14,396 research outputs found

    Managing engineering systems with large state and action spaces through deep reinforcement learning

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    Decision-making for engineering systems can be efficiently formulated as a Markov Decision Process (MDP) or a Partially Observable MDP (POMDP). Typical MDP and POMDP solution procedures utilize offline knowledge about the environment and provide detailed policies for relatively small systems with tractable state and action spaces. However, in large multi-component systems the sizes of these spaces easily explode, as system states and actions scale exponentially with the number of components, whereas environment dynamics are difficult to be described in explicit forms for the entire system and may only be accessible through numerical simulators. In this work, to address these issues, an integrated Deep Reinforcement Learning (DRL) framework is introduced. The Deep Centralized Multi-agent Actor Critic (DCMAC) is developed, an off-policy actor-critic DRL approach, providing efficient life-cycle policies for large multi-component systems operating in high-dimensional spaces. Apart from deep function approximations that parametrize large state spaces, DCMAC also adopts a factorized representation of the system actions, being able to designate individualized component- and subsystem-level decisions, while maintaining a centralized value function for the entire system. DCMAC compares well against Deep Q-Network (DQN) solutions and exact policies, where applicable, and outperforms optimized baselines that are based on time-based, condition-based and periodic policies

    Being Bayesian about Network Structure

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    In many domains, we are interested in analyzing the structure of the underlying distribution, e.g., whether one variable is a direct parent of the other. Bayesian model-selection attempts to find the MAP model and use its structure to answer these questions. However, when the amount of available data is modest, there might be many models that have non-negligible posterior. Thus, we want compute the Bayesian posterior of a feature, i.e., the total posterior probability of all models that contain it. In this paper, we propose a new approach for this task. We first show how to efficiently compute a sum over the exponential number of networks that are consistent with a fixed ordering over network variables. This allows us to compute, for a given ordering, both the marginal probability of the data and the posterior of a feature. We then use this result as the basis for an algorithm that approximates the Bayesian posterior of a feature. Our approach uses a Markov Chain Monte Carlo (MCMC) method, but over orderings rather than over network structures. The space of orderings is much smaller and more regular than the space of structures, and has a smoother posterior `landscape'. We present empirical results on synthetic and real-life datasets that compare our approach to full model averaging (when possible), to MCMC over network structures, and to a non-Bayesian bootstrap approach.Comment: Appears in Proceedings of the Sixteenth Conference on Uncertainty in Artificial Intelligence (UAI2000

    Reinforcement Learning

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    Reinforcement learning (RL) is a general framework for adaptive control, which has proven to be efficient in many domains, e.g., board games, video games or autonomous vehicles. In such problems, an agent faces a sequential decision-making problem where, at every time step, it observes its state, performs an action, receives a reward and moves to a new state. An RL agent learns by trial and error a good policy (or controller) based on observations and numeric reward feedback on the previously performed action. In this chapter, we present the basic framework of RL and recall the two main families of approaches that have been developed to learn a good policy. The first one, which is value-based, consists in estimating the value of an optimal policy, value from which a policy can be recovered, while the other, called policy search, directly works in a policy space. Actor-critic methods can be seen as a policy search technique where the policy value that is learned guides the policy improvement. Besides, we give an overview of some extensions of the standard RL framework, notably when risk-averse behavior needs to be taken into account or when rewards are not available or not known.Comment: Chapter in "A Guided Tour of Artificial Intelligence Research", Springe

    Efficient exploration with Double Uncertain Value Networks

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    This paper studies directed exploration for reinforcement learning agents by tracking uncertainty about the value of each available action. We identify two sources of uncertainty that are relevant for exploration. The first originates from limited data (parametric uncertainty), while the second originates from the distribution of the returns (return uncertainty). We identify methods to learn these distributions with deep neural networks, where we estimate parametric uncertainty with Bayesian drop-out, while return uncertainty is propagated through the Bellman equation as a Gaussian distribution. Then, we identify that both can be jointly estimated in one network, which we call the Double Uncertain Value Network. The policy is directly derived from the learned distributions based on Thompson sampling. Experimental results show that both types of uncertainty may vastly improve learning in domains with a strong exploration challenge.Comment: Deep Reinforcement Learning Symposium @ Conference on Neural Information Processing Systems (NIPS) 201

