437 research outputs found
Quality of service differentiation for multimedia delivery in wireless LANs
Delivering multimedia content to heterogeneous devices over a variable networking environment while maintaining high quality levels involves many technical challenges. The research reported in this thesis presents a solution for Quality of Service (QoS)-based service differentiation when delivering multimedia content over the wireless LANs. This thesis has three major contributions outlined below:
1. A Model-based Bandwidth Estimation algorithm (MBE), which estimates the available bandwidth based on novel TCP and UDP throughput models over IEEE 802.11 WLANs. MBE has been modelled, implemented, and tested through simulations and real life testing. In comparison with other bandwidth estimation techniques, MBE shows better performance in terms of error rate, overhead, and loss.
2. An intelligent Prioritized Adaptive Scheme (iPAS), which provides QoS service differentiation for multimedia delivery in wireless networks. iPAS assigns dynamic priorities to various streams and determines their bandwidth share by employing a probabilistic approach-which makes use of stereotypes. The total bandwidth to be allocated is estimated using MBE. The priority level of individual stream is variable and dependent on stream-related characteristics and delivery QoS parameters. iPAS can be deployed seamlessly over the original IEEE 802.11 protocols and can be included in the IEEE 802.21 framework in order to optimize the control signal communication. iPAS has been modelled, implemented, and evaluated via simulations. The results demonstrate that iPAS achieves better performance than the equal channel access mechanism over IEEE 802.11 DCF and a service differentiation scheme on top of IEEE 802.11e EDCA, in terms of fairness, throughput, delay, loss, and estimated PSNR. Additionally, both objective and subjective video quality assessment have been performed using a prototype system.
3. A QoS-based Downlink/Uplink Fairness Scheme, which uses the stereotypes-based structure to balance the QoS parameters (i.e. throughput, delay, and loss) between downlink and uplink VoIP traffic. The proposed scheme has been modelled and tested through simulations. The results show that, in comparison with other downlink/uplink fairness-oriented solutions, the proposed scheme performs better in terms of VoIP capacity and fairness level between downlink and uplink traffic
Cloud-gaming:Analysis of Google Stadia traffic
Interactive, real-time, and high-quality cloud video games pose a serious
challenge to the Internet due to simultaneous high-throughput and low round
trip delay requirements. In this paper, we investigate the traffic
characteristics of Stadia, the cloud-gaming solution from Google, which is
likely to become one of the dominant players in the gaming sector. To do that,
we design several experiments, and perform an extensive traffic measurement
campaign to obtain all required data. Our first goal is to gather a deep
understanding of Stadia traffic characteristics by identifying the different
protocols involved for both signalling and video/audio contents, the traffic
generation patterns, and the packet size and inter-packet time probability
distributions. Then, our second goal is to understand how different Stadia
games and configurations, such as the video codec and the video resolution
selected, impact on the characteristics of the generated traffic. Finally, we
aim to evaluate the ability of Stadia to adapt to different link capacity
conditions, including those cases where the capacity drops suddenly. Our
results and findings, besides illustrating the characteristics of Stadia
traffic, are also valuable for planning and dimensioning future networks, as
well as for designing new resource management strategies
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3D multiple description coding for error resilience over wireless networks
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Mobile communications has gained a growing interest from both customers and service providers alike in the last 1-2 decades. Visual information is used in many application domains such as remote health care, video –on demand, broadcasting, video surveillance etc. In order to enhance the visual effects of digital video content, the depth perception needs to be provided with the actual visual content. 3D video has earned a significant interest from the research community in recent years, due to the tremendous impact it leaves on viewers and its enhancement of the user’s quality of experience (QoE). In the near future, 3D video is likely to be used in most video applications, as it offers a greater sense of immersion and perceptual experience. When 3D video is compressed and transmitted over error prone channels, the associated packet loss leads to visual quality degradation. When a picture is lost or corrupted so severely that the concealment result is not acceptable, the receiver typically pauses video playback and waits for the next INTRA picture to resume decoding. Error propagation caused by employing predictive coding may degrade the video quality severely. There are several ways used to mitigate the effects of such transmission errors. One widely used technique in International Video Coding Standards is error resilience.
The motivation behind this research work is that, existing schemes for 2D colour video compression such as MPEG, JPEG and H.263 cannot be applied to 3D video content. 3D video signals contain depth as well as colour information and are bandwidth demanding, as they require the transmission of multiple high-bandwidth 3D video streams. On the other hand, the capacity of wireless channels is limited and wireless links are prone to various types of errors caused by noise, interference, fading, handoff, error burst and network congestion. Given the maximum bit rate budget to represent the 3D scene, optimal bit-rate allocation between texture and depth information rendering distortion/losses should be minimised. To mitigate the effect of these errors on the perceptual 3D video quality, error resilience video coding needs to be investigated further to offer better quality of experience (QoE) to end users.
