209,772 research outputs found
A Systematic Aspect-Oriented Refactoring and Testing Strategy, and its Application to JHotDraw
Aspect oriented programming aims at achieving better modularization for a
system's crosscutting concerns in order to improve its key quality attributes,
such as evolvability and reusability. Consequently, the adoption of
aspect-oriented techniques in existing (legacy) software systems is of interest
to remediate software aging. The refactoring of existing systems to employ
aspect-orientation will be considerably eased by a systematic approach that
will ensure a safe and consistent migration.
In this paper, we propose a refactoring and testing strategy that supports
such an approach and consider issues of behavior conservation and (incremental)
integration of the aspect-oriented solution with the original system. The
strategy is applied to the JHotDraw open source project and illustrated on a
group of selected concerns. Finally, we abstract from the case study and
present a number of generic refactorings which contribute to an incremental
aspect-oriented refactoring process and associate particular types of
crosscutting concerns to the model and features of the employed aspect
language. The contributions of this paper are both in the area of supporting
migration towards aspect-oriented solutions and supporting the development of
aspect languages that are better suited for such migrations.Comment: 25 page
Query processing of spatial objects: Complexity versus Redundancy
The management of complex spatial objects in applications, such as geography and cartography,
imposes stringent new requirements on spatial database systems, in particular on efficient
query processing. As shown before, the performance of spatial query processing can be improved
by decomposing complex spatial objects into simple components. Up to now, only decomposition
techniques generating a linear number of very simple components, e.g. triangles or trapezoids, have
been considered. In this paper, we will investigate the natural trade-off between the complexity of
the components and the redundancy, i.e. the number of components, with respect to its effect on
efficient query processing. In particular, we present two new decomposition methods generating
a better balance between the complexity and the number of components than previously known
techniques. We compare these new decomposition methods to the traditional undecomposed representation
as well as to the well-known decomposition into convex polygons with respect to their
performance in spatial query processing. This comparison points out that for a wide range of query
selectivity the new decomposition techniques clearly outperform both the undecomposed representation
and the convex decomposition method. More important than the absolute gain in performance
by a factor of up to an order of magnitude is the robust performance of our new decomposition
techniques over the whole range of query selectivity
Interactive form creation: exploring the creation and manipulation of free form through the use of interactive multiple input interface
Most current CAD systems support only the two most common input devices: a mouse and a keyboard that impose a limit to the degree of interaction that a user can have with the system. However, it is not uncommon for users to work together on the same computer during a collaborative task. Beside that, people tend to use both hands to manipulate 3D objects; one hand is used to orient the object while the other hand is used to perform some operation on the object. The same things could be applied to computer modelling in the conceptual phase of the design process. A designer can rotate and position an object with one hand, and manipulate the shape [deform it] with the other hand. Accordingly, the 3D object can be easily and intuitively changed through interactive manipulation of both hands.The research investigates the manipulation and creation of free form geometries through the use of interactive interfaces with multiple input devices. First the creation of the 3D model will be discussed; several different types of models will be illustrated. Furthermore, different tools that allow the user to control the 3D model interactively will be presented. Three experiments were conducted using different interactive interfaces; two bi-manual techniques were compared with the conventional one-handed approach. Finally it will be demonstrated that the use of new and multiple input devices can offer many opportunities for form creation. The problem is that few, if any, systems make it easy for the user or the programmer to use new input devices
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