1,146 research outputs found
RoboCup 2D Soccer Simulation League: Evaluation Challenges
We summarise the results of RoboCup 2D Soccer Simulation League in 2016
(Leipzig), including the main competition and the evaluation round. The
evaluation round held in Leipzig confirmed the strength of RoboCup-2015
champion (WrightEagle, i.e. WE2015) in the League, with only eventual finalists
of 2016 competition capable of defeating WE2015. An extended, post-Leipzig,
round-robin tournament which included the top 8 teams of 2016, as well as
WE2015, with over 1000 games played for each pair, placed WE2015 third behind
the champion team (Gliders2016) and the runner-up (HELIOS2016). This
establishes WE2015 as a stable benchmark for the 2D Simulation League. We then
contrast two ranking methods and suggest two options for future evaluation
challenges. The first one, "The Champions Simulation League", is proposed to
include 6 previous champions, directly competing against each other in a
round-robin tournament, with the view to systematically trace the advancements
in the League. The second proposal, "The Global Challenge", is aimed to
increase the realism of the environmental conditions during the simulated
games, by simulating specific features of different participating countries.Comment: 12 pages, RoboCup-2017, Nagoya, Japan, July 201
Competing in the RoboCup Rescue Robot League
RoboCup Rescue is an international competition in which robots compete to find disaster victims in a simulated earthquake environment. It features both a Rescue Simulation League (RSL) which is entirely computer simulated, and a Rescue Robot League (RRL) with real robots and a test arena. This paper will describe the experience gained sending an undergraduate team to compete in the Rescue Robot League at the RoboCup German Open in 2008 and 2009. The design of the test arena and the rules of the competition will be outlined; as will the approaches taken by different teams; and the competition results
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