This research work aims at enhancing the error resilience capability of compressed 3D video, when transmitted over mobile channels, using Multiple Description Coding (MDC) in order to improve better user’s quality of experience (QoE).
Furthermore, this thesis examines the sensitivity of the human visual system (HVS) when employed to view 3D video scenes. The approach used in this study is to use subjective testing in order to rate people’s perception of 3D video under error free and error prone conditions through the use of a carefully designed bespoke questionnaire.Petroleum Technology Development Fund (PTDF
Scheduling algorithms in broadband wireless networks
Scheduling algorithms that support quality of service (QoS) differentiation and guarantees for wireless data networks are crucial to the development of broadband wireless networks. Wireless communication poses special problems that do not exist in wireline networks, such as time-varying channel capacity and location-dependent errors. Although many mature scheduling algorithms are available for wireline networks, they are not directly applicable in wireless networks because of these special problems. This paper provides a comprehensive and in-depth survey on recent research in wireless scheduling. The problems and difficulties in wireless scheduling are discussed. Various representative algorithms are examined. Their themes of thoughts and pros and cons are compared and analyzed. At the end of the paper, some open questions and future research directions are addressed.published_or_final_versio
Enhancement of perceived quality of service for voice over internet protocol systems
Voice over Internet Protocol (WIP) applications are becoming more and more popular in
the telecommunication market. Packet switched V61P systems have many technical advantages
over conventional Public Switched Telephone Network (PSTN), including its efficient and flexible
use of the bandwidth, lower cost and enhanced security.
However, due to the IP network's "Best Effort" nature, voice quality are not naturally guaranteed
in the VoIP services. In fact, most current Vol]P services can not provide as good a voice
quality as PSTN. IP Network impairments such as packet loss, delay and jitter affect perceived
speech quality as do application layer impairment factors, such as codec rate and audio features.
Current perceived Quality of Service (QoS) methods are mainly designed to be used
in a PSTN/TDM environment and their performance in V6IP environment is unknown. It is a
challenge to measure perceived speech quality correctly in V61P system and to enhance user
perceived speech quality for VoIP system.
The main goal of this project is to evaluate the accuracy of the existing ITU-T speech quality
measurement method (Perceptual Evaluation of Speech Quality - PESQ) in mobile wireless
systems in the context of V61P, and to develop novel and efficient methods to enhance the user
perceived speech quality for emerging V61P services especially in mobile V61P environment.
The main contributions of the thesis are threefold:
(1) A new discovery of PESQ errors in mobile VoIP environment. A detailed investigation
of PESQ performance in mobile VoIP environment was undertaken and included setting up a
PESQ performance evaluation platform and testing over 1800 mobile-to-mobile and mobileto-
PSTN calls over a period of three months. The accuracy issues of PESQ algorithm was
investigated and main problems causing inaccurate PESQ score (improper time-alignment in
the PESQ algorithm) were discovered
.
Calibration issues for a safe and proper PESQ testing
in mobile environment were also discussed in the thesis.
(2) A new, simple-to-use, V611Pjit ter buffer algorithm. This was developed and implemented
in a commercial mobile handset. The algorithm, called "Play Late Algorithm", adaptively alters
the playout delay inside a speech talkspurt without introducing unnecessary extra end-to-end
delay. It can be used as a front-end to conventional static or adaptive jitter buffer algorithms
to provide improved performance. Results show that the proposed algorithm can increase user
perceived quality without consuming too much processing power when tested in live wireless
VbIP networks.
(3) A new QoS enhancement scheme. The new scheme combines the strengths of adaptive
codec bit rate (i. e. AMR 8-modes bit rate) and speech priority marking (i. e. giving high priority
for the beginning of a voiced segment). The results gathered on a simulation and emulation test
platform shows that the combined method provides a better user perceived speech quality than
separate adaptive sender bit rate or packet priority marking methods
Performance Study of Mobile TV over Mobile WiMAX Considering Different Modulation and Coding Techniques
With the advent of the wide-spread use of smart phones, video streaming over
mobile wireless networks has suddenly taken a huge surge in recent years.
Considering its enormous potential, mobile WiMAX is emerging as a viable
technology for mobile TV which is expected to become of key importance in the
future of mobile indus- try. In this paper, a simulation performance study of
Mobile TV over mobile WiMAX is conducted with different types of adaptive
modulation and coding taking into account key system and environment parameters
which include the variation in the speed of the mobile, path-loss, scheduling
service classes with the fixed type of mod- ulations. Our simulation has been
conducted using OPNET simulation. Simulation results show that dynamic
adaptation of modulation and coding schemes based onchannel conditions can
offer considerably more en- hanced QoS and at the same time reduce the overall
bandwidthof the system.Comment: 12 pages, 9 figures. arXiv admin note: substantial text overlap with
arXiv:1312.7442; and text overlap with arXiv:1005.0976 by other author
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