54,609 research outputs found
A nonmonotone GRASP
A greedy randomized adaptive search procedure (GRASP) is an itera-
tive multistart metaheuristic for difficult combinatorial optimization problems. Each
GRASP iteration consists of two phases: a construction phase, in which a feasible
solution is produced, and a local search phase, in which a local optimum in the
neighborhood of the constructed solution is sought. Repeated applications of the con-
struction procedure yields different starting solutions for the local search and the
best overall solution is kept as the result. The GRASP local search applies iterative
improvement until a locally optimal solution is found. During this phase, starting from
the current solution an improving neighbor solution is accepted and considered as the
new current solution. In this paper, we propose a variant of the GRASP framework that
uses a new “nonmonotone” strategy to explore the neighborhood of the current solu-
tion. We formally state the convergence of the nonmonotone local search to a locally
optimal solution and illustrate the effectiveness of the resulting Nonmonotone GRASP
on three classical hard combinatorial optimization problems: the maximum cut prob-
lem (MAX-CUT), the weighted maximum satisfiability problem (MAX-SAT), and
the quadratic assignment problem (QAP)
First-order regret bounds for combinatorial semi-bandits
We consider the problem of online combinatorial optimization under
semi-bandit feedback, where a learner has to repeatedly pick actions from a
combinatorial decision set in order to minimize the total losses associated
with its decisions. After making each decision, the learner observes the losses
associated with its action, but not other losses. For this problem, there are
several learning algorithms that guarantee that the learner's expected regret
grows as with the number of rounds . In this
paper, we propose an algorithm that improves this scaling to
, where is the total loss of the best
action. Our algorithm is among the first to achieve such guarantees in a
partial-feedback scheme, and the first one to do so in a combinatorial setting.Comment: To appear at COLT 201
Second-order Quantile Methods for Experts and Combinatorial Games
We aim to design strategies for sequential decision making that adjust to the
difficulty of the learning problem. We study this question both in the setting
of prediction with expert advice, and for more general combinatorial decision
tasks. We are not satisfied with just guaranteeing minimax regret rates, but we
want our algorithms to perform significantly better on easy data. Two popular
ways to formalize such adaptivity are second-order regret bounds and quantile
bounds. The underlying notions of 'easy data', which may be paraphrased as "the
learning problem has small variance" and "multiple decisions are useful", are
synergetic. But even though there are sophisticated algorithms that exploit one
of the two, no existing algorithm is able to adapt to both.
In this paper we outline a new method for obtaining such adaptive algorithms,
based on a potential function that aggregates a range of learning rates (which
are essential tuning parameters). By choosing the right prior we construct
efficient algorithms and show that they reap both benefits by proving the first
bounds that are both second-order and incorporate quantiles
Denoising Autoencoders for fast Combinatorial Black Box Optimization
Estimation of Distribution Algorithms (EDAs) require flexible probability
models that can be efficiently learned and sampled. Autoencoders (AE) are
generative stochastic networks with these desired properties. We integrate a
special type of AE, the Denoising Autoencoder (DAE), into an EDA and evaluate
the performance of DAE-EDA on several combinatorial optimization problems with
a single objective. We asses the number of fitness evaluations as well as the
required CPU times. We compare the results to the performance to the Bayesian
Optimization Algorithm (BOA) and RBM-EDA, another EDA which is based on a
generative neural network which has proven competitive with BOA. For the
considered problem instances, DAE-EDA is considerably faster than BOA and
RBM-EDA, sometimes by orders of magnitude. The number of fitness evaluations is
higher than for BOA, but competitive with RBM-EDA. These results show that DAEs
can be useful tools for problems with low but non-negligible fitness evaluation
costs.Comment: corrected typos and small inconsistencie
The matching relaxation for a class of generalized set partitioning problems
This paper introduces a discrete relaxation for the class of combinatorial
optimization problems which can be described by a set partitioning formulation
under packing constraints. We present two combinatorial relaxations based on
computing maximum weighted matchings in suitable graphs. Besides providing dual
bounds, the relaxations are also used on a variable reduction technique and a
matheuristic. We show how that general method can be tailored to sample
applications, and also perform a successful computational evaluation with
benchmark instances of a problem in maritime logistics.Comment: 33 pages. A preliminary (4-page) version of this paper was presented
at CTW 2016 (Cologne-Twente Workshop on Graphs and Combinatorial
Optimization), with proceedings on Electronic Notes in Discrete Mathematic
- …