1,016 research outputs found

    Contract-Based General-Purpose GPU Programming

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    Using GPUs as general-purpose processors has revolutionized parallel computing by offering, for a large and growing set of algorithms, massive data-parallelization on desktop machines. An obstacle to widespread adoption, however, is the difficulty of programming them and the low-level control of the hardware required to achieve good performance. This paper suggests a programming library, SafeGPU, that aims at striking a balance between programmer productivity and performance, by making GPU data-parallel operations accessible from within a classical object-oriented programming language. The solution is integrated with the design-by-contract approach, which increases confidence in functional program correctness by embedding executable program specifications into the program text. We show that our library leads to modular and maintainable code that is accessible to GPGPU non-experts, while providing performance that is comparable with hand-written CUDA code. Furthermore, runtime contract checking turns out to be feasible, as the contracts can be executed on the GPU

    Machine Learning Based Auto-tuning for Enhanced OpenCL Performance Portability

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    Heterogeneous computing, which combines devices with different architectures, is rising in popularity, and promises increased performance combined with reduced energy consumption. OpenCL has been proposed as a standard for programing such systems, and offers functional portability. It does, however, suffer from poor performance portability, code tuned for one device must be re-tuned to achieve good performance on another device. In this paper, we use machine learning-based auto-tuning to address this problem. Benchmarks are run on a random subset of the entire tuning parameter configuration space, and the results are used to build an artificial neural network based model. The model can then be used to find interesting parts of the parameter space for further search. We evaluate our method with different benchmarks, on several devices, including an Intel i7 3770 CPU, an Nvidia K40 GPU and an AMD Radeon HD 7970 GPU. Our model achieves a mean relative error as low as 6.1%, and is able to find configurations as little as 1.3% worse than the global minimum.Comment: This is a pre-print version an article to be published in the Proceedings of the 2015 IEEE International Parallel and Distributed Processing Symposium Workshops (IPDPSW). For personal use onl

    MP-STREAM: A Memory Performance Benchmark for Design Space Exploration on Heterogeneous HPC Devices

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    Sustained memory throughput is a key determinant of performance in HPC devices. Having an accurate estimate of this parameter is essential for manual or automated design space exploration for any HPC device. While there are benchmarks for measuring the sustained memory bandwidth for CPUs and GPUs, such a benchmark for FPGAs has been missing. We present MP-STREAM, an OpenCL-based synthetic micro-benchmark for measuring sustained memory bandwidth, optimized for FPGAs, but which can be used on multiple platforms. Our main contribution is the introduction of various generic as well as device-specific parameters that can be tuned to measure their effect on memory bandwidth. We present results of running our benchmark on a CPU, a GPU and two FPGA targets, and discuss our observations. The experiments underline the utility of our benchmark for optimizing HPC applications for FPGAs, and provide valuable optimization hints for FPGA programmers

    CU2CL: A CUDA-to-OpenCL Translator for Multi- and Many-core Architectures

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    The use of graphics processing units (GPUs) in high-performance parallel computing continues to become more prevalent, often as part of a heterogeneous system. For years, CUDA has been the de facto programming environment for nearly all general-purpose GPU (GPGPU) applications. In spite of this, the framework is available only on NVIDIA GPUs, traditionally requiring reimplementation in other frameworks in order to utilize additional multi- or many-core devices. On the other hand, OpenCL provides an open and vendorneutral programming environment and runtime system. With implementations available for CPUs, GPUs, and other types of accelerators, OpenCL therefore holds the promise of a “write once, run anywhere” ecosystem for heterogeneous computing. Given the many similarities between CUDA and OpenCL, manually porting a CUDA application to OpenCL is typically straightforward, albeit tedious and error-prone. In response to this issue, we created CU2CL, an automated CUDA-to- OpenCL source-to-source translator that possesses a novel design and clever reuse of the Clang compiler framework. Currently, the CU2CL translator covers the primary constructs found in CUDA runtime API, and we have successfully translated many applications from the CUDA SDK and Rodinia benchmark suite. The performance of our automatically translated applications via CU2CL is on par with their manually ported countparts
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