8 research outputs found
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Seminar: access all areas
Sensory Objects presented their research and their Sensory Labels for the British Museum at a seminar called Access All Areas organised by the Visitor Users Group
In Search of a Decision-Making Framework for Involving Users Who Have Learning Disabilities or Sensory Impairments in the Process of Designing Future Technologies
A comprehensive literature review was undertaken in order to identify design approaches that have been employed with users who have learning disabilities or sensory impairment; the factors that influenced their choices and the extent to which the approaches and techniques adopted were successful. There was a huge variation across the corpus regarding whether a justification was offered for the choice of approach and the extent to which those justifications were supported by evidence. In addition there was a lack of comprehensive evaluation of the design approaches. Technology designers who intend working with users with learning disabilities or sensory impairments therefore currently have little to help them decide which design approach might be the most appropriate or effective.</p
A participatory approach to the evaluation of participatory museum research projects
In this paper we will describe, justify and critique a participatory approach that we have developed in order to evaluate the success of a participatory research project that was exploring ways of making museum learning experiences more inclusive for adults who have a diverse range of access preferences. Because we were researching in a unique space at the intersection of inclusive museum education, inclusive technologies and participatory research we have needed to develop an original evaluation approach; informed by methods and frameworks derived from other fields. We present examples of the kind of evaluation information that the framework elicited and use this as a basis to critique the strengths and weaknesses of the framework. Our experience of using creative methods for eliciting evaluation data suggest that useful information about participation can be revealed but that further improvements can be made in order to make the research experience more participatory
Un/Dead Animal Art: Ethical Encounters Through Rogue Taxidermy Sculpture
Beginning in 2004, the Minnesota Association of Rogue Taxidermists began an art movement of taxidermied animal sculptures that challenged conventional forms of taxidermied objects massively produced and displayed on an international scale. In contrast to taxidermied âspecimensâ found in museums, taxidermied âexoticâ wildlife decapitated and mounted on hunters\u27 walls, or synthetic taxidermied heads bought in department stores, rogue taxidermy artists create unconventional sculptures that are arguably antithetical to the ideologies shaped by previous generations: realism, colonialism, masculinity. As a pop-surrealist art movement chiefly practiced among women artists, rogue taxidermy artists follow an ethical mandate to never kill animals for the purposes of art and often display their sculptures in ways that are self-reflexive of speciesism and express criticisms of anthropocentrism.
Through an intersectional feminist lens and alongside critical insights from (and debates within) postcolonialism, deconstruction, and affect theory, I analyze the art pieces created by Sarina Brewer, Angela Singer, Polly Morgan, Scott Bibus, and Robert Marbury. In doing so, I explore the ethical ambiguities of using postmortem animal bodies in an art movement that is informed by animal rights, and also discuss the complexity of animal-human relationships in the face of human conceptualized impressions of life and death. Brushing up against the history of public autopsies and other forms of body preservation, I look to the ways in which bodies are made âtaxidermicâ through violence, trauma, objectification, commodification, bio-engineered artificiality, extinction, and the discriminatory practices that represented certain (animal and human) bodies as âunruly.â Tackling the frames that produce âtaxidermicâ bodies (as exposable and exploitable skins), I challenge the anthropocentrism foundational to human thought and highlight the ways that humans produce and perpetuate hollowed out crypts of meaning as it applies to animality. Essentially, this project attempts to undermine anthropocentric worldviews that construct humans as separate and unique from what is understood and described as the ânonhuman,â and, also, invites readers to confront and acknowledge how vulnerability and mortality are shared among humans (animals) and other nonhuman beings
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Interactive sensory objects for and by people with learning disabilities
This project engages people with learning disabilities as co-researchers and co-designers in the development of multisensory interactive artworks, with the aim of making museums or heritage sites more interesting, meaningful, and fun. This article describes our explorations, within this context, of a range of technologies including squishy circuits, littleBits, and easy-build websites, and presents examples of objects created by the co-researchers such as âsensory boxesâ and interactive buckets, baskets, and boots. Public engagement is an important part of the project and includes an annual public event and seminar day, a blog rich with photos and videos of the workshops, and an activities book to give people ideas for creating their own sensory explorations of museums and heritage sites
Interactive Sensory Objects for and by People with Learning Disabilities
This project engages people with learning disabilities to participate as co-researchers and explore museum interpretation through multisensory workshops using microcontrollers and sensors to enable alternative interactive visitor experiences in museums and heritage sites. This article describes how the project brings together artists, engineers, and experts in multimedia advocacy, as well as people with learning disabilities in the co-design of interactive multisensory objects that replicate or respond to objects of cultural significance in our national collections. Through a series of staged multi-sensory art and electronics workshops, people with learning disabilities explore how the different senses could be utilised to augment existing artefacts or create entirely new ones. The co-researchers employ multimedia advocacy tools to reflect on and to communicate their experiences and findings
Recommended from our members
Interactive sensory objects for and by people with learning disabilities
This project engages people with learning disabilities to participate as co-researchers and explore museum interpretation through multisensory workshops using microcontrollers and sensors to enable alternative interactive visitor experiences in museums and heritage sites. This article describes how the project brings together artists, engineers, and experts in multimedia advocacy, as well as people with learning disabilities in the co-design of interactive multisensory objects that replicate or respond to objects of cultural significance in our national collections. Through a series of staged multi-sensory art and electronics workshops, people with learning disabilities explore how the different senses could be utilised to augment existing artefacts or create entirely new ones. The co-researchers employ multimedia advocacy tools to reflect on and to communicate their experiences and findings