7,187 research outputs found

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    Addressing the Challenges in Federating Edge Resources

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    This book chapter considers how Edge deployments can be brought to bear in a global context by federating them across multiple geographic regions to create a global Edge-based fabric that decentralizes data center computation. This is currently impractical, not only because of technical challenges, but is also shrouded by social, legal and geopolitical issues. In this chapter, we discuss two key challenges - networking and management in federating Edge deployments. Additionally, we consider resource and modeling challenges that will need to be addressed for a federated Edge.Comment: Book Chapter accepted to the Fog and Edge Computing: Principles and Paradigms; Editors Buyya, Sriram

    An Efficient Requirement-Aware Attachment Policy for Future Millimeter Wave Vehicular Networks

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    The automotive industry is rapidly evolving towards connected and autonomous vehicles, whose ever more stringent data traffic requirements might exceed the capacity of traditional technologies for vehicular networks. In this scenario, densely deploying millimeter wave (mmWave) base stations is a promising approach to provide very high transmission speeds to the vehicles. However, mmWave signals suffer from high path and penetration losses which might render the communication unreliable and discontinuous. Coexistence between mmWave and Long Term Evolution (LTE) communication systems has therefore been considered to guarantee increased capacity and robustness through heterogeneous networking. Following this rationale, we face the challenge of designing fair and efficient attachment policies in heterogeneous vehicular networks. Traditional methods based on received signal quality criteria lack consideration of the vehicle's individual requirements and traffic demands, and lead to suboptimal resource allocation across the network. In this paper we propose a Quality-of-Service (QoS) aware attachment scheme which biases the cell selection as a function of the vehicular service requirements, preventing the overload of transmission links. Our simulations demonstrate that the proposed strategy significantly improves the percentage of vehicles satisfying application requirements and delivers efficient and fair association compared to state-of-the-art schemes.Comment: 8 pages, 8 figures, 2 tables, accepted to the 30th IEEE Intelligent Vehicles Symposiu

    ENORM: A Framework For Edge NOde Resource Management

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    Current computing techniques using the cloud as a centralised server will become untenable as billions of devices get connected to the Internet. This raises the need for fog computing, which leverages computing at the edge of the network on nodes, such as routers, base stations and switches, along with the cloud. However, to realise fog computing the challenge of managing edge nodes will need to be addressed. This paper is motivated to address the resource management challenge. We develop the first framework to manage edge nodes, namely the Edge NOde Resource Management (ENORM) framework. Mechanisms for provisioning and auto-scaling edge node resources are proposed. The feasibility of the framework is demonstrated on a PokeMon Go-like online game use-case. The benefits of using ENORM are observed by reduced application latency between 20% - 80% and reduced data transfer and communication frequency between the edge node and the cloud by up to 95\%. These results highlight the potential of fog computing for improving the quality of service and experience.Comment: 14 pages; accepted to IEEE Transactions on Services Computing on 12 September 201

    Time4: Time for SDN

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    With the rise of Software Defined Networks (SDN), there is growing interest in dynamic and centralized traffic engineering, where decisions about forwarding paths are taken dynamically from a network-wide perspective. Frequent path reconfiguration can significantly improve the network performance, but should be handled with care, so as to minimize disruptions that may occur during network updates. In this paper we introduce Time4, an approach that uses accurate time to coordinate network updates. Time4 is a powerful tool in softwarized environments, that can be used for various network update scenarios. Specifically, we characterize a set of update scenarios called flow swaps, for which Time4 is the optimal update approach, yielding less packet loss than existing update approaches. We define the lossless flow allocation problem, and formally show that in environments with frequent path allocation, scenarios that require simultaneous changes at multiple network devices are inevitable. We present the design, implementation, and evaluation of a Time4-enabled OpenFlow prototype. The prototype is publicly available as open source. Our work includes an extension to the OpenFlow protocol that has been adopted by the Open Networking Foundation (ONF), and is now included in OpenFlow 1.5. Our experimental results show the significant advantages of Time4 compared to other network update approaches, and demonstrate an SDN use case that is infeasible without Time4.Comment: This report is an extended version of "Software Defined Networks: It's About Time", which was accepted to IEEE INFOCOM 2016. A preliminary version of this report was published in arXiv in May, 201

    Will SDN be part of 5G?

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    For many, this is no longer a valid question and the case is considered settled with SDN/NFV (Software Defined Networking/Network Function Virtualization) providing the inevitable innovation enablers solving many outstanding management issues regarding 5G. However, given the monumental task of softwarization of radio access network (RAN) while 5G is just around the corner and some companies have started unveiling their 5G equipment already, the concern is very realistic that we may only see some point solutions involving SDN technology instead of a fully SDN-enabled RAN. This survey paper identifies all important obstacles in the way and looks at the state of the art of the relevant solutions. This survey is different from the previous surveys on SDN-based RAN as it focuses on the salient problems and discusses solutions proposed within and outside SDN literature. Our main focus is on fronthaul, backward compatibility, supposedly disruptive nature of SDN deployment, business cases and monetization of SDN related upgrades, latency of general purpose processors (GPP), and additional security vulnerabilities, softwarization brings along to the RAN. We have also provided a summary of the architectural developments in SDN-based RAN landscape as not all work can be covered under the focused issues. This paper provides a comprehensive survey on the state of the art of SDN-based RAN and clearly points out the gaps in the technology.Comment: 33 pages, 10 figure
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