18,695 research outputs found

    The role of concurrency in an evolutionary view of programming abstractions

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    In this paper we examine how concurrency has been embodied in mainstream programming languages. In particular, we rely on the evolutionary talking borrowed from biology to discuss major historical landmarks and crucial concepts that shaped the development of programming languages. We examine the general development process, occasionally deepening into some language, trying to uncover evolutionary lineages related to specific programming traits. We mainly focus on concurrency, discussing the different abstraction levels involved in present-day concurrent programming and emphasizing the fact that they correspond to different levels of explanation. We then comment on the role of theoretical research on the quest for suitable programming abstractions, recalling the importance of changing the working framework and the way of looking every so often. This paper is not meant to be a survey of modern mainstream programming languages: it would be very incomplete in that sense. It aims instead at pointing out a number of remarks and connect them under an evolutionary perspective, in order to grasp a unifying, but not simplistic, view of the programming languages development process

    Jeeg: Temporal Constraints for the Synchronization of Concurrent Objects

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    We introduce Jeeg, a dialect of Java based on a declarative replacement of the synchronization mechanisms of Java that results in a complete decoupling of the 'business' and the 'synchronization' code of classes. Synchronization constraints in Jeeg are expressed in a linear temporal logic which allows to effectively limit the occurrence of the inheritance anomaly that commonly affects concurrent object oriented languages. Jeeg is inspired by the current trend in aspect oriented languages. In a Jeeg program the sequential and concurrent aspects of object behaviors are decoupled: specified separately by the programmer these are then weaved together by the Jeeg compiler

    A distributed Real-Time Java system based on CSP

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    CSP is a fundamental concept for developing software for distributed real time systems. The CSP paradigm constitutes a natural addition to object orientation and offers higher order multithreading constructs. The CSP channel concept that has been implemented in Java deals with single- and multi-processor environments and also takes care of the real time priority scheduling requirements. For this, the notion of priority and scheduling has been carefully examined and as a result it was reasoned that priority scheduling should be attached to the communicating channels rather than to the processes. In association with channels, a priority based parallel construct is developed for composing processes: hiding threads and priority indexing from the user. This approach simplifies the use of priorities for the object oriented paradigm. Moreover, in the proposed system, the notion of scheduling is no longer connected to the operating system but has become part of the application instead

    High Level Concurrency in C∀

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    Concurrent programs are notoriously hard to write and even harder to debug. Furthermore concurrent programs must be performant, as the introduction of concurrency into a program is often done to achieve some form of speedup. This thesis presents a suite of high-level concurrent-language features in the new programming language C∀, all of which are implemented with the aim of improving the performance, productivity, and safety of concurrent programs. C∀ is a non-object-oriented programming language that extends C. The foundation for concurrency in C∀ was laid by Thierry Delisle [15], who implemented coroutines, user-level threads, and monitors. This thesis builds upon that work and introduces a suite of new concurrent features as its main contribution. The features include a mutex statement (similar to a C++ scoped lock or Java synchronized statement), Go-like channels and select statement, and an actor system. The root ideas behind these features are not new, but the C∀ implementations extends the original ideas in performance, productivity, and safety

    Temporal Constraints for Concurrent Object Synchronisation

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    This is a brief introduction to the language Jeeg (presented as an invited talk at WOODS 2003

    Permission-Based Separation Logic for Multithreaded Java Programs

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    This paper motivates and presents a program logic for reasoning about multithreaded Java-like programs with concurrency primitives such as dynamic thread creation, thread joining and reentrant object monitors. The logic is based on concurrent separation logic. It is the first detailed adaptation of concurrent separation logic to a multithreaded Java-like language. The program logic associates a unique static access permission with each heap location, ensuring exclusive write accesses and ruling out data races. Concurrent reads are supported through fractional permissions. Permissions can be transferred between threads upon thread starting, thread joining, initial monitor entrancies and final monitor exits.\ud This paper presents the basic principles to reason about thread creation and thread joining. It finishes with an outlook how this logic will evolve into a full-fledged verification technique for Java (and possibly other multithreaded languages)

    Communicating Java Threads

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    The incorporation of multithreading in Java may be considered a significant part of the Java language, because it provides udimentary facilities for concurrent programming. However, we belief that the use of channels is a fundamental concept for concurrent programming. The channel approach as described in this paper is a realization of a systematic design method for concurrent programming in Java based on the CSP paradigm. CSP requires the availability of a Channel class and the addition of composition constructs for sequential, parallel and alternative processes. The Channel class and the constructs have been implemented in Java in compliance with the definitions in CSP. As a result, implementing communication between processes is facilitated, enabling the programmer to avoid deadlock more easily, and freeing the programmer from synchronization and scheduling constructs. The use of the Channel class and the additional constructs is illustrated in a simple application
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