60,921 research outputs found
Introductory programming: a systematic literature review
As computing becomes a mainstream discipline embedded in the school curriculum and acts as an enabler for an increasing range of academic disciplines in higher education, the literature on introductory programming is growing. Although there have been several reviews that focus on specific aspects of introductory programming, there has been no broad overview of the literature exploring recent trends across the breadth of introductory programming.
This paper is the report of an ITiCSE working group that conducted a systematic review in order to gain an overview of the introductory programming literature. Partitioning the literature into papers addressing the student, teaching, the curriculum, and assessment, we explore trends, highlight advances in knowledge over the past 15 years, and indicate possible directions for future research
The Need to Support of Data Flow Graph Visualization of Forensic Lucid Programs, Forensic Evidence, and their Evaluation by GIPSY
Lucid programs are data-flow programs and can be visually represented as data
flow graphs (DFGs) and composed visually. Forensic Lucid, a Lucid dialect, is a
language to specify and reason about cyberforensic cases. It includes the
encoding of the evidence (representing the context of evaluation) and the crime
scene modeling in order to validate claims against the model and perform event
reconstruction, potentially within large swaths of digital evidence. To aid
investigators to model the scene and evaluate it, instead of typing a Forensic
Lucid program, we propose to expand the design and implementation of the Lucid
DFG programming onto Forensic Lucid case modeling and specification to enhance
the usability of the language and the system and its behavior. We briefly
discuss the related work on visual programming an DFG modeling in an attempt to
define and select one approach or a composition of approaches for Forensic
Lucid based on various criteria such as previous implementation, wide use,
formal backing in terms of semantics and translation. In the end, we solicit
the readers' constructive, opinions, feedback, comments, and recommendations
within the context of this short discussion.Comment: 11 pages, 7 figures, index; extended abstract presented at VizSec'10
at http://www.vizsec2010.org/posters ; short paper accepted at PST'1
Visual and Textual Programming Languages: A Systematic Review of the Literature
It is well documented, and has been the topic of much research, that Computer
Science courses tend to have higher than average drop out rates at third level.
This is a problem that needs to be addressed with urgency but also caution. The
required number of Computer Science graduates is growing every year but the
number of graduates is not meeting this demand and one way that this problem
can be alleviated is to encourage students at an early age towards studying
Computer Science courses.
This paper presents a systematic literature review on the role of visual and
textual programming languages when learning to program, particularly as a first
programming language. The approach is systematic, in that a structured search
of electronic resources has been conducted, and the results are presented and
quantitatively analysed. This study will give insight into whether or not the
current approaches to teaching young learners programming are viable, and
examines what we can do to increase the interest and retention of these
students as they progress through their education.Comment: 18 pages (including 2 bibliography pages), 3 figure
Methodological development
Book description: Human-Computer Interaction draws on the fields of computer science, psychology, cognitive science, and organisational and social sciences in order to understand how people use and experience interactive technology. Until now, researchers have been forced to return to the individual subjects to learn about research methods and how to adapt them to the particular challenges of HCI. This is the first book to provide a single resource through which a range of commonly used research methods in HCI are introduced. Chapters are authored by internationally leading HCI researchers who use examples from their own work to illustrate how the methods apply in an HCI context. Each chapter also contains key references to help researchers find out more about each method as it has been used in HCI. Topics covered include experimental design, use of eyetracking, qualitative research methods, cognitive modelling, how to develop new methodologies and writing up your research
Recommended from our members
A Critical Analysis of Synthesizer User Interfaces for Timbre
In this paper, we review and analyse categories of user interface used in hardware and software electronic music synthesizers. Problems with the user specification and modification of timbre are discussed. Three principal types of user interface for controlling timbre are distinguished. A problem common to all three categories is identified: that the core language of each category has no well-defined mapping onto the task languages of subjective timbre categories as used by musicians
- …