    A Survey on Practical Applications of Multi-Armed and Contextual Bandits

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    In recent years, multi-armed bandit (MAB) framework has attracted a lot of attention in various applications, from recommender systems and information retrieval to healthcare and finance, due to its stellar performance combined with certain attractive properties, such as learning from less feedback. The multi-armed bandit field is currently flourishing, as novel problem settings and algorithms motivated by various practical applications are being introduced, building on top of the classical bandit problem. This article aims to provide a comprehensive review of top recent developments in multiple real-life applications of the multi-armed bandit. Specifically, we introduce a taxonomy of common MAB-based applications and summarize state-of-art for each of those domains. Furthermore, we identify important current trends and provide new perspectives pertaining to the future of this exciting and fast-growing field.Comment: under review by IJCAI 2019 Surve

    A Survey and Critique of Multiagent Deep Reinforcement Learning

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    Deep reinforcement learning (RL) has achieved outstanding results in recent years. This has led to a dramatic increase in the number of applications and methods. Recent works have explored learning beyond single-agent scenarios and have considered multiagent learning (MAL) scenarios. Initial results report successes in complex multiagent domains, although there are several challenges to be addressed. The primary goal of this article is to provide a clear overview of current multiagent deep reinforcement learning (MDRL) literature. Additionally, we complement the overview with a broader analysis: (i) we revisit previous key components, originally presented in MAL and RL, and highlight how they have been adapted to multiagent deep reinforcement learning settings. (ii) We provide general guidelines to new practitioners in the area: describing lessons learned from MDRL works, pointing to recent benchmarks, and outlining open avenues of research. (iii) We take a more critical tone raising practical challenges of MDRL (e.g., implementation and computational demands). We expect this article will help unify and motivate future research to take advantage of the abundant literature that exists (e.g., RL and MAL) in a joint effort to promote fruitful research in the multiagent community.Comment: Under review since Oct 2018. Earlier versions of this work had the title: "Is multiagent deep reinforcement learning the answer or the question? A brief survey

    Learning the Structure of Dynamic Probabilistic Networks

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    Dynamic probabilistic networks are a compact representation of complex stochastic processes. In this paper we examine how to learn the structure of a DPN from data. We extend structure scoring rules for standard probabilistic networks to the dynamic case, and show how to search for structure when some of the variables are hidden. Finally, we examine two applications where such a technology might be useful: predicting and classifying dynamic behaviors, and learning causal orderings in biological processes. We provide empirical results that demonstrate the applicability of our methods in both domains.Comment: Appears in Proceedings of the Fourteenth Conference on Uncertainty in Artificial Intelligence (UAI1998

    On Single-Channel Speech Enhancement and On Non-Linear Modulation-Domain Kalman Filtering

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    This report focuses on algorithms that perform single-channel speech enhancement. The author of this report uses modulation-domain Kalman filtering algorithms for speech enhancement, i.e. noise suppression and dereverberation, in [1], [2], [3], [4] and [5]. Modulation-domain Kalman filtering can be applied for both noise and late reverberation suppression and in [2], [1], [3] and [4], various model-based speech enhancement algorithms that perform modulation-domain Kalman filtering are designed, implemented and tested. The model-based enhancement algorithm in [2] estimates and tracks the speech phase. The short-time-Fourier-transform-based enhancement algorithm in [5] uses the active speech level estimator presented in [6]. This report describes how different algorithms perform speech enhancement and the algorithms discussed in this report are addressed to researchers interested in monaural speech enhancement. The algorithms are composed of different processing blocks and techniques [7]; understanding the implementation choices made during the system design is important because this provides insights that can assist the development of new algorithms. Index Terms - Speech enhancement, dereverberation, denoising, Kalman filter, minimum mean squared error estimation.Comment: 13 page

    Synthesizing Safe Policies under Probabilistic Constraints with Reinforcement Learning and Bayesian Model Checking

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    We propose to leverage epistemic uncertainty about constraint satisfaction of a reinforcement learner in safety critical domains. We introduce a framework for specification of requirements for reinforcement learners in constrained settings, including confidence about results. We show that an agent's confidence in constraint satisfaction provides a useful signal for balancing optimization and safety in the learning process

    Distributional Policy Optimization: An Alternative Approach for Continuous Control

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    We identify a fundamental problem in policy gradient-based methods in continuous control. As policy gradient methods require the agent's underlying probability distribution, they limit policy representation to parametric distribution classes. We show that optimizing over such sets results in local movement in the action space and thus convergence to sub-optimal solutions. We suggest a novel distributional framework, able to represent arbitrary distribution functions over the continuous action space. Using this framework, we construct a generative scheme, trained using an off-policy actor-critic paradigm, which we call the Generative Actor Critic (GAC). Compared to policy gradient methods, GAC does not require knowledge of the underlying probability distribution, thereby overcoming these limitations. Empirical evaluation shows that our approach is comparable and often surpasses current state-of-the-art baselines in continuous domains.Comment: Accepted to NeurIPS 201
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