34,292 research outputs found
Attention Mechanisms for Object Recognition with Event-Based Cameras
Event-based cameras are neuromorphic sensors capable of efficiently encoding
visual information in the form of sparse sequences of events. Being
biologically inspired, they are commonly used to exploit some of the
computational and power consumption benefits of biological vision. In this
paper we focus on a specific feature of vision: visual attention. We propose
two attentive models for event based vision: an algorithm that tracks events
activity within the field of view to locate regions of interest and a
fully-differentiable attention procedure based on DRAW neural model. We
highlight the strengths and weaknesses of the proposed methods on four
datasets, the Shifted N-MNIST, Shifted MNIST-DVS, CIFAR10-DVS and N-Caltech101
collections, using the Phased LSTM recognition network as a baseline reference
model obtaining improvements in terms of both translation and scale invariance.Comment: WACV2019 camera-ready submissio
Robust 3D Action Recognition through Sampling Local Appearances and Global Distributions
3D action recognition has broad applications in human-computer interaction
and intelligent surveillance. However, recognizing similar actions remains
challenging since previous literature fails to capture motion and shape cues
effectively from noisy depth data. In this paper, we propose a novel two-layer
Bag-of-Visual-Words (BoVW) model, which suppresses the noise disturbances and
jointly encodes both motion and shape cues. First, background clutter is
removed by a background modeling method that is designed for depth data. Then,
motion and shape cues are jointly used to generate robust and distinctive
spatial-temporal interest points (STIPs): motion-based STIPs and shape-based
STIPs. In the first layer of our model, a multi-scale 3D local steering kernel
(M3DLSK) descriptor is proposed to describe local appearances of cuboids around
motion-based STIPs. In the second layer, a spatial-temporal vector (STV)
descriptor is proposed to describe the spatial-temporal distributions of
shape-based STIPs. Using the Bag-of-Visual-Words (BoVW) model, motion and shape
cues are combined to form a fused action representation. Our model performs
favorably compared with common STIP detection and description methods. Thorough
experiments verify that our model is effective in distinguishing similar
actions and robust to background clutter, partial occlusions and pepper noise
Looking Beyond a Clever Narrative: Visual Context and Attention are Primary Drivers of Affect in Video Advertisements
Emotion evoked by an advertisement plays a key role in influencing brand
recall and eventual consumer choices. Automatic ad affect recognition has
several useful applications. However, the use of content-based feature
representations does not give insights into how affect is modulated by aspects
such as the ad scene setting, salient object attributes and their interactions.
Neither do such approaches inform us on how humans prioritize visual
information for ad understanding. Our work addresses these lacunae by
decomposing video content into detected objects, coarse scene structure, object
statistics and actively attended objects identified via eye-gaze. We measure
the importance of each of these information channels by systematically
incorporating related information into ad affect prediction models. Contrary to
the popular notion that ad affect hinges on the narrative and the clever use of
linguistic and social cues, we find that actively attended objects and the
coarse scene structure better encode affective information as compared to
individual scene objects or conspicuous background elements.Comment: Accepted for publication in the Proceedings of 20th ACM International
Conference on Multimodal Interaction, Boulder, CO, US
Event detection based on generic characteristics of field-sports
In this paper, we propose a generic framework for event detection in broadcast video of multiple different field-sports. Features indicating significant events are selected, and robust detectors built. These features are rooted in generic characteristics common to all genres of field-sports. The evidence gathered by the feature detectors is combined by means of a support vector machine, which infers the occurrence of an event based on a model generated during a training phase. The system is tested across multiple genres of field-sports including soccer, rugby, hockey and Gaelic football and the results suggest that high event retrieval and content rejection statistics are achievable
Learning a Pose Lexicon for Semantic Action Recognition
This paper presents a novel method for learning a pose lexicon comprising
semantic poses defined by textual instructions and their associated visual
poses defined by visual features. The proposed method simultaneously takes two
input streams, semantic poses and visual pose candidates, and statistically
learns a mapping between them to construct the lexicon. With the learned
lexicon, action recognition can be cast as the problem of finding the maximum
translation probability of a sequence of semantic poses given a stream of
visual pose candidates. Experiments evaluating pre-trained and zero-shot action
recognition conducted on MSRC-12 gesture and WorkoutSu-10 exercise datasets
were used to verify the efficacy of the proposed method.Comment: Accepted by the 2016 IEEE International Conference on Multimedia and
Expo (ICME 2016). 6 pages paper and 4 pages supplementary materia
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