60,602 research outputs found

    Effect of Personality Traits on UX Evaluation Metrics: A Study on Usability Issues, Valence-Arousal and Skin Conductance

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    Personality affect the way someone feels or acts. This paper examines the effect of personality traits, as operationalized by the Big-five questionnaire, on the number, type, and severity of the identified usability issues, physiological signals (skin conductance), and subjective emotional ratings (valence-arousal).Twenty-four users interacted with a web service and then participated in a retrospective thinking aloud session. Results revealed that the number of usability issues is significantly affected by the Openness trait. Emotional Stability significantly affects the type of reported usability issues. Problem severity is not affected by any trait. Valence ratings are significantly affected by Conscientiousness, whereas Agreeableness, Emotional Stability and Openness significantly affect arousal ratings. Finally, Openness has a significant effect on the number of detected peaks in user's skin conductance

    Probe interface design consideration

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    Interface design between a probe and a spacecraft requires not only technical considerations but also management planning and mission analysis interactions. Two further aspects of importance are the flyby versus the probe trade-off, and the relay link design and data handling optimization

    Verbosity and Interface Design

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    Users pose very short queries to information retrieval systems. This study shows that the apparent length of the query field has an effect on the length of the query users enter

    Effective Affective User Interface Design in Games

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    It is proposed that games, which are designed to generate positive affect, are most successful when they facilitate flow (Csikszentmihalyi 1992). Flow is a state of concentration, deep enjoyment, and total absorption in an activity. The study of games, and a resulting understanding of flow in games can inform the design of nonleisure software for positive affect. The paper considers the ways in which computer games contravene Nielsen’s guidelines for heuristic evaluation (Nielsen and Molich 1990) and how these contraventions impact on flow. The paper also explores the implications for research that stem from the differences between games played on a personal computer and games played on a dedicated console. This research takes important initial steps towards defining how flow in computer games can inform affective design

    An Introduction to 3D User Interface Design

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    3D user interface design is a critical component of any virtual environment (VE) application. In this paper, we present a broad overview of three-dimensional (3D) interaction and user interfaces. We discuss the effect of common VE hardware devices on user interaction, as well as interaction techniques for generic 3D tasks and the use of traditional two-dimensional interaction styles in 3D environments. We divide most user interaction tasks into three categories: navigation, selection/manipulation, and system control. Throughout the paper, our focus is on presenting not only the available techniques, but also practical guidelines for 3D interaction design and widely held myths. Finally, we briefly discuss two approaches to 3D interaction design, and some example applications with complex 3D interaction requirements. We also present an annotated online bibliography as a reference companion to this article
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