3,225,663 research outputs found

    Comparing Learning Platform Impact on Low Vision Education for Occupational Therapists

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    This pilot study examines the impact of face-to-face, remote, and hybrid learning platforms on satisfaction, confidence, and knowledge-application of occupational therapy practitioners during a synchronous low vision continuing education program. Fifteen participants were divided into three groups, each corresponding to one learning platform. They engaged in two 45-min learning sessions and completed pre, post, and follow-up surveys to measure the impact of the learning platform on the dependent variables of satisfaction, confidence, and knowledge application. No significant differences were found between learning platforms for the three variables, but improvements from pre to follow-up survey were found to be significant for confidence and knowledge application for all groups. These findings indicate that similar education provided to occupational therapy practitioners may result in improved confidence and knowledge application to clinical practice from the beginning to the end of the educational program, despite the learning platform. Flexibility with online learning options increased participation and adherence rates. Synchronous remote and hybrid learning platforms may be as effective as traditional face-to-face methods, specifically with increasing practitioner confidence and knowledge application. Remote options may reduce peer interactions but increase flexibility and convenience with scheduling for program scalability and accessibility

    Deep Learning in Robotics: A Review of Recent Research

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    Advances in deep learning over the last decade have led to a flurry of research in the application of deep artificial neural networks to robotic systems, with at least thirty papers published on the subject between 2014 and the present. This review discusses the applications, benefits, and limitations of deep learning vis-\`a-vis physical robotic systems, using contemporary research as exemplars. It is intended to communicate recent advances to the wider robotics community and inspire additional interest in and application of deep learning in robotics.Comment: 41 pages, 135 reference

    Music Learning Tools for Android Devices

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    In this paper, a musical learning application for mobile devices is presented. The main objective is to design and develop an application capable of offering exercises to practice and improve a selection of music skills, to users interested in music learning and training. The selected music skills are rhythm, melodic dictation and singing. The application includes an audio signal analysis system implemented making use of the Goertzel algorithm which is employed in singing exercises to check if the user sings the right musical note. This application also includes a graphical interface to represent musical symbols. A set of tests were conducted to check the usefulness of the application as musical learning tool. A group of users with different music knowledge have tested the system and reported to have found it effective, easy and accessible.Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech

    Assessing the benefits of Ajax in mobile learning systems design : a thesis submitted in partial fulfillment of the requirements for a Master of Information Studies at Massey University

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    Today, mobile technology is rapidly changing our life with increasing numbers of services supported by mobile phones, including mobile Internet access and Web-based mobile learning. The growth of the wireless Internet technology opens new path for people to study in anytime and any location. Using Web-based mobile application to present learning resources for mobile learners is a challenge for developers, because the mobile Internet access performance over GPRS networks is often unacceptably slow. A new Web development model, Ajax, may help to address this problem. Ajax (Asynchronous JavaScript and XML), is a new desktop approach to Web application development that uses client-side scripting to provide a seamless user application experience and reduce traffic between client and server. In this paper, we address the question of whether mobile Ajax provides measurable performance advantages over non-Ajax mobile learning applications. A real-life Web-based mobile learning application performance over a GPRS network study was done based on comparing an Ajax application and an Active Server Pages (ASP) application with identical functionality. Our results suggest that mobile Ajax can reduce the bandwidth requirement by 71%, and cut the server's response time in half. In addition, these performance improvements were noticed by users in our small group usability test

    Favourable approach that influence autism students learning language process

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    Education is important for all, including those students with special needs.In this context, learning process for students with special needsis certainly different from normal students, with special developed curriculum, as well as special skills for teachers are devotedfor teaching specific courses.This study investigatesthe special education teachers’approach in teaching phonics of the language (i.e. Bahasa Melayu)for autism students, focusing on three elements; namely learning module, oral language and multimedia application. A survey study was designed using questionnaire involving 42 special education teachers from primary schools in the Southern Peninsular of Malaysia.Descriptive analysis were used to obtain percentage, mean, and standard deviation. The results;a moderate level application of the module (M = 3.43, SD = 0.654) and the oral language (M = 3.64, SD = 0.570), but a high level of the multimedia application(M = 4.14, SD = 0.612). The multimedia elements wasthe most favorable approach in the teaching and learning process of autism students.The implication;more special design of a multimedia materials are needed for teaching phonics for language learning to help autism students to speaking correctly

    SIMNET: simulation-based exercises for computer net-work curriculum through gamification and augmented reality

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    Gamification and Augmented Reality techniques, in recent years, have tackled many subjects and environments. Its implementation can, in particular, strengthen teaching and learning processes in schools and universities. Therefore, new forms of knowledge, based on interactions with objects, contributing game, experimentation and collaborative work. Through the technologies mentioned above, we intend to develop an application that serves as a didactic tool, giving support in the area of Computer Networks. This application aims to stand out in simulated controlled environments to create computer networks, taking into ac-count the necessary physical devices and the different physical and logical topologies. The main goal is to enrich the students’ learning experiences and contrib-ute to teacher-student interaction, through collaborative learning provided by the tool, minimizing the need for expensive equipment in learning environments.Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech

    Learning from Profession Knowledge: Application on Knitting

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    Knowledge Management is a global process in companies. It includes all the processes that allow capitalization, sharing and evolution of the Knowledge Capital of the firm, generally recognized as a critical resource of the organization. Several approaches have been defined to capitalize knowledge but few of them study how to learn from this knowledge. We present in this paper an approach that helps to enhance learning from profession knowledge in an organisation. We apply our approach on knitting industry
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