13,457 research outputs found

    A new 2D static hand gesture colour image dataset for ASL gestures

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    It usually takes a fusion of image processing and machine learning algorithms in order to build a fully-functioning computer vision system for hand gesture recognition. Fortunately, the complexity of developing such a system could be alleviated by treating the system as a collection of multiple sub-systems working together, in such a way that they can be dealt with in isolation. Machine learning need to feed on thousands of exemplars (e.g. images, features) to automatically establish some recognisable patterns for all possible classes (e.g. hand gestures) that applies to the problem domain. A good number of exemplars helps, but it is also important to note that the efficacy of these exemplars depends on the variability of illumination conditions, hand postures, angles of rotation, scaling and on the number of volunteers from whom the hand gesture images were taken. These exemplars are usually subjected to image processing first, to reduce the presence of noise and extract the important features from the images. These features serve as inputs to the machine learning system. Different sub-systems are integrated together to form a complete computer vision system for gesture recognition. The main contribution of this work is on the production of the exemplars. We discuss how a dataset of standard American Sign Language (ASL) hand gestures containing 2425 images from 5 individuals, with variations in lighting conditions and hand postures is generated with the aid of image processing techniques. A minor contribution is given in the form of a specific feature extraction method called moment invariants, for which the computation method and the values are furnished with the dataset

    Simultaneous Localization and Recognition of Dynamic Hand Gestures

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    A framework for the simultaneous localization and recognition of dynamic hand gestures is proposed. At the core of this framework is a dynamic space-time warping (DSTW) algorithm, that aligns a pair of query and model gestures in both space and time. For every frame of the query sequence, feature detectors generate multiple hand region candidates. Dynamic programming is then used to compute both a global matching cost, which is used to recognize the query gesture, and a warping path, which aligns the query and model sequences in time, and also finds the best hand candidate region in every query frame. The proposed framework includes translation invariant recognition of gestures, a desirable property for many HCI systems. The performance of the approach is evaluated on a dataset of hand signed digits gestured by people wearing short sleeve shirts, in front of a background containing other non-hand skin-colored objects. The algorithm simultaneously localizes the gesturing hand and recognizes the hand-signed digit. Although DSTW is illustrated in a gesture recognition setting, the proposed algorithm is a general method for matching time series, that allows for multiple candidate feature vectors to be extracted at each time step.National Science Foundation (CNS-0202067, IIS-0308213, IIS-0329009); Office of Naval Research (N00014-03-1-0108

    Gesture recognition through angle space

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    As the notion of ubiquitous computing becomes a reality, the keyboard and mouse paradigm become less satisfactory as an input modality. The ability to interpret gestures can open another dimension in the user interface technology. In this paper, we present a novel approach for dynamic hand gesture modeling using neural networks. The results show high accuracy in detecting single and multiple gestures, which makes this a promising approach for gesture recognition from continuous input with undetermined boundaries. This method is independent of the input device and can be applied as a general back-end processor for gesture recognition systems
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