8,019 research outputs found

    Learning Constrained Generalizable Policies by Demonstration

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    Deep Object-Centric Representations for Generalizable Robot Learning

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    Robotic manipulation in complex open-world scenarios requires both reliable physical manipulation skills and effective and generalizable perception. In this paper, we propose a method where general purpose pretrained visual models serve as an object-centric prior for the perception system of a learned policy. We devise an object-level attentional mechanism that can be used to determine relevant objects from a few trajectories or demonstrations, and then immediately incorporate those objects into a learned policy. A task-independent meta-attention locates possible objects in the scene, and a task-specific attention identifies which objects are predictive of the trajectories. The scope of the task-specific attention is easily adjusted by showing demonstrations with distractor objects or with diverse relevant objects. Our results indicate that this approach exhibits good generalization across object instances using very few samples, and can be used to learn a variety of manipulation tasks using reinforcement learning

    Combining Self-Supervised Learning and Imitation for Vision-Based Rope Manipulation

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    Manipulation of deformable objects, such as ropes and cloth, is an important but challenging problem in robotics. We present a learning-based system where a robot takes as input a sequence of images of a human manipulating a rope from an initial to goal configuration, and outputs a sequence of actions that can reproduce the human demonstration, using only monocular images as input. To perform this task, the robot learns a pixel-level inverse dynamics model of rope manipulation directly from images in a self-supervised manner, using about 60K interactions with the rope collected autonomously by the robot. The human demonstration provides a high-level plan of what to do and the low-level inverse model is used to execute the plan. We show that by combining the high and low-level plans, the robot can successfully manipulate a rope into a variety of target shapes using only a sequence of human-provided images for direction.Comment: 8 pages, accepted to International Conference on Robotics and Automation (ICRA) 201

    Collective Robot Reinforcement Learning with Distributed Asynchronous Guided Policy Search

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    In principle, reinforcement learning and policy search methods can enable robots to learn highly complex and general skills that may allow them to function amid the complexity and diversity of the real world. However, training a policy that generalizes well across a wide range of real-world conditions requires far greater quantity and diversity of experience than is practical to collect with a single robot. Fortunately, it is possible for multiple robots to share their experience with one another, and thereby, learn a policy collectively. In this work, we explore distributed and asynchronous policy learning as a means to achieve generalization and improved training times on challenging, real-world manipulation tasks. We propose a distributed and asynchronous version of Guided Policy Search and use it to demonstrate collective policy learning on a vision-based door opening task using four robots. We show that it achieves better generalization, utilization, and training times than the single robot alternative.Comment: Submitted to the IEEE International Conference on Robotics and Automation 201

    K-VIL: Keypoints-based Visual Imitation Learning

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    Visual imitation learning provides efficient and intuitive solutions for robotic systems to acquire novel manipulation skills. However, simultaneously learning geometric task constraints and control policies from visual inputs alone remains a challenging problem. In this paper, we propose an approach for keypoint-based visual imitation (K-VIL) that automatically extracts sparse, object-centric, and embodiment-independent task representations from a small number of human demonstration videos. The task representation is composed of keypoint-based geometric constraints on principal manifolds, their associated local frames, and the movement primitives that are then needed for the task execution. Our approach is capable of extracting such task representations from a single demonstration video, and of incrementally updating them when new demonstrations become available. To reproduce manipulation skills using the learned set of prioritized geometric constraints in novel scenes, we introduce a novel keypoint-based admittance controller. We evaluate our approach in several real-world applications, showcasing its ability to deal with cluttered scenes, new instances of categorical objects, and large object pose and shape variations, as well as its efficiency and robustness in both one-shot and few-shot imitation learning settings. Videos and source code are available at https://sites.google.com/view/k-vil
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