3,901,731 research outputs found

    TypeForming: the Evolution of Typefaces

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    An international panel of type and design experts gathered at Sheridan on September 21, 2015 to talk about the form of typography and how its history contributes to its future. The panelists were Matthew Carter, Rod McDonald, Allan Haley and Charles Nix of Monotype. The discussion followed an exhibition and world premiere screening of a digitized and expanded film by Carl Dair, who designed Cartier – Canada\u27s first Latin typeface.The film, Carl Dair at Enschedé: The Last Days of Metal Type features a digitized version of the 1957 silent film shot by Dair while studying in Holland with one of the last great European letter punch cutters, Paul Rädisch. It begins with a prologue by Canadian type designer Rod McDonald, who in 1998, updated and expanded Dair\u27s Cartier typeface for digital technology. The film is narrated by Matthew Carter, one of the world\u27s leading typeface designers who also studied with Rädisch. The film was co-produced by Sheridan College and Massey College at the University of Toronto. The exhibit in the Sheridan Art Gallery, opened prior to the film screening, included artifacts such as didactic panels, photographs, sketches, tools, letters and books. It told the story of Carl Dair\u27s quest to create Canada\u27s first Latin typeface as part of the 1967 centennial as well as Rod McDonald\u27s redesign. The panel discussion was part of Sheridan’s Creative Campus Series.https://source.sheridancollege.ca/creative_campus_event/1000/thumbnail.jp

    A review on massive e-learning (MOOC) design, delivery and assessment

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    MOOCs or Massive Online Open Courses based on Open Educational Resources (OER) might be one of the most versatile ways to offer access to quality education, especially for those residing in far or disadvantaged areas. This article analyzes the state of the art on MOOCs, exploring open research questions and setting interesting topics and goals for further research. Finally, it proposes a framework that includes the use of software agents with the aim to improve and personalize management, delivery, efficiency and evaluation of massive online courses on an individual level basis.Peer ReviewedPostprint (author's final draft

    Automated Game Design Learning

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    While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game Design Learning (AGDL), with the direct purpose of learning game designs directly through interaction with games in the mode that most people experience games: via play. We detail existing work that touches the edges of this field, describe current successful projects in AGDL and the theoretical foundations that enable them, point to promising applications enabled by AGDL, and discuss next steps for this exciting area of study. The key moves of AGDL are to use game programs as the ultimate source of truth about their own design, and to make these design properties available to other systems and avenues of inquiry.Comment: 8 pages, 2 figures. Accepted for CIG 201

    Online learning for design students

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    This paper describes the development of a Web‐based learning resource for Design students at De Montfort University, and presents the results of a study to investigate the effectiveness of this system. Some issues regarding further improvements to the online resource are also discussed

    Modelling collective learning in design

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    In this paper, a model of collective learning in design is developed in the context of team design. It explains that a team design activity uses input knowledge, environmental information, and design goals to produce output knowledge. A collective learning activity uses input knowledge from different agents and produces learned knowledge with the process of knowledge acquisition and transformation between different agents, which may be triggered by learning goals and rationale triggers. Different forms of collective learning were observed with respect to agent interactions, goal(s) of learning, and involvement of an agent. Three types of links between team design and collective learning were identified, namely teleological, rationale, and epistemic. Hypotheses of collective learning are made based upon existing theories and models in design and learning, which were tested using a protocol analysis approach. The model of collective learning in design is derived from the test results. The proposed model can be used as a basis to develop agent-based learning systems in design. In the future, collective learning between design teams, the links between collective learning and creativity, and computational support for collective learning can be investigated
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