340 research outputs found

    Interaction Embeddings for Prediction and Explanation in Knowledge Graphs

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    Knowledge graph embedding aims to learn distributed representations for entities and relations, and is proven to be effective in many applications. Crossover interactions --- bi-directional effects between entities and relations --- help select related information when predicting a new triple, but haven't been formally discussed before. In this paper, we propose CrossE, a novel knowledge graph embedding which explicitly simulates crossover interactions. It not only learns one general embedding for each entity and relation as most previous methods do, but also generates multiple triple specific embeddings for both of them, named interaction embeddings. We evaluate embeddings on typical link prediction tasks and find that CrossE achieves state-of-the-art results on complex and more challenging datasets. Furthermore, we evaluate embeddings from a new perspective --- giving explanations for predicted triples, which is important for real applications. In this work, an explanation for a triple is regarded as a reliable closed-path between the head and the tail entity. Compared to other baselines, we show experimentally that CrossE, benefiting from interaction embeddings, is more capable of generating reliable explanations to support its predictions.Comment: This paper is accepted by WSDM201

    Iteratively Learning Embeddings and Rules for Knowledge Graph Reasoning

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    Reasoning is essential for the development of large knowledge graphs, especially for completion, which aims to infer new triples based on existing ones. Both rules and embeddings can be used for knowledge graph reasoning and they have their own advantages and difficulties. Rule-based reasoning is accurate and explainable but rule learning with searching over the graph always suffers from efficiency due to huge search space. Embedding-based reasoning is more scalable and efficient as the reasoning is conducted via computation between embeddings, but it has difficulty learning good representations for sparse entities because a good embedding relies heavily on data richness. Based on this observation, in this paper we explore how embedding and rule learning can be combined together and complement each other's difficulties with their advantages. We propose a novel framework IterE iteratively learning embeddings and rules, in which rules are learned from embeddings with proper pruning strategy and embeddings are learned from existing triples and new triples inferred by rules. Evaluations on embedding qualities of IterE show that rules help improve the quality of sparse entity embeddings and their link prediction results. We also evaluate the efficiency of rule learning and quality of rules from IterE compared with AMIE+, showing that IterE is capable of generating high quality rules more efficiently. Experiments show that iteratively learning embeddings and rules benefit each other during learning and prediction.Comment: This paper is accepted by WWW'1

    Multimodal Analogical Reasoning over Knowledge Graphs

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    Analogical reasoning is fundamental to human cognition and holds an important place in various fields. However, previous studies mainly focus on single-modal analogical reasoning and ignore taking advantage of structure knowledge. Notably, the research in cognitive psychology has demonstrated that information from multimodal sources always brings more powerful cognitive transfer than single modality sources. To this end, we introduce the new task of multimodal analogical reasoning over knowledge graphs, which requires multimodal reasoning ability with the help of background knowledge. Specifically, we construct a Multimodal Analogical Reasoning dataSet (MARS) and a multimodal knowledge graph MarKG. We evaluate with multimodal knowledge graph embedding and pre-trained Transformer baselines, illustrating the potential challenges of the proposed task. We further propose a novel model-agnostic Multimodal analogical reasoning framework with Transformer (MarT) motivated by the structure mapping theory, which can obtain better performance. Code and datasets are available in https://github.com/zjunlp/MKG_Analogy.Comment: Accepted by ICLR 202

    Relevant Entity Selection: Knowledge Graph Bootstrapping via Zero-Shot Analogical Pruning

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    Knowledge Graph Construction (KGC) can be seen as an iterative process starting from a high quality nucleus that is refined by knowledge extraction approaches in a virtuous loop. Such a nucleus can be obtained from knowledge existing in an open KG like Wikidata. However, due to the size of such generic KGs, integrating them as a whole may entail irrelevant content and scalability issues. We propose an analogy-based approach that starts from seed entities of interest in a generic KG, and keeps or prunes their neighboring entities. We evaluate our approach on Wikidata through two manually labeled datasets that contain either domain-homogeneous or -heterogeneous seed entities. We empirically show that our analogy-based approach outperforms LSTM, Random Forest, SVM, and MLP, with a drastically lower number of parameters. We also evaluate its generalization potential in a transfer learning setting. These results advocate for the further integration of analogy-based inference in tasks related to the KG lifecycle

    Can language models learn analogical reasoning? Investigating training objectives and comparisons to human performance

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    While analogies are a common way to evaluate word embeddings in NLP, it is also of interest to investigate whether or not analogical reasoning is a task in itself that can be learned. In this paper, we test several ways to learn basic analogical reasoning, specifically focusing on analogies that are more typical of what is used to evaluate analogical reasoning in humans than those in commonly used NLP benchmarks. Our experiments find that models are able to learn analogical reasoning, even with a small amount of data. We additionally compare our models to a dataset with a human baseline, and find that after training, models approach human performance
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