62,131 research outputs found

    Interactive sketch generation

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    Towards Practicality of Sketch-Based Visual Understanding

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    Sketches have been used to conceptualise and depict visual objects from pre-historic times. Sketch research has flourished in the past decade, particularly with the proliferation of touchscreen devices. Much of the utilisation of sketch has been anchored around the fact that it can be used to delineate visual concepts universally irrespective of age, race, language, or demography. The fine-grained interactive nature of sketches facilitates the application of sketches to various visual understanding tasks, like image retrieval, image-generation or editing, segmentation, 3D-shape modelling etc. However, sketches are highly abstract and subjective based on the perception of individuals. Although most agree that sketches provide fine-grained control to the user to depict a visual object, many consider sketching a tedious process due to their limited sketching skills compared to other query/support modalities like text/tags. Furthermore, collecting fine-grained sketch-photo association is a significant bottleneck to commercialising sketch applications. Therefore, this thesis aims to progress sketch-based visual understanding towards more practicality.Comment: PhD thesis successfully defended by Ayan Kumar Bhunia, Supervisor: Prof. Yi-Zhe Song, Thesis Examiners: Prof Stella Yu and Prof Adrian Hilto

    Sketching-out virtual humans: From 2d storyboarding to immediate 3d character animation

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    Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equipment, and computer skills. In this paper, we present a fast and intuitive storyboarding interface, which enables users to sketch-out 3D virtual humans, 2D/3D animations, and character intercommunication. We devised an intuitive “stick figurefleshing-outskin mapping” graphical animation pipeline, which realises the whole process of key framing, 3D pose reconstruction, virtual human modelling, motion path/timing control, and the final animation synthesis by almost pure 2D sketching. A “creative model-based method” is developed, which emulates a human perception process, to generate the 3D human bodies of variational sizes, shapes, and fat distributions. Meanwhile, our current system also supports the sketch-based crowd animation and the storyboarding of the 3D multiple character intercommunication. This system has been formally tested by various users on Tablet PC. After minimal training, even a beginner can create vivid virtual humans and animate them within minutes

    LiveSketch: Query Perturbations for Guided Sketch-based Visual Search

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    LiveSketch is a novel algorithm for searching large image collections using hand-sketched queries. LiveSketch tackles the inherent ambiguity of sketch search by creating visual suggestions that augment the query as it is drawn, making query specification an iterative rather than one-shot process that helps disambiguate users' search intent. Our technical contributions are: a triplet convnet architecture that incorporates an RNN based variational autoencoder to search for images using vector (stroke-based) queries; real-time clustering to identify likely search intents (and so, targets within the search embedding); and the use of backpropagation from those targets to perturb the input stroke sequence, so suggesting alterations to the query in order to guide the search. We show improvements in accuracy and time-to-task over contemporary baselines using a 67M image corpus.Comment: Accepted to CVPR 201

    DeepSketch2Face: A Deep Learning Based Sketching System for 3D Face and Caricature Modeling

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    Face modeling has been paid much attention in the field of visual computing. There exist many scenarios, including cartoon characters, avatars for social media, 3D face caricatures as well as face-related art and design, where low-cost interactive face modeling is a popular approach especially among amateur users. In this paper, we propose a deep learning based sketching system for 3D face and caricature modeling. This system has a labor-efficient sketching interface, that allows the user to draw freehand imprecise yet expressive 2D lines representing the contours of facial features. A novel CNN based deep regression network is designed for inferring 3D face models from 2D sketches. Our network fuses both CNN and shape based features of the input sketch, and has two independent branches of fully connected layers generating independent subsets of coefficients for a bilinear face representation. Our system also supports gesture based interactions for users to further manipulate initial face models. Both user studies and numerical results indicate that our sketching system can help users create face models quickly and effectively. A significantly expanded face database with diverse identities, expressions and levels of exaggeration is constructed to promote further research and evaluation of face modeling techniques.Comment: 12 pages, 16 figures, to appear in SIGGRAPH 201
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