114 research outputs found

    Graphics Insertions into Real Video for Market Research

    Get PDF

    The Squad Animated Short film

    Get PDF
    The squad is an animation project which has the goal of create a full animated short film going through all the processes that it has, since the idea’s conception to the final rendering, trying to discover all the intrinsic parts of a professional production pipeline(work flow). Apart of that, this project also tries to put all this knowledge in practice creating a full media piece

    Some assembly required : cinematic knowledge-based reconstruction of structured video sequences

    Get PDF
    Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1996.Includes bibliographical references (leaves 60-65).by David José Tamés.M.S

    Interdisciplinarity in the Age of the Triple Helix: a Film Practitioner's Perspective

    Get PDF
    This integrative chapter contextualises my research including articles I have published as well as one of the creative artefacts developed from it, the feature film The Knife That Killed Me. I review my work considering the ways in which technology, industry methods and academic practice have evolved as well as how attitudes to interdisciplinarity have changed, linking these to Etzkowitz and Leydesdorff’s ‘Triple Helix’ model (1995). I explore my own experiences and observations of opportunities and challenges that have been posed by the intersection of different stakeholder needs and expectations, both from industry and academic perspectives, and argue that my work provides novel examples of the applicability of the ‘Triple Helix’ to the creative industries. The chapter concludes with a reflection on the evolution and direction of my work, the relevance of the ‘Triple Helix’ to creative practice, and ways in which this relationship could be investigated further

    2013-2014 Course Catalog

    Get PDF
    2013-2014 Course Catalo

    2016-2017 Course Catalog

    Get PDF
    2016-2017 Course Catalo

    2017-2018 Course Catalog

    Get PDF
    2017-2018 Course Catalo

    2012-2013 Course Catalog

    Get PDF
    2012-2013 Course Catalo

    2015-2016 Course Catalog

    Get PDF
    2015-2016 Course Catalo

    Computer Game Innovation

    Get PDF
    Faculty of Technical Physics, Information Technology and Applied Mathematics. Institute of Information TechnologyWydziaƂ Fizyki Technicznej, Informatyki i Matematyki Stosowanej. Instytut InformatykiThe "Computer Game Innovations" series is an international forum designed to enable the exchange of knowledge and expertise in the field of video game development. Comprising both academic research and industrial needs, the series aims at advancing innovative industry-academia collaboration. The monograph provides a unique set of articles presenting original research conducted in the leading academic centres which specialise in video games education. The goal of the publication is, among others, to enhance networking opportunities for industry and university representatives seeking to form R&D partnerships. This publication covers the key focus areas specified in the GAMEINN sectoral programme supported by the National Centre for Research and Development
    • 

    corecore