1,130,368 research outputs found

    Logic of Non-Monotonic Interactive Proofs (Formal Theory of Temporary Knowledge Transfer)

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    We propose a monotonic logic of internalised non-monotonic or instant interactive proofs (LiiP) and reconstruct an existing monotonic logic of internalised monotonic or persistent interactive proofs (LiP) as a minimal conservative extension of LiiP. Instant interactive proofs effect a fragile epistemic impact in their intended communities of peer reviewers that consists in the impermanent induction of the knowledge of their proof goal by means of the knowledge of the proof with the interpreting reviewer: If my peer reviewer knew my proof then she would at least then (in that instant) know that its proof goal is true. Their impact is fragile and their induction of knowledge impermanent in the sense of being the case possibly only at the instant of learning the proof. This accounts for the important possibility of internalising proofs of statements whose truth value can vary, which, as opposed to invariant statements, cannot have persistent proofs. So instant interactive proofs effect a temporary transfer of certain propositional knowledge (knowable ephemeral facts) via the transmission of certain individual knowledge (knowable non-monotonic proofs) in distributed systems of multiple interacting agents.Comment: continuation of arXiv:1201.3667 ; published extended abstract: DOI:10.1007/978-3-642-36039-8_16 ; related to arXiv:1208.591

    Impact of an interactive anti-speeding threat appeal: how much threat is too much?

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    This study investigates the impact of an interactive television public service announcement (PSA) containing an anti-speeding threat appeal on feelings of telepresence and behavioral intention. In a 2 x 2 x 2 between-subjects factorial design with 213 participants, the level of threat evoked by a traditional PSA, by the interactive part of the PSA (dedicated advertising location) and by the preceding program context are manipulated to be either low or high. The results support the assumptions of the Extended Parallel Processing Model with regard to the effect of the level of perceived threat and perceived efficacy in an interactive media environment, and the important role of telepresence as a processing variable. The results of the three-way interaction effect of threat evoked by the program, the PSA, and the DAL on telepresence show that when the threat levels of the program and the PSA are both either low or high, exposure to the threatening information in the DAL does not generate a significantly higher feeling of telepresence. However, when a low-threat program is followed by a high-threat PSA, the threat level of the DAL has a positive effect on telepresence. The same trend is found with a high-threat program and a low-threat PSA, although the effect of the threat evoked by the DAL on telepresence is not significant at conventional levels. Finally, there is a positive effect of telepresence on the behavioral intention to reduce speeding which is partly mediated by the viewer‟s perceived efficacy to follow the recommended behavior

    Interactive Restless Multi-armed Bandit Game and Swarm Intelligence Effect

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    We obtain the conditions for the emergence of the swarm intelligence effect in an interactive game of restless multi-armed bandit (rMAB). A player competes with multiple agents. Each bandit has a payoff that changes with a probability pcp_{c} per round. The agents and player choose one of three options: (1) Exploit (a good bandit), (2) Innovate (asocial learning for a good bandit among nIn_{I} randomly chosen bandits), and (3) Observe (social learning for a good bandit). Each agent has two parameters (c,pobs)(c,p_{obs}) to specify the decision: (i) cc, the threshold value for Exploit, and (ii) pobsp_{obs}, the probability for Observe in learning. The parameters (c,pobs)(c,p_{obs}) are uniformly distributed. We determine the optimal strategies for the player using complete knowledge about the rMAB. We show whether or not social or asocial learning is more optimal in the (pc,nI)(p_{c},n_{I}) space and define the swarm intelligence effect. We conduct a laboratory experiment (67 subjects) and observe the swarm intelligence effect only if (pc,nI)(p_{c},n_{I}) are chosen so that social learning is far more optimal than asocial learning.Comment: 18 pages, 4 figure

    Tone from the Top in Risk Management: A Complementarity Perspective on How Control Systems Influence Risk Awareness

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    Prompted by the weaknesses of standardized risk management approaches in the aftermath of the 2008 financial crisis, scholars, regulators, and practitioners alike emphasize the importance of creating a risk-aware culture in organizations. Recent insights highlight the special role of tone from the top as crucial driver of risk awareness. In this study, we take a systems-perspective on control system design to investigate the role of tone from the top in creating risk awareness. In particular, we argue that both interactive and diagnostic use of budgets and performance measures interact with tone from the top in managing risk awareness. Our results show that interactive control strengthens the effect of tone from the top on risk awareness, while tone from the top and diagnostic control are, on average, not interrelated with regard to creating risk awareness. To shed light on the boundary conditions of the proposed interdependencies, we further investigate whether the predicted interdependencies are sensitive to the level of perceived environmental uncertainty. We find that the effect of tone from the top and interactive control becomes significantly stronger in a situation of high perceived environmental uncertainty. Most interestingly, tone from the top and diagnostic control are complements with regard to risk awareness in settings of low perceived environmental uncertainty and substitutes at high levels of perceived environmental uncertainty.Series: Department of Strategy and Innovation Working Paper Serie

    Linking personality to cultural intelligence : an interactive effect of openness and agreeableness

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    The personality trait of openness is generally believed to influence an individual's cultural intelligence, which is an ability to deal effectively with people from different cultural backgrounds. This study examines whether a relationship between the two depends on the individual's degree of agreeableness, a personality trait important for building interpersonal relationships. Data collected from 244 international professionals shows that openness is positively related to three facets of cultural intelligence when agreeableness is high, but not when agreeableness is low. The findings suggest that research on personality and cultural intelligence would benefit from an interactive approach, and that assessment, selection and development of international talents should consider personality traits not in isolation, but in concert

    An Essay On Interactive Investigations Of The Zeeman Effect In The Interstellar Medium

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    The paper presents an interactive module created through the Wolfram Demonstrations Project that visualizes the Zeeman effect for the small magnetic field strengths present in the interstellar medium. The paper provides an overview of spectral lines and a few examples of strong and weak Zeeman splitting before discussing the module in depth. Student discovery is aided with example situations to investigate using the interactive module, which is targeted at the upper undergraduate or early graduate level. This module (http://demonstrations.wolfram.com/TheZeemanEffectInTheInterstellarMedium), which uses free software, can be used in classroom activities or as a means of introducing students to the Wolfram Demonstrations Project as a learning resource.Comment: 6 pages, published in JAES
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