846 research outputs found

    Consensus-based Resource Scheduling for Collaborative Multi-Robot Tasks

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    We propose integrating the edge-computing paradigm into the multi-robot collaborative scheduling to maximize resource utilization for complex collaborative tasks, which many robots must perform together. Examples include collaborative map-merging to produce a live global map during exploration instead of traditional approaches that schedule tasks on centralized cloud-based systems to facilitate computing. Our decentralized approach to a consensus-based scheduling strategy benefits a multi-robot-edge collaboration system by adapting to dynamic computation needs and communication-changing statistics as the system tries to optimize resources while maintaining overall performance objectives. Before collaborative task offloading, continuous device, and network profiling are performed at the computing resources, and the distributed scheduling scheme then selects the resource with maximum utility derived using a utility maximization approach. Thorough evaluations with and without edge servers on simulation and real-world multi-robot systems demonstrate that a lower task latency, a large throughput gain, and better frame rate processing may be achieved compared to the conventional edge-based systems.Comment: Accepted to the IEEE Intelligent Robotic Computing (IRC) Conference 202

    Utility AI for Dynamic Task Offloading in the Multi-Edge Infrastructure

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    To circumvent persistent connectivity to the cloud infrastructure, the current emphasis on computing at network edge devices in the multi-robot domain is a promising enabler for delay-sensitive jobs, yet its adoption is rife with challenges. This paper proposes a novel utility-aware dynamic task offloading strategy based on a multi-edge-robot system that takes into account computation, communication, and task execution load to minimize the overall service time for delay-sensitive applications. Prior to task offloading, continuous device, network, and task profiling are performed, and for each task assigned, an edge with maximum utility is derived using a weighted utility maximization technique, and a system reward assignment for task connectivity or sensitivity is performed. A scheduler is in charge of task assignment, whereas an executor is responsible for task offloading on edge devices. Experimental comparisons of the proposed approach with conventional offloading methods indicate better performance in terms of optimizing resource utilization and minimizing task latency.Comment: Accepted to the IEEE Intelligent Robotic Computing (IRC) Conference 202

    Improving Makespan in Dynamic Task Scheculing for Cloud Robotic Systems with Time Window Constraints

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    A scheduling method in a robotic network cloud system with minimal makespan is beneficial as the system can complete all the tasks assigned to it in the fastest way. Robotic network cloud systems can be translated into graphs where nodes represent hardware with independent computing power and edges represent data transmissions between nodes. Time-window constraints on tasks are a natural way to order tasks. The makespan is the maximum amount of time between when a node starts executing its first scheduled task and when all nodes have completed their last scheduled task. Load balancing allocation and scheduling ensures that the time between when the first node completes its scheduled tasks and when all other nodes complete their scheduled tasks is as short as possible. We propose a new load balancing algorithm for task allocation and scheduling with minimal makespan. We theoretically prove the correctness of the proposed algorithm and present simulations illustrating the obtained results.Comment: This work has been submitted to the IEEE for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessibl

    A Comprehensive Survey of the Tactile Internet: State of the art and Research Directions

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    The Internet has made several giant leaps over the years, from a fixed to a mobile Internet, then to the Internet of Things, and now to a Tactile Internet. The Tactile Internet goes far beyond data, audio and video delivery over fixed and mobile networks, and even beyond allowing communication and collaboration among things. It is expected to enable haptic communication and allow skill set delivery over networks. Some examples of potential applications are tele-surgery, vehicle fleets, augmented reality and industrial process automation. Several papers already cover many of the Tactile Internet-related concepts and technologies, such as haptic codecs, applications, and supporting technologies. However, none of them offers a comprehensive survey of the Tactile Internet, including its architectures and algorithms. Furthermore, none of them provides a systematic and critical review of the existing solutions. To address these lacunae, we provide a comprehensive survey of the architectures and algorithms proposed to date for the Tactile Internet. In addition, we critically review them using a well-defined set of requirements and discuss some of the lessons learned as well as the most promising research directions
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