18 research outputs found

    Introducing Geometry in Active Learning for Image Segmentation

    Get PDF
    We propose an Active Learning approach to training a segmentation classifier that exploits geometric priors to streamline the annotation process in 3D image volumes. To this end, we use these priors not only to select voxels most in need of annotation but to guarantee that they lie on 2D planar patch, which makes it much easier to annotate than if they were randomly distributed in the volume. A simplified version of this approach is effective in natural 2D images. We evaluated our approach on Electron Microscopy and Magnetic Resonance image volumes, as well as on natural images. Comparing our approach against several accepted baselines demonstrates a marked performance increase

    Expected exponential loss for gaze-based video and volume ground truth annotation

    Full text link
    Many recent machine learning approaches used in medical imaging are highly reliant on large amounts of image and ground truth data. In the context of object segmentation, pixel-wise annotations are extremely expensive to collect, especially in video and 3D volumes. To reduce this annotation burden, we propose a novel framework to allow annotators to simply observe the object to segment and record where they have looked at with a \$200 eye gaze tracker. Our method then estimates pixel-wise probabilities for the presence of the object throughout the sequence from which we train a classifier in semi-supervised setting using a novel Expected Exponential loss function. We show that our framework provides superior performances on a wide range of medical image settings compared to existing strategies and that our method can be combined with current crowd-sourcing paradigms as well.Comment: 9 pages, 5 figues, MICCAI 2017 - LABELS Worksho

    Bag-Level Aggregation for Multiple Instance Active Learning in Instance Classification Problems

    Full text link
    A growing number of applications, e.g. video surveillance and medical image analysis, require training recognition systems from large amounts of weakly annotated data while some targeted interactions with a domain expert are allowed to improve the training process. In such cases, active learning (AL) can reduce labeling costs for training a classifier by querying the expert to provide the labels of most informative instances. This paper focuses on AL methods for instance classification problems in multiple instance learning (MIL), where data is arranged into sets, called bags, that are weakly labeled. Most AL methods focus on single instance learning problems. These methods are not suitable for MIL problems because they cannot account for the bag structure of data. In this paper, new methods for bag-level aggregation of instance informativeness are proposed for multiple instance active learning (MIAL). The \textit{aggregated informativeness} method identifies the most informative instances based on classifier uncertainty, and queries bags incorporating the most information. The other proposed method, called \textit{cluster-based aggregative sampling}, clusters data hierarchically in the instance space. The informativeness of instances is assessed by considering bag labels, inferred instance labels, and the proportion of labels that remain to be discovered in clusters. Both proposed methods significantly outperform reference methods in extensive experiments using benchmark data from several application domains. Results indicate that using an appropriate strategy to address MIAL problems yields a significant reduction in the number of queries needed to achieve the same level of performance as single instance AL methods

    Minimum Cost Active Labeling

    Full text link
    Labeling a data set completely is important for groundtruth generation. In this paper, we consider the problem of minimum-cost labeling: classifying all images in a large data set with a target accuracy bound at minimum dollar cost. Human labeling can be prohibitive, so we train a classifier to accurately label part of the data set. However, training the classifier can be expensive too, particularly with active learning. Our min-cost labeling uses a variant of active learning to learn a model to predict the optimal training set size for the classifier that minimizes overall cost, then uses active learning to train the classifier to maximize the number of samples the classifier can correctly label. We validate our approach on well-known public data sets such as Fashion, CIFAR-10, and CIFAR-100. In some cases, our approach has 6X lower overall cost relative to human labeling, and is always cheaper than the cheapest active learning strategy

    Semantic Segmentation for Fully Automated Macrofouling Analysis on Coatings after Field Exposure

    Full text link
    Biofouling is a major challenge for sustainable shipping, filter membranes, heat exchangers, and medical devices. The development of fouling-resistant coatings requires the evaluation of their effectiveness. Such an evaluation is usually based on the assessment of fouling progression after different exposure times to the target medium (e.g., salt water). The manual assessment of macrofouling requires expert knowledge about local fouling communities due to high variances in phenotypical appearance, has single-image sampling inaccuracies for certain species, and lacks spatial information. Here we present an approach for automatic image-based macrofouling analysis. We created a dataset with dense labels prepared from field panel images and propose a convolutional network (adapted U-Net) for the semantic segmentation of different macrofouling classes. The establishment of macrofouling localization allows for the generation of a successional model which enables the determination of direct surface attachment and in-depth epibiotic studies.Comment: 33 pages, 10 figure

    Crowdsourcing in Computer Vision

    Full text link
    Computer vision systems require large amounts of manually annotated data to properly learn challenging visual concepts. Crowdsourcing platforms offer an inexpensive method to capture human knowledge and understanding, for a vast number of visual perception tasks. In this survey, we describe the types of annotations computer vision researchers have collected using crowdsourcing, and how they have ensured that this data is of high quality while annotation effort is minimized. We begin by discussing data collection on both classic (e.g., object recognition) and recent (e.g., visual story-telling) vision tasks. We then summarize key design decisions for creating effective data collection interfaces and workflows, and present strategies for intelligently selecting the most important data instances to annotate. Finally, we conclude with some thoughts on the future of crowdsourcing in computer vision.Comment: A 69-page meta review of the field, Foundations and Trends in Computer Graphics and Vision, 201
    corecore