52,678 research outputs found

    Multimodal Grounding for Sequence-to-Sequence Speech Recognition

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    Humans are capable of processing speech by making use of multiple sensory modalities. For example, the environment where a conversation takes place generally provides semantic and/or acoustic context that helps us to resolve ambiguities or to recall named entities. Motivated by this, there have been many works studying the integration of visual information into the speech recognition pipeline. Specifically, in our previous work, we propose a multistep visual adaptive training approach which improves the accuracy of an audio-based Automatic Speech Recognition (ASR) system. This approach, however, is not end-to-end as it requires fine-tuning the whole model with an adaptation layer. In this paper, we propose novel end-to-end multimodal ASR systems and compare them to the adaptive approach by using a range of visual representations obtained from state-of-the-art convolutional neural networks. We show that adaptive training is effective for S2S models leading to an absolute improvement of 1.4% in word error rate. As for the end-to-end systems, although they perform better than baseline, the improvements are slightly less than adaptive training, 0.8 absolute WER reduction in single-best models. Using ensemble decoding, end-to-end models reach a WER of 15% which is the lowest score among all systems.Comment: ICASSP 201

    Adversarial nets with perceptual losses for text-to-image synthesis

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    Recent approaches in generative adversarial networks (GANs) can automatically synthesize realistic images from descriptive text. Despite the overall fair quality, the generated images often expose visible flaws that lack structural definition for an object of interest. In this paper, we aim to extend state of the art for GAN-based text-to-image synthesis by improving perceptual quality of generated images. Differentiated from previous work, our synthetic image generator optimizes on perceptual loss functions that measure pixel, feature activation, and texture differences against a natural image. We present visually more compelling synthetic images of birds and flowers generated from text descriptions in comparison to some of the most prominent existing work

    Frustum PointNets for 3D Object Detection from RGB-D Data

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    In this work, we study 3D object detection from RGB-D data in both indoor and outdoor scenes. While previous methods focus on images or 3D voxels, often obscuring natural 3D patterns and invariances of 3D data, we directly operate on raw point clouds by popping up RGB-D scans. However, a key challenge of this approach is how to efficiently localize objects in point clouds of large-scale scenes (region proposal). Instead of solely relying on 3D proposals, our method leverages both mature 2D object detectors and advanced 3D deep learning for object localization, achieving efficiency as well as high recall for even small objects. Benefited from learning directly in raw point clouds, our method is also able to precisely estimate 3D bounding boxes even under strong occlusion or with very sparse points. Evaluated on KITTI and SUN RGB-D 3D detection benchmarks, our method outperforms the state of the art by remarkable margins while having real-time capability.Comment: 15 pages, 12 figures, 14 table
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