 105,5 in very feasible category and from the material experts is 149,75 in very feasible category, while the students’ responses toward the use of interactive learning media achieves 128,54 in very feasible category. From the testing result shown, it can be concluded that the use of interactive learning media computer component and installation operating system based on multimedia for the tenth grade students is significantly proper to use. Keywords: developing, interactive learning media, prope

    EFFECTIVENESS OF WEB BASED E-LEARNING MEDIA ON INFORMATION AND COMMUNICATION TECHNOLOGY SUBJECT FOR IMPROVE ACHIEVEMENT STUDENTS OF GRADE X SMA NEGERI 1 KALASAN

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    This research purposed to know the comparative effectiveness of the use of web based E-Learning media in Information Technology and Communication subjects to improve learning achievement students of grade X SMA Negeri 1 Kalasan when compared with conventional learning in place at the school. The research method is quasi-experimental research method with two class sample XA and XB in SMA Negeri 1 Kalasan. The research method is used in this research was quasi-experimental research methods with a sample of research is the class XA and XB SMA Negeri 1 Kalasan. The research design was pretest-posttest control group design. The sampling technique is used was random sampling. Different test done to measure the difference in the effectiveness of web based E-Learning media and conventional learning media based on learning achievement of using Independent Sample t-test. Based on these results it can be concluded that the effectiveness of web based E-Learning media have an index of normalized gain is 0,54; effectiveness of conventional learning media have an index of normalized gain is 0,30 and improved learning achievement with web based E-Learning media is better than the improved learning achievement of conventional learning media while they in the same criteria. The criteria is in sufficient criteria. But if based on calculation of the gain, improvement learning achievement with based on the t test of the average value of learning achievement acquired thitung > ttabel (2,870> 1,672), as well as the significant value of P (0006) <α (0.05), thus Ho rejected and Ha accepted. It is proved that web based E-Learning media effectively to improve student learning achievement in the material Presentation Maker Software Class X SMA Negeri 1 Kalasan. Keywords: media, E-Learning, conventional learning, learning achievemen

    DEVELOPMENT MEDIA OF LEARNING BIOLOGY FOOD TEST USED ADOBE FLASH PROFESSIONAL CS5

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    Purpose of this research is to produce media in the form of learning biology subject test in supporting the learning process as well as determine the feasibility of media that have been made Methods used in this study is research and development. research is done in SMA Negeri 1 Kajen. subjects of this study were 30 students of class XI Science and object of this study is the media of learning biology food test. methods used in data collection is by observation and documentation and methods of data analysis is descriptive quantitative analysis technique. Of the assessment results matter experts for media learning materials based on the standard of competence in food trials studying the feasibility of a percentage of 91%. media expert assessment of the quality of teaching media based multimedia learning characteristics of the media in a percentage viability by 89%. assessment testing products are divided into two aspects: materials and media. overall assessment of the feasibility of the percentage of students gained 88.87%. Key words: development,learning media, test foo

    Exploring Digital Media & Learning

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    Summarizes the foundation's grantmaking on digital media and learning. Highlights foundation-funded research on digital media's effects on youth as well as their potential to enhance learning experiences and enable collaborations among institutions

    ANALISIS PENGGUNAAN MEDIA BIG BOOK DALAM PEMBELAJARAN LITERASI MEMBACA TERBIMBING SISWA KELAS IV SDN TEGALGONDO KECAMATAN KARANGPLOSO KABUPATEN MALANG

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    The lack of reading fluency is the cause of using big book media for guided reading literacy learning. Teachers must be creative in using and delivering learning material so that students will not get bored. This thesis discusses the use of big book media in guided reading literacy learning. SDN Tegalgondo, Karangploso sub-district, Malang Regency is an elementary school that has implemented guided reading literacy-based learning during lessons. The purpose of this research is to find out how to find out students' activities in using big book media in guided reading literacy learning and to find out teacher activities in using big book media in guided reading literacy learning. This research uses a qualitative research approach at SDN Tegalgondo, Karangploso District, Malang Regency. Data collection techniques were through observation, interviews and documentation, with research subjects being class teachers and IV class with the total students are 16 children. The results of this research show that: (1) The use of big book media in guided reading literacy learning. (2) student activities in guided reading literacy learning using big book media (3) teacher activities in guided reading literacy learning using big book media

    PENGEMBANGAN MEDIA KOMACA (Kotak Mari Membaca) PADA KEGIATAN MEMBACA PERMULAAN DENGAN METODE EJA PADA SISWA KELAS 1 SEKOLAH DASAR

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    Based on observations and interviews with class teachers on October 11 2023, the results of an analysis of the needs of class I students at SD Negeri Mojorejo 01 Batu, showed that the school still uses learning media in the form of textbooks, videos and others, thus concrete learning media is needed. as a support for learning, especially for beginning reading. This aims to increase student interest. The aim of this research is to develop KOMACA learning media using the ADDIE model which has 5 stages, namely analysis, design, development, implementation and evaluation. The data analysis techniques used were qualitative data analysis and quantitative data analysis with the aim of finding out how to develop KOMACA learning media to improve students' reading skills. The development of KOMACA learning media obtained material validation results of 84% and media validation results of 88%. Both validations are categorized as very valid for implementation. Meanwhile, the student response questionnaire received a score of 94% and the results of the teacher response questionnaire were 93%. From both questionnaires, the responses were in the very good category. This can be interpreted as meaning that the development of KOMACA learning media can attract students' attention and interest and make them more active in the learning proces